Northerners play more northern mahjong: The following are the rules of northern mahjong.
1) Hu's cards should at least be open, not closed. (except Hu)
2) There must be all kinds of bars and cakes, and there must be no shortage of doors.
3) Need a pair of big difference (that is, three identical cards), a pair of generals (two identical cards) and a pair of straight (three consecutive cards, such as123,000, 789,000, 91.20,000, 89. 1 10,000).
4) You need a demon. There are instructions between playing mahjong. Can I use a mixed top demon 9? If not, you can only use pure demon 9. If you can use mixed top demon 9, you don't need pure demon 9!
5) As long as the remaining cards are straight.
6) In my own opinion, the most important thing to play mahjong well is to close the next home. He can only fool around if he wants. Unless he has a good idea, he won't fool around. If he doesn't fool around, he will be impetuous and affect his playing skills. If he makes a mistake, you have a chance. He played a few wrong cards. If he doesn't play well in the future, you will have a chance to win money. )
7) The most important thing in playing cards is to have good cards. Even if you get the worst card, don't think this one has no chance. Cards are good, but you can't be impetuous when you don't mess around. You must smile.
I think you'd better tell me what card you are calling, and then I'll tell you my QQ number is 1 17 166655, always online. You tell me, and then I'll tell you how to play that card. Don't be afraid. Although I am only 20 years old, I have been playing mahjong for more than ten years and can play more than ten kinds of mahjong.
First, shuffle and peek at the cards
Example 1 Secretly remember the positions of various suit cards when shuffling.
Usually when playing mahjong, you shuffle the cards, turn them over and code them at the same time. Because the three are carried out at the same time, it provides an opportunity for cheating, that is, you can remember which cards are placed in which position. For example, there are many "swastikas" on the card wall at home, many "notes" on the card wall at home, and many "stripes" on the card wall at the beginning. So, he mastered the general distribution. If you take cards from the opposite door, then the 10,000 words may be evenly distributed in the hands of each family, so that he can make cards according to the "bobbin" and "sliver" in the remaining card wall, and it is easier to draw cards.
No matter how you shuffle the cards, the distribution of all kinds of cards is difficult to be even, and there will always be some cards relatively concentrated in a certain position. Moreover, it doesn't seem to be cheating to use the opportunity of flop to record cards when shuffling. This provides the author with all kinds of excuses that can be established and makes it seem reasonable. You may think this is trivial, but in fact this kind of behavior has a great influence on playing mahjong. The way to avoid this behavior is to turn the card over, wash it several times, and then build it again. This can prevent the above behavior.
Second, the code card tips
Example 2 Cheaters focus on the "code pier" when stacking cards.
This is one of the methods commonly used by swindlers. Cheaters deliberately wash the good cards of the same color in front of them when shuffling cards, and then code them in a special order. This technology is extremely harmful when playing in the village. Because once combined with dice, the effect is better.
The number of dice thrown by the dealer is five or nine, that is, the cheater must open the door from the card wall in front of him to get the card. Then, he went on to throw out the best point for himself. In the picture above, if he throws five points first and then two points, that is, a total of seven points, he can catch two good cards in a row. The composition is likely to be uniform. Even if only one million words are caught, the fate of the other three can be decided, because he caught four or six million.
As for how to cast the idea you want, it is not easy, so there will be people who cheat on dice. When they code the cards of the same kind in the map, they do it quickly, first. Others have started to roll the dice before they have finished stacking the cards. In fact, it should be called putting the dice, which means putting the dice at five or nine o'clock when people are not paying attention, giving people the illusion that the dice are thrown. It is easy for the dealer to cheat big names such as "uniform" and "small seven pairs". What is more important is to touch himself and tear down peace.
In order to prevent this bad habit, in addition to flop and shuffle, the dealer has to wait until the other three people have folded their cards before rolling the dice. At this time, the other three people have to play a supervisory role and maintain the rules of the poker field.
Third, the cleverness of the Tiger Head and Long Tail brand.
Example 3: a tiger's head and a dragon's tail refers to the cheating method of combining code card with card withdrawal.
When folding cards, cheaters pile the cards they need at the left or right end of their own cards, thus forming an anticlimactic situation.
When picking cards, you first take two cards with your left hand, and then don't rush to open them in front of you, but put them on the left end of the card wall in front of you. You steal two cards from the right end of the card wall in front of you when people are unprepared, thus turning the "dragon tail" into your own hand. On the contrary, the right hand takes the card, the right hand steals the card, and the left hand steals the "tiger head card". The key to picking cards with your left hand or your right hand depends on which side you pick up the first card. For example, the idea of rolling dice is to pick up cards from scratch, and the cards stolen by cheaters are likely to be "tiger head" cards.
When playing mahjong, they often only pay attention to whether they have got good cards in their hands and seldom pay attention to others, which provides cheaters with an opportunity to avoid others' sight in a very fast way. Most of these cheating tricks are not used by bookmakers, but by them. When they cheat, they don't throw the dice into fifty-nine points, because once they start taking cards from the card wall in front of them, it may attract their attention, but it is not easy to cheat.
The only way to prevent this kind of cheating is to rely on the player's keen observation. Don't just look at your own hands and ignore other people's deception.
Fourth, shoplifting law.
Stealing is a cheating method that originated from the "anticlimactic" cheating behavior.
This method is the same as "tiger head and dragon tail", which starts when the code is washed, but the difference is that the cheater takes one pier at a time instead of two piers, and when he takes it back, he steals one pier on the left side of his own card wall, so he still gets two piers.
In the process of this technique, cheaters will cover up their cards with their hands to avoid being discovered by others. When he gets the card back, he will open it quickly so that others will not notice. In case someone finds out, he will also excuse that the other party may have built the wrong card. Therefore, this technique is cunning, and it is difficult to judge whether it is cheating.
Five, the law of crossing the sea.
Cheating is a variant of stealing.
When the cheater changes cards, he touches two cards at a time, so that he can change two cards at a time. He touched more cards and threw them into the hall when the opportunity came or mixed them in when shuffling.
This cheating method can only be implemented if the cards on the card wall are the whole pier. Because even cards on the card wall are uniform, once they become singular, they will be caught red-handed. In order to stop this cheating, the office needs to count the cards in his hand. There must be more than thirteen cards in his hand. At this time, even if the cheater is not punished, he can only be counted as a "companion".
Six, fish mixed with beads method
Cheaters first look at a card that is very beneficial to them in the poker hall, and then move it to the most beneficial position for them. When he touches a card, he opens it in his hand, covers the action with the back of his hand, and then sweeps the card along the low altitude. After passing that card, he quickly changed back to the card he wanted, and the whole process left almost no handle.
Most cheaters cover the card changing action with the back of their hands, and they are very skilled in changing cards without making any noise. If he collides with the card face, the sound alone is enough to make him "walk". The detail of cheating is to touch the cards with his thumb, forefinger and middle finger and turn them quickly under his palm. When he dragged his hand through the poker hall, he put down the cards with his index finger and picked up the cards to be changed with his thumb, ring finger and little finger.
Seven, "one-on-one" method
The method of "beating once" is a variant of the method of "confusing fish with pearls".
In the preparation stage, the cheater first keeps an eye on the cards in the card hall, and then moves them to a favorable position similar to the above method. Different from the "sham as the genuine eye" method, the cheater does not put the card he touched on the card wall, but picks up the card he wants with his little finger, ring finger and thumb, then covers the card with the back of his hand and takes it back, although there will be one more card in his hand at this time. There is another situation, that is, people who choose cheaters always have extra discarded cards in their hands and push them into the card hall when the cards are tied.
There is also a kind of hard card stealing, that is, cheaters simply hide the cards they need in the process of shuffling, take them out and touch them when drawing cards, or secretly take them out to match cards when playing cards. This is quite mechanical, and the stolen cards must be even.
Eight, stealing "reading" cards
That is to say, the family is considering that when the cards have not been played, the liar takes the opportunity to judge the cards by touching them. This kind of swindler often pretends to touch the cards when they are not turned over, then quickly puts them down, and then decides whether to eat or touch the cards played by others or touch them. Of course, this series of actions is usually carried out while playing cards with others.
Analyzing the reasons, it is not difficult to find that the card can be stolen. Because the card surface is carved, it feels very strong. The cheater's trick is to pick up the card with his thumb and forefinger, and then touch it with his middle finger to "read" the card. There are also cheaters who touch the "read" card with their index finger, middle finger and thumb.
Those who can do this must be cheaters who often touch cards and have accumulated some experience in "reading cards".
Because this technique was carried out when the cards were considered at home, and the cards were not opened, the liar took the opportunity to touch the cards and put them down quickly, which looked impeccable. However, once the card is "read", the cheater takes the initiative. If this card is exactly what he needs, he won't eat it even if he plays a card that he can eat at home. Moreover, when drawing cards, once the cards you see are touched by yourself, even the cards you play at home can be eaten. He can't push cards either. If this card is bad, you should eat it even if it was of little use last time.
Nine, "reading up, pumping down" method
The method of "reading and painting" is to steal the variant of "reading" card. On the basis of looking at the cards, if the cheater decides that this card is a shot card or an unnecessary card, and his family can't afford it, then he may jump over the wall and take the method of drawing cards to touch the cards below the cards he has seen.
This technique is to press the card face with the index finger and draw the required cards with the little finger, ring finger and thumb belly. The sound is very small when drawing cards. To identify this kind of cheating, it is up to the players themselves, to know how to do it, and to look at various ways.
Ten, "two-pronged" method
This cheating method is based on "card drawing". Cheaters don't have to "touch" the cards they are about to touch, and they can't eat the last card. At this time, he reached out to the card to be touched, stretched out his index finger, middle finger, ring finger and little finger to cover the two cards at the same time, and touched the card to the right of the touched card.
This technology is almost flawless. When you touch the card you want, the liar will fill in the gap with the unwanted "read" card after drawing the card. Because the left and right cards are close together and the back of the cards is smooth, there is almost no sound when pushing the cards from left to right to replace the gap, which is difficult to detect.
XI。 False peace, deception and peace
This is a kind of cheating, using the atmosphere of the game to cheat and cheat. According to the tense atmosphere of the game at that time, the cheater took the risk of cheating and pretended to draw cards, and then quickly pushed them into the spleen hall.
For example, in the fifteenth round of the poker game, the atmosphere is already quite tense, and all families dare not make their own moves. Cheaters only pay attention to the card B in their hands, holding 10000 and 30000. When someone plays 20,000, he calls the Tao and the cards. First, he quickly pushes down 65,438+00,000 and 30,000, but he is not in a hurry to overturn other cards. When the shooter and the other two are regretting, it is inevitable.
Interviewee: Anonymous 1- 19 13:02.
Sixteen mahjong tiles
The game of Xigu Mahjong Hall is sixteen mahjong tables on the desktop. The simple operation interface, the existence of real online battles and dialogues, and the stimulation of record ranking are all the reasons why this game has gathered a lot of popularity. Tired of the helplessness of finding a partner? When you come here, you will never worry about your feet. The game table in Xigu Mahjong Hall is played counterclockwise, and the top left corner of the table is "home", "home" and "home" in turn.
Introduction of mahjong tiles
Of course, to learn mahjong, you must first know the 144 cards of mahjong. A set of mahjong contains four colors, such as ten thousand characters, bobbin, suozi and plate, and each card has four cards. In addition, the sixteen cards in Taiwan Province Province must also be pine, orchid, bamboo, chrysanthemum and eight cards in spring, summer, autumn and winter, which adds up to 144 cards. Now, let's learn about each card in the whole mahjong deck step by step.
Wanzi: 10,000 to 90,000, each with four cards * * * 36 cards.
Suozi: Also called a cop. From one to nine, each person has four cards and * * * 36 cards.
Package: one to nine drums, four for each drum, and thirty-six for * * *.
Plates: * * There are seven kinds of plates, namely, East, South, West, North, Middle, Hair and White, each with four plates.
Flower cards: * * There are eight cards: pine orchid, bamboo chrysanthemum and spring, summer, autumn and winter.
Mahjong Hu card condition
Mahjong is played by dividing the cards into five groups of "straight" or "carved", plus a pair of "generals". Each "straight" or "carved" is composed of three cards, and "Jiang" refers to two identical cards, which are also commonly known as "eye cards". The so-called "straight" is composed of three consecutive numbers, such as 30,000, 40,000 and 50,000, while "carved" is composed of three identical cards.
straight
incise
Eye card
Among the four people, the first one to make five straight or carved cards and a pair of generals wins. The other three people must give different amounts of money to the winners according to the size of the Hu cards. Please click here for mahjong number algorithm.
Dealer (in a gambling game)
Mahjong must be a game for four people. When the game starts, a player starts the game. The significance of the dealer is that he can get 17 cards at first, and other players can only get 16 cards. If the dealer plays the Hu card, the next hand can continue to connect with the village, otherwise the dealer's next house is the village. A card game usually ends after four players take turns doing it four times.
Listen to cards
When you make all the cards in your hand into useful cards, you only need to add the seventeenth card to meet the requirements of Hu cards, and then you can enter the card drawing stage. If you "declare a draw" in the game, you can't change cards. If you can shuffle the cards, you can add more cards.
For example:
Listen to the three drums, six drums and nine drums on the card above. Did you get a look at him?
The order of eating, touching, bar and Hu
At the beginning of the game, if there is a flower card after the card is taken, the system will automatically replenish it. Then, the dealer must choose an unwanted card from the cards and throw it away. At this point, the other three people have the right to ask for the card. The dealer's next family (the player on the right) has the right to "eat" or "touch" that card, and the other two can only "touch" that card. The so-called "eating" means that you have to be a straight pair, and you already have two.
The so-called "touch" means that if you want to make a piece and you already have two cards in your hand, at this time, whoever loses a card can be called "touch" any "eat" or "touch". Anyone who wants to eat or "touch" three cards must leave the bright card booth. You can't make any changes, and then choose an unwanted card and throw it out. If someone plays a card and no one asks to eat or touch it, the next family can retrieve a card from the middle card, which is called "touching the card". Of course, whether you eat cards, touch cards or touch cards, you must play a card after the action to keep the number of cards in your hand at sixteen.
The so-called "bar" means that if you already have three identical cards in your hand, anyone who loses or touches the same card can call it a "bar" and touch another card.
If you already have a deck called "Touch" in your hand, you can't call it "Bar" when other players throw the same card again. If you touch the same card yourself, you can make up the column.
If you touch a Hu card after making up the card because of the "bar card" or "flower card", this Hu card is called "flowering on the bar" and you can add one more card.
If several people can Hu, bang, touch and eat this card at the same time, the game will give priority to those who can Hu, then ask the bar, touch again, and finally ask if they want to eat. If you touch it yourself, it's called touching yourself. At this time, the other three companies will pay you gold coins according to the number of sets. If no one plays until the last card is touched, the game is ruined.
Please click here to see the detailed operation of the game.
The game is introduced:
Mahjong 2.0' s treasure card game can improve the player's strategy when making up cards and accumulate more Hu cards.
How to play:
By the player to choose [treasure card plus Taiwan] play, at the beginning of the game, the system automatically determines a mahjong card as treasure card. After Hu cards, calculate the number of treasure cards obtained according to the rule that one treasure card counts as one.
When there are poles, the system needs to randomly decide a treasure card every time it is replenished from the seabed. The maximum number of treasure cards in the game is 5, and the more cards, the less treasure cards will be given.
Baoka calculation method:
Keep it in your hand when the player plays Hu cards or touches himself. Mahjong with the same brand as Bao can be counted as one.
Example (1): Only one treasure card in this hand appears as "60,000". If player Hu has two 60,000 cards in his hand, it will be counted as two treasure cards.
Example (2): This hand contains 1 Zhangbao "50000" and two whiteboards with the same treasure. When playing cards, players have 1 card "50000" and three whiteboards, so they are counted as "7 cards".
other
According to the rule of starting three cabins, Baoka is not counted in the number of starting cabins.
10/13 after maintenance, it will be open to players. ※.