The basic rule of team competition is that when teams meet, they must play 9 games, each with a time limit of 3 minutes. Five swords were played in the first game, 10 sword in the second game, 15 sword in the third game, and so on until 45 swords were played in the ninth game. If the score specified in the relay race is not reached at the end of 3 minutes, the next couple will continue the race from the original score.
The team that wins 45 swords first or more swords at the end of the specified time is the winning team. If 1 players and 1 substitutes abstain or are expelled, the team will be negative. At the end of the specified time of the last relay, if the scores of both sides are equal, the winning and losing rights will be decided by drawing lots, and then 1 minute will be added, and the last two players will decide a sword.
Extended data:
Fouls and penalties in fencing competitions;
After the game is restarted, it usually starts from the same place (except for the penalty of losing the venue). Penalty for losing the venue is generally to move the competition site to the illegal group by one meter. If both legs touch the baseline, the player will be punished for hitting the sword.
After warning, if you make the same mistake again, you will be punished by hitting the sword. Like the sprint in sabre, deliberate physical contact in foil, and pushing opponents in epee are also intentional physical contact behaviors. Will be punished for hitting the sword.
It is illegal to turn your back on your opponent, illegally drag and stab the tip of the sword again on the court, or cover it with a hand without a sword to avoid being hit. The first time you give a yellow card warning, if you do it again, you will get a red card and be punished by the other side. For those serious fouls, such as revenge and rough collision, collude with opponents and directly show black cards to expel them.
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