Land of fraud, Luke's negotiation strategy

The Joglick game "Land of Fraud" is the latest work of Cray Company. In the game, players can manipulate two different characters to match cards to defeat the enemy. The following is the strategy of Luke's negotiation.

Luke's negotiation: mainstream

This routine is mainly based on extremely supermodel cards. With cooperation, the first round can almost achieve a stable output of more than 20. As long as the face is better, the upper limit can be very high. It should also be the easiest genre in infinity. It is not suitable for Meng Xin, who plays for the first time, because some cards are already relatively backward.

Back off, the only God! ! ! ! After the upgrade, three cards were drawn, which reduced the cost of 1, and most importantly, the refund point itself was also the enemy card of 1! This is so sick. This is also the main reason why we choose shovels instead of blacklists. The blacklist is a diplomatic card, and the shovel is really good enough.

Besides, infinite flow. If the card set is compressed to less than 1 1, two cards will be returned. 1 The hostile output card or grafting pocket bomb is infinite. Basically, if you make a sudden choice, the first day of high probability negotiation will be invincible. When it is hot, this strategy is not based on mutation, so we need a few other cards.

For example, this thing,

The pick-up points are ordinary cards, and the pick-up points are special cards.

Direct fee reduction does not require gambling, and lottery fee reduction requires gambling.

Retreat is an enemy card that can reduce its own expenses, and lottery is a trick card that can't reduce its own expenses.

Go back to 1 and draw 3 tickets, and draw 1 and draw 2 tickets.

What do you mean, one card drives a whole set of routines (tactical reclining)

Another easy-to-get ordinary card, Luke's main means of gaining dominance. After the upgrade, even if the 0-fee card is discarded, there will be a 2+ advantage card. There must be at least one key card, and it is up to them whether they can get back the points in the first round.

The main function of these two pieces is cheating, and the other is to find a way to get back to the topic and reduce a few more fees, so relatively speaking, the impromptu extraction of snail hunting is better. Of course, if you have a reactor: snail transplantation, you can do neither.

The key cards are all 1, which matches the refund point. After the upgrade, 1 can be charged for 3 times, plus cheating and growling, even if you don't draw a retreat point, you can still do a dozen or twenty injuries in one round.

To sum up, it is very simple. Roar, jam, cheat and hit high injuries together. These three cards are all used in conjunction with the withdrawal point. You can take a few cards from the cash withdrawal point, and you are not afraid of too much without taking infinity. Other checks mainly choose 1 to charge the opponent. Of course, if you want to gamble on luck or like sl, you can also shout with one or two high-cost cards, such as 4-fee cards.

As for other cards, I grabbed them well, but I was very indifferent when I withdrew them, especially after the upgrade, which was very easy to use. Of course, these are all opinions.