(1) The term "virtual currency for online games" as mentioned in this Notice refers to a virtual exchange tool issued by online game operators, which is directly or indirectly purchased by game users in a certain proportion with legal tender, exists outside the game program, and is stored in the server provided by online game operators in the form of electromagnetic records, and expressed in a specific digital unit. Virtual currency of online games is used to exchange online game services provided by distribution enterprises within a specified range and time, which is manifested in the form of prepaid prepaid recharge cards, prepaid amounts or points for online games, but does not include game props obtained in game activities.
(two) the administrative department of culture should strictly market access, strengthen the management of online game virtual currency issuers and online game virtual currency trading service providers. Engaged in online game virtual currency issuance services and online game virtual currency trading services, according to the "the State Council's decision to set administrative license for administrative examination and approval items that really need to be retained" (the State Council Decree No.412) and the "Interim Provisions on Internet Culture Management". Any enterprise that provides the above two services shall meet the relevant conditions for establishing an operating Internet cultural unit, and apply to the provincial cultural administrative department where the enterprise is located, and the provincial cultural administrative department shall report to the Ministry of Culture for examination and approval after preliminary examination. "Online game virtual currency issuing enterprise" refers to an online game operating enterprise that issues and provides virtual currency use services. "Online game virtual currency trading service enterprise" refers to an enterprise that provides platform services for users to trade online game virtual currency. The same enterprise shall not engage in the above two businesses simultaneously.
(III) When an enterprise applies to engage in online game virtual currency issuance service, it shall submit relevant materials in accordance with the law, as well as the form of virtual currency, distribution scope, unit purchase price, refund method when the service is terminated, user purchase methods (including cash, bank cards, online payment, etc.), user rights protection measures, technical security measures and other contents in the business development report.
(4) To engage in the business of "online game virtual currency trading service", it shall comply with the relevant provisions of the competent department of commerce on e-commerce (platform) services. When applying, such enterprises must submit the service (platform) mode and the purchase method of users (including cash, bank cards, online payment, etc.). ), user rights protection measures, user account and real-name registration system bank account binding, technical security protection measures, etc. In the business development report.
(five) enterprises that have engaged in online game virtual currency issuance or trading services shall apply to the administrative department of culture for relevant business within 3 months from the date of promulgation of this notice. Those who fail to apply within the time limit shall be investigated and dealt with by the administrative department of culture in accordance with the Interim Provisions on the Administration of Internet Culture. The approval documents of the administrative department of culture shall be copied to the Ministry of Commerce and the People's Bank of China.
Two, standardize the issuance and trading behavior, to prevent market risks.
(six) online game operators should issue online game virtual currency in an appropriate amount according to their own operating conditions and product operation. Malicious issuance for the purpose of occupying prepaid funds is strictly prohibited. The total amount of virtual currency issued by online game operators shall be submitted to the provincial cultural administrative department where the enterprise is located quarterly.
(7) Online game operators shall not provide online game virtual currency to users in any other way except by using legal tender. Online game operators must keep users' recharge records when issuing online game virtual currency. The retention period of this record shall be no less than 180 days from the date when the user recharges.
(eight) the scope of use of online game virtual currency is limited to the exchange of virtual services provided by the issuing enterprises themselves, and may not be used to pay or buy physical products or exchange any products and services of other enterprises.
(nine) online game operators should take necessary measures and complaint handling procedures to protect the legitimate rights and interests of users, and explain them in a prominent position on the website where enterprises provide services to users.
(10) If there is a dispute over the use of virtual currency in online games, the user shall produce a valid personal identification consistent with the registered identity information. After verifying the identity of users, online game operators shall provide records of virtual currency recharge and transfer, and handle them according to complaint handling procedures. When the legitimate rights and interests of users are infringed, online game operators should actively assist in obtaining evidence and coordinate solutions.
(eleven) if an online game operation enterprise intends to terminate the provision of its products and services, it shall make an announcement 60 days in advance. When the service is terminated, the online game operation enterprise must return the virtual currency purchased but not used by the user to the user in legal tender or other ways acceptable to the user.
The online game service is interrupted for 30 consecutive days due to the reasons of online game operators, such as stopping service access and technical failure. , it is deemed to be terminated.
(twelve) online game operators shall not change the unit purchase price of online game virtual currency. When adding new types of virtual currency, it shall be reported to the cultural administrative department for the record in accordance with the contents of the materials listed in Article 3 of this Notice.
(13) If online game operators do not support online game virtual currency transactions, they shall take technical measures to prohibit the transfer function of online game virtual currency between user accounts.
(14) When providing online game virtual currency trading services, online game virtual currency trading service enterprises shall require sellers to use valid identity documents for real-name registration, and require them to bind domestic bank accounts consistent with real-name registration information. Online game virtual currency trading service enterprises must keep relevant transaction records and accounting records between users for a period of not less than 180 days from the date of transaction.
(fifteen) online game virtual currency trading service enterprises should establish accountability system and technical measures for illegal transactions, strictly screen the authenticity of transaction information, and prohibit illegal transactions. If you know that online game virtual currency is illegally obtained or received a report and verified, you should delete the false trading information in time and stop providing trading services.
(sixteen) online game virtual currency trading service enterprises shall not provide trading services for minors.
(seventeen) online game virtual currency issuing enterprises and trading service enterprises should actively take measures to protect the safety of personal information, and must actively cooperate with relevant departments in the investigation according to law, and provide relevant records.
(eighteen) online game operators to provide virtual currency transfer services between users, should take technical measures to save the transfer records, the relevant records should be kept for not less than 180 days.
Third, strengthen market supervision and severely crack down on illegal and criminal activities such as gambling with virtual currency.
(19) All localities should, in accordance with the requirements of the Notice on Standardizing the Operating Order of Online Games and Banning Online Game Gambling (Guo Tu Zi [2007] No.3) issued by the Ministry of Public Security, the Ministry of Culture and other departments, cooperate with the public security organs to severely punish online games with gambling color, and severely crack down on illegal and criminal acts of gambling by using online game virtual currency.
(20) Online game operators are not allowed to distribute game props or virtual currency in random ways such as lottery, betting and random drawing on the premise that users directly invest in cash or virtual currency.
(twenty-one) online game virtual currency issuance and trading service enterprises should actively cooperate with the management department, and take technical measures to crack down on "hacking", "private server" and "plug-in".
(22) The Ministry of Culture will inform the People's Bank of China about the online payment services provided by online game "Private Server" and "Plug-in" websites approved by the Ministry of Culture.
Fourth, strengthen law enforcement and purify the market environment.
(twenty-three) enterprises engaged in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by the cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on the Administration of Internet Culture.
(twenty-four) if the online game virtual currency issuance and trading service enterprise violates the requirements of this notice, the administrative department of culture and the competent department of commerce shall notify it to make rectification within a time limit. Overdue rectification, investigated and dealt with by the relevant departments according to law.
(twenty-five) the establishment of online game virtual currency management coordination mechanism, increase the crackdown on illegal acts such as "hacking", "private server", "external", illegal profit, money laundering. All departments should communicate regularly, coordinate and cooperate with each other, timely inform the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities.
(twenty-six) online game virtual currency issued by online game operators shall not be consistent with the names of props in the game. Provisions on the management of online game props shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments.
I hereby inform you.
Department of culture
Board of Trade
June 4(th), 2009