The original god's detailed team collocation and role selection ideas

The pairing of the original gods will greatly affect the role output, so it is very important to learn to team up. Let's take a look at the original gods' detailed team-building and role selection ideas brought by "On the Gods", hoping to be useful to everyone.

Because everyone's role, weapons, resources and relics are different, it is actually a very complicated thing to form a team. It is best to know some knowledge about team building, card drawing and resource allocation according to your own specific situation, so as to match a team that you like and are satisfied with.

This paper illustrates the idea of team matching with examples, because team matching may vary widely according to everyone's situation. Therefore, through examples, I hope you can learn some basic ideas of team matching, and then configure your own team by analogy.

This paper has never been written solely for the pursuit of strength. In fact, the team is very flexible. Each team has its own advantages and playability. There's no need to step on one hand. Everyone's injury will overflow in the later period. Even if the team itself is weak, it will not affect the abyss. The author always believes that there is no strongest team, only teams that are more suitable for themselves, more interesting to play and more suitable for the environment! This is also the original intention of the author to write this strategy.

Frequently asked questions and answers

Q: I especially like a certain role, but everyone says it's not worth cultivating. Should I?

A: If you don't have too many resources, there are not many Kryptons, and you want to pursue a certain intensity, it is not recommended to practice. But if it is xp, or the resources are still relatively rich, then directly raise it, and the true love party is invincible! No matter what role you play and how you play it, as long as you play it right, there is no shortage of strength in the later stage.

Q: What do you think of a role in a team?

A: The role orientation is often not single, mainly depending on what position you need in the team.

For example, in autumn, the auxiliary C can be removed, and it can also be used as an auxiliary for anti-interruption, or it can be used as a nuclear explosion in position C.

Personally, I hope that everyone's views on the positioning of main C, deputy C, auxiliary C and auxiliary C are more specific and detailed, and pay more attention to the role provided by a role in the team, such as: (standing or selling) providing output, milk quantity, shield (anti-interruption), injury, hanging attribute, charging and breaking shield. The role of a role in the team determines its positioning.

Q: When will C be trained? When to train the C position of auxiliary/accessory?

A: In the early stage, we mainly trained the main C. We can consider promoting the main C first without scraping or struggling as a whole. When you feel that the team is scraping or prone to sudden death, and the fault tolerance rate is low, the training of the main C position is not improved much. At this time, you can consider practicing auxiliary C to improve the overall training of the team. Or if the main C has graduated, then you can rest assured to support the auxiliary C and the auxiliary C.

Q: What kind of training do assistants and assistants C need to practice?

A: The auxiliary position C basically needs the same configuration as the main position C, and the sacred objects of the grade weapons need to be pulled, and the double-explosive adverbs need to be brushed to form the sacred object suit. In the case of insufficient resources, the deputy C can be relaxed, giving priority to cultivating the main C. When the main C is almost raised, the deputy C can be pulled.

For auxiliary bits, the requirements can be lower. For example, if you use Qiu Hang as a tool to hang water, you only need to prepare weapons such as sacrificial swords and pile up some explosives to ensure the endurance of hanging water. With Diona as a wet nurse, you can pull skills, relics, grades, and put aside enough milk. People who use sugar as a reaction injury-increasing tool only need to break through to 60, bring a set of wind 4 and pile up some proficiency.

For example, Bennett as an assistant, then it is necessary to pull the weapon to 90, increase the amount of high damage, and see the demand for life and milk; If the heavy cloud is used as a shield-breaking tool to break the shield of the thunder hammer, then the level of 1 is also acceptable, just pile up a little life to prevent sudden death. Give it reasonable resources according to the effect you want to play.

Q: How to allocate the resources of the training team?

A: It is mainly determined by the role of the team and the degree of cooperation between the role's weapons and life seats. Generally speaking, when the team is well coordinated, resources may be evenly distributed; However, if the coordination of C bits in the team is poor, it is often that a person needs to allocate more resources when outputting. If there are exclusive weapons/graduation weapons or characters with high health, it is also recommended to give priority to training.

For example, when Grandpa cooperates with Qiu Hang, the output is high, and the output in Qiu Hang is expensive, so you can allocate more resources to Qiu Hang at this time. Especially when grandpa's practice is already relatively high and it is difficult to improve, you can spend more resources to practice autumn. If you cooperate with another Bennett, the team is very short of Bennett's injury and the milk quantity is slightly insufficient. You can also spend more resources on Bennett.

If it is a poorly coordinated station C, such as Amos Ganyu and Ning Guang, four winds, the resources can be tilted to the main C as much as possible. For example, with rain as the main C and storage as the main output means, then rain should be given priority in resources. Because Gan Yu doesn't cooperate well with other characters when playing alone, and there are fewer assistants who can cooperate.

If you use the method of hanging fire to melt, it is actually a waste of time when changing roles, especially for the ice, it is not worth the candle. It's already very fragrant to bring double ice directly for station output. The output of sweet rain accounts for a high proportion of the overall output of the team, and it should be inclined to sweet rain at this time. If you feel that the living environment of Ganyu is very problematic, you can consider training wet nurses and SHIELD assistants.

For another example, the auxiliary C should be played by the roles of Xing Qiu and Huang Nv in the team. If there is a full sacrifice ceremony and full life of Xing Qiu, Polo Qiu will be given priority. If the imperial woman's life is full, there are more suitable weapons such as juejun or vault. If there is no good weapon in autumn, the imperial woman will be given priority.

Q: What is the correct understanding of Yi Tuo III and Rain and Dew?

A: Dragging three definitely doesn't mean raising a role, and the remaining three roles will make up the number. And even the rain and dew does not mean that all corners of a team are equally shared. A formed team must be practiced by four people, so that the team can play its best level. Just dragging on for three may mean that the C position is higher and the other three are slightly lower. The rain and dew are wet, and the four are almost the same.

For example, here is a set of collocation, grandpa+autumn+Bennett+sugar. In the case of low configuration, Xingqiu and Bennett can play as long as they can, while sugar can be reduced by +0 wind jacket. In this case, grandpa's output is still considerable, and grandpa accounts for the vast majority of the team's output. However, the upper limit of this team is not limited to this. Xingqiu is also a role with high magnification. With Bennett sugar, you can also do a lot of damage with emotional intelligence, and sugar can also be piled up to provide a certain ability to gather strange things with Q skills (you can also use Q plus elemental damage when it is full), breaking through the 60-level belt to master the holy things and increasing the proficiency of the team.

Bennett can also use a class 90 weapon to provide high damage. He believes that insufficient milk can improve Bennett's fault-tolerant ability, and sufficient milk can also provide output equipment. The strength of such a high configuration is several times higher than that of a low configuration. In this configuration, we can see that even if it is relatively high, the resources are mainly concentrated on grandpa, and the resources given by Xingqiu, Bennett and Tangtang will be slightly less. According to this idea, the team is also a belt and three, but it will be much stronger to use.

Then when will we give aid better resources? For example, grandpa's sacred objects can't be brushed out, or grandpa's gifted materials can't be brushed out all the time (the training degree of the main C is not very flexible), so you can leave resources to Bennett, Xingqiu and Sugar to improve the overall training degree of the team, which can also raise the upper limit of the team. This kind of training is very cost-effective.

For the rain and dew soaking method, an example is also provided, such as: Li Zhong+Abedo+Xingqiu+Huang Nv. The four people in this team have good output ability, so it's really not necessarily who to raise first. People with good weapons and high life can be raised first. You can also raise it according to your own needs. For example, if you think the shield is short, you can ring the bell first. If you think Qiu Di's daughter smells better, you can also pull these two first. Abedo can pick up some defensive relics to wear on the road. There is nothing wrong with raising four people at the same time.

Q: Which is better, the station or the shortcut? How to choose? Is it better to delay for three days or rain and dew? (Personal understanding of quick cut and station yard is specifically mentioned in the third part. )

A: Generally speaking, the intensity of quick cut play will be slightly higher than that of the station, but the station is more labor-saving and the operation is more stable. For players who are not very good or lazy, standing on the court is a good way to play. Then for the technical party, the strength party is still very recommended, and it will be very interesting to play.

But is it better to cut quickly than to stand on the field? Not necessarily! In fact, quick cut is to take up part of the output time, change the role to release skills, improve the cooperation of the team, and play more impressive results. When the overall training level of the team is not high/the coordination between roles is not good, cutting off other roles is actually a waste of C-bit output time, and the output may be lower. So it depends on the specific situation to choose whether to cut quickly. Just like Ganyu, the damage caused by your own station C is very high, but if you deliberately give Ganyu a quick-melting reaction, the output will be reduced (except for the monkey show).

Fire C, such as Grandpa Corey, needs water hangers and often brings Bennett/sugar/heavy clouds. You often need to switch roles when you use it, so this lineup will be more suitable for fast cutting. Or the team can use Wendy and other charging treasures to recharge quickly, so as to realize the team's E and Q skills cycle. If the team training level is good, it is very suitable for fast cutting. For example, four winds Ning Guang and Amos Ganyu are very suitable for their own output.

Pay attention to the choice of weapons here. For example, Ning Guang, Keli should take four winds better. Not necessarily! Playing music is often a better choice in a fast-cutting team. Standing in line, I often choose four winds. For the imperial daughter, it is better to hide the rooftop with a bow, and it is better to cut the solo piano with C speed. The rain brought Amos to the station. If removed, you can also bring a unique string.

Therefore, if it is in a queue like Ganyu/Ningguangzhu C, it may be more appropriate to delay three (or three guarantees one). In the fast-cutting team, we can cultivate according to the contribution of the role to the team (including but not limited to output, milk shield, hanging attributes, reducing resistance and increasing attack, etc.). ).

Q: The choice of tool people in the team (according to the environment and role)?

A: The tool man mainly provides some auxiliary abilities for the team, such as milk quantity, shield, charge, shield breaking, attribute hanging, injury and so on.

Milk quantity: basically pile it up until you have enough. A skilled person can skip drinking milk.

Shield: Look at your own needs. If you have the need to resist interruption or if you are passive with double rock/rock weapons, you can bring them. Look at your own needs. If you want to "travel around the world", you need to practice more.

Hanging properties:

There are two kinds of hanging attributes. The first is to attach attributes to monsters, which are generally used to provide responses. It is suggested to get rid of the assistant here. If it is a nuclear explosion, that is another requirement. For example, in the evaporation department, it is best to cooperate with Qiu Hang to hang water in Qiu Hang to provide evaporation for the department. For example, Kaiya and Qiu Hang will be frozen forever, Ganyu and Mona/Gongzi will be frozen forever, and so on. Nuclear explosions sometimes have special requirements. For example, to trigger two-stage evaporation in Qiu Qiu, amber or curry is needed.

The second is to hang attributes for yourself, which has advantages and disadvantages. Bennett, for example, will be overloaded if he is angry with himself, and will be evaporated and melted by monsters. Barbara can easily become a mole by drinking water for herself. There are also advantages of hanging attributes, such as using Bennett and Qin to remove the defunct water, using Bennett cat to remove the defunct thunder, and using Barbara to remove the defunct fire.

Broken shield: (If you don't want to bring a broken shield, kill it before the monster opens it! )

1) Three magicians: Water magicians strongly recommend using the word ice to break, and the speed of breaking with flint is almost slow. Ice mage's shield can be broken fastest with fire, or you can choose to use big swords and stones, which can be broken quickly, and thunder can also be used. The fire mage recommended the role of water break, Barbara's autumn is good, and the rock, wind, thunder and ice break slowly. (You can also wait a few seconds before the mage opens the shield. )

2) Fool: Water Fat Man's shield should be broken by thunder, thunder hammer should be broken by ice (cats/heavy clouds/Kaiya/Ganyu are all good), muskets need to be broken by water, ice fat man can be broken by fire, and Emperor Yan can use big sword/rock/broken ice/clear/overload to complete it.

3) Bingying: quickly repel mosquitoes, and the shield disappears automatically. Otherwise, Bing Ying will open the shield indefinitely in the presence of mosquitoes. If you want to break the shield by force, you'd better use fire.

4) Wooden Shield/Rock Shield Hillman: Use fire/big sword/Kelly/rock/overload to break the shield. There is no need to break the shield, and the permafrost flow/displacement output/petrochemical/drop attack can effectively cause damage.

5) Rock mud: Rock/sword/Corey/overload/broken ice can be solved.

Charging: Wendy, Tangtang, Keli, Abeduo and Li Zhongdu are common charging treasures. Before charging, the ratio of background is 5:3, and the ratio of the same attribute to different attributes is 3: 1. Therefore, when choosing a charging treasure, it is best to choose a charging treasure with the same property. If you feel that the charge is not enough, you can cut to the front desk to eat.

Injury: The main attack is Bennett, and he is passive with weapons such as begging for dragons, wolves and wandering movements. Wendy/sugar belt wind IV, Li Zhongdun (double rocks can also reduce rock resistance), autumn water resistance, Beidou lightning resistance, etc. Mona increases the damage percentage, and nuclear explosion/explosion is very useful.

Q: Do you want to add elements * * *?

A: The element * * * is generally not the main consideration, but mainly depends on what role the team needs to cooperate with the team, and the element * * * can be supplemented. The element * * * can only be triggered by four people in the team. If there are no four people in the team, the element * * * will not be triggered. Two identical characters can also trigger * * *, for example, two sweet rains can trigger double ice.

First of all, I want to summarize the team types into four types, namely:

Here, for the time being, the individual defines the team that does not need to switch roles frequently as a pure station, and defines the team with 3-4 roles that need to switch roles frequently as a quick-cut team.

1. Pure station

2. Single core fast cutting

3. Multi-core fast cutting

4. Live the whole game

Let's talk about the advantages and disadvantages of quick cut and stand first:

Workstation: The operation is relatively simple and stable (except when it rains), the training cost will be lower, and the choice of tool personnel will be more flexible, but the upper limit is often lower.

Quick cut: the operation is complicated, and the skills need to be released and matched in a certain order. There will be certain requirements for fees, and there may be more restrictions on the choice of team tools. Moreover, it will be even more uncomfortable to meet debuff who eats energy thunder (but high charging can solve this problem, or use a cat shield), and debuff who meets stagnant water will say goodbye directly.

Sometimes the line between standing and cutting is not very clear, so there is no need to get too entangled in it. You can also play fast cut in the C position of the station (Grandpa/Gou/Ke Li/Gan Yu is ok). For example, some people use the output of four winds Coagulation Station, but the clock is always cut off from the shield, and the wet nurse is cut out from time to time, which leads to four winds's buff being often dissatisfied and unable to exert the effect of the station. In this case, condensation may be more suitable for fast cutting with deviation.

A typical stand, such as one-way autumn match with grandpa, hardly needs the remaining two roles (such as taking a wet nurse and cutting blood back and forth when necessary), just hanging water in autumn, and the output of grandpa's stand can be called pure stand. Similarly, for example, there is a cat with a shield and a rain Lord C; The clock leaves the shield and condenses the light of the Lord C.

If we change the above teams, and use Grandpa+Qiu Hang+Sugar+Bennett, while Grandpa outputs, we need to use Bennett's injury, sugar's resistance reduction, refining skills and strange gathering, and Qiu Hang's hanging water and emotional intelligence output. The four roles all need to be assisted or output by skills in a certain order, so this team is regarded as a quick-cut team.

I won't introduce the whole game here (after all, the whole game is to bring whatever you want, and you will be happy)

According to the different ways of playing, we should choose the main position C, the auxiliary position C and the auxiliary position C according to the actual situation of our own account resources, and even we can use all four positions as C positions.

Pure station play is mainly to take out a main C and use the rest as an assistant. Other characters don't need to be cut out, and their training will tend to be the main C.

Single-core quick cut, we must first determine a main C, and then around this main C, with auxiliary c/ auxiliary, the overall training requirements of the team are higher.

Multi-core fast switching may have two or more C bits, or it may have several roles that both output and provide assistance. The situation is more complicated and the overall training level of the team is the highest.

At the beginning of the team, according to the life of your weapons and characters, first finalize the C position (the C position with good weapons and long life can be given priority), and then choose the auxiliary C and auxiliary (or the direct members are all C) according to the C position. If the team is assigned to a specific level, it is also suggested to change teams flexibly according to the level environment (such as the need to break the shield and buff some venues, etc.). ).

The main C is not recommended here, and Wendy is self-evident.

If you want to play element reaction, you'd better choose to remove auxiliary or auxiliary C, so it will be more convenient to hang elements.

As for assistance, Bennett, Mona, Sugar and Corey are commonly used. The shields are mainly Li Zhong, Cat and Noel; Nanny plays the piano (hexagonal warrior, playing C is also very cool when milking). Bennett, cats (more functional) will be better. Of course, Barbara and Qiqi assisted by pure milk are also quite easy to use in high-pressure environment; Heavy cloud, amber and other roles also have their own space to play in different environments (such as breaking shields and hanging elements). ).

Suitable for the role of deputy C, first, skills can be sold, and second, E or Q skills are very explosive, and you can end up playing a set. The roles with strong emotional intelligence include, but are not limited to, Ke Qing, Zhong Yun, Qin, Mona and Childe.

Remove auxiliary c/ auxiliary (I think it is very important to remove tools, so I list them separately) Recommended:

Qiu Hang: It is an auxiliary C with strong applicability, and it has many properties such as fire, mine and ice. However, charging needs certain protection.

Imperial daughter: It is also strongly recommended that a single output explosion will produce six life changes. Can be used with fire ice water or double thunder, charging quickly.

Abedo: You can bring the Sword of Dawn and defensive relics. Pre-training has low cost and high cost performance. Later, it can be used as a charging treasure. Being a double rock team is not bad, it provides some proficiency, but it is not suitable for the response team.

Beidou: It is very comfortable to cooperate with lightning water, providing lightning reduction and lightning resistance, but charging may be problematic)

Xiangling: Fire system C has a high output, which can be matched with water, thunder, fire and ice. The duration of Q increased by four lives, just like Beidou. There may be a problem with charging.

Gan Yu: Without Amos, the string/antenna belt is also very suitable for the position of deputy C. With Wendy, the output is also very explosive and the charging is faster. It's always good to play with childe in autumn freezing.

Kaya: permanently frozen stream yyds

Lisa: Lisa's sister.

Team references and examples

The pure station game basically only needs to use individual roles in the team, which is basically a main C with three auxiliary/auxiliary C configurations, and the main C provides most of the output. Basically, only 1-2 people will be fixed in the team, so the deployment of pure battlefield is relatively limited. Take the necessary main C position and auxiliary/auxiliary C position, and the rest positions can be flexibly matched according to the environment. (For example, a person who hits the abyss with two shield-breaking tools)

At present, the popular pure station game is Ganyu Station C, so I also take Ganyu as an example to illustrate the collocation of pure stations.

Ganyu station can bring a cat, provide double ice and double shields, and provide a better export environment for Ganyu. You can also use Li Zhongzhi's shield (or double stones) to gather strength and reduce close resistance. You can also take a piece of milk, cut it out and take a bite if necessary. Fixed in the team is sweet rain, it is best to cooperate with an ice system role to make up for double ice. The remaining two positions can be based on the needs of the team and the environment (for example, rain and rain should move infinitely, and you can bring an energetic tool person; Or someone who hits the abyss in the rain and needs to break the shield.

Another example is the double mining team, which added Beidou to the lettering. Beidou provides reactance reduction for lettering, and double thunder charges each other to solve the charging problem of Beidou. Then if necessary, you can bring wet nurse/line Qiu and Barbara to hang water to trigger electricity, or, as in the last issue 12-3, you can temporarily bring a Xiangling to break the shield. It's a little fast to line up here. )

For example, in the team of Keli+Qiu Hang, it is particularly important to ensure the evaporation of Keli. Naturally, it is necessary to consider the problem of hanging water in autumn. In autumn, you can bring a sacrificial sword and accumulate a certain amount of energy to realize the endurance of Q skill, and the endurance of Q skill also determines the evaporation that Corey can eat and the overall damage of the team.

Other common matches include Ke Li/Grandpa+Qiu Hang, Gongzi+Huangnv, Kaiyun+Beidou/Huangnv/Qiu Hang, Shuang Yan (Maid/Ning Guang+Li Zhong/Abedo), Razer+Qiqi and so on.

One-core quick cut can also be counted as a three-belt-one (three-guarantee-one) lineup, which mainly focuses on a certain role, assists C to do it, and the whole team revolves around a core.

Take the recently popular raccoon dog as an example, there is a recommended collocation: raccoon dog+Bennett+plum+sugar. (Of course, this team is more at ease with Wendy. )

This team is completely around the dog, and it is a typical three-belt-one lineup. The survival problem of tapirs is relatively big, so the use of clock separation provides tapirs with a safe output environment and a very valuable anti-interruption ability. Bennett was brought here to further enhance the damage of raccoons and keep their blood lines healthy. Finally, there is another problem, which is battery life. If the tapir itself is not charged, the battery life may be slightly insufficient, so sugar is needed to provide the battery life for the tapir. The addition of sugar can also provide the team with a certain ability to gather monsters and facilitate the output of tapirs.

In this team, dogs should provide high output, so training is the most important. And Li Zhong, we only want to get his high shield, so we can only stack our lives and upgrade the E level. If we have resources, we can take into account big moves, pull to 60 breakthroughs, and supplement the damage with Q skills. Bennett, however, we mainly want him to get hurt, so the weapon must be pulled to level 90. Weapons should give consideration to both charging and white value, and weapons with high white value should be given priority before charging.

We need Bennett to have Q in every wave, so there are certain requirements for charging it. If there is still a demand for Bennett's milk, then the sacred relics bring life and treatment. As for sugar, we don't need him to master it, so it doesn't matter if he has a gift for sugar. He only needs to reach life to unlock 2 E skills, and weapons can choose sacrificial ceremonies to further enhance their charging ability (or pile up some crits with the west wind)

Then the output techniques of this team also have a certain order. Use e first (if there is q, enter q), and then Bennett receives e Q, q, and heap. When Bennett's Q is over (or when raccoon's Q is over), you can cut off the sugar and recharge it with E skill, then cut off the raccoon to eat the energy ball, and then recharge it with raccoon's E skill until Q skill is full. At this time, the second wave is output.

Many people say that the team configuration is too high and the clock is not far from me. How to use it? It's simple. We can regroup the team right away. As we just said, what tapirs want is: 1 charging, 2 shields (to prevent interruption), and 3 milk to maintain the blood line. In fact, these three points, then if there is no clock, you can use the cat shield, or you can use autumn to provide anti-interference ability. If there is no sugar, you can use the piano and wind master, or improve the charging efficiency of raccoons to solve the problem of team charging. If there is no Bennett, we can bring other wet nurses, such as cats, chins and Barbara.

You can also choose a role like asking Mona for help. Therefore, we can also immediately match a low-profile team, raccoon+cat+autumn+wind teacher. This team also meets the needs of raccoons. Cats provide shields and milk, milk and anti-interruption in autumn (note that raccoon's drop attack can't trigger autumn sword, so the output provided in autumn is not very impressive), and the wind Lord provides energy. It's just that without help, tapir's injury may not be ideal, but it can still be played. (And I think this team is already a refugee, so everyone should be able to configure it higher. )

For another example, we match teams with carving wives as the core. The survival ability and mobility of lettering are better, so the survival needs are less, and the main considerations are lettering and injury needs. For example, we can cooperate with Bennett to provide an attack bonus. Carving with a rock sword is also very suitable for clocks and watches. The resistance reduction of Beidou is also very good. It is also very good to cooperate with Qiu Qiu, and there is an excellent royal daughter C to help out. Xiangling overload rock shield and elite monster are not too cool. When we are thinking, we can actually choose between shield and milk, and the rest can be considered by carving and injury.

Then we can have a variety of teams, such as Diaoqing+Beidou/Huangnv+Bennett+Xingqiu/Xiangling, Diaoqing+Zhongli+Beidou/Huangnv+Xingqiu/Xiangling, depending on what team you want to fight, what team the environment needs, and what role (destiny) and weapons you have.

There is also the fire C fast cutting team, Ke Li/Grandpa+Qiu Hang+Bennett+Zhongyun/Sugar; Frozen soil quick cutting team, Morgana, autumn+heavy clouds+Bennett+sugar (frozen soil flow feels more nuclear); Rock team's quick cut, Abedo/Li Zhong/Ning Guang/Med's rock team's cooperation with Bennett and other injured roles are not included.

The biggest difference between multi-core fast cutting and single-core fast cutting is that single core is mainly a team of one person, while multi-core is the output of multiple roles in the team, which will have a higher degree of cooperation and pay more attention to the overall training of the team. Many racing videos have multi-core fast cutting, and the auxiliary damage is even equivalent to C. Of course, for us ordinary players, although we can't do so much damage, we can also achieve good results with multi-core ideas. (And it's interesting to talk about many cores.)

For example, the fire C single-core fast cutting team mentioned above, for example, I used Cory+Autumn+Bennett+Sugar. Then, on this basis, I revised it into Keli+Xingqiu+Bennett+Xiao, which is also the author's configuration in this issue 12-3.

Because the author Cory is a deviant action, and Cory's output is a little weak after losing eq skills, so he joined the role of Hook. This team can solve the needs of tapirs well. Coley's charging and double E charging in autumn can solve the problem of tapirs' charging, Bennett can solve the problem of tapirs' survival, and autumn can provide very comfortable anti-interference ability, which can make tapirs safely pile up. Raccoons' e skills can also provide energy for the team. The outbreak of two roles in turn can also effectively prevent raccoons from sudden death and improve the fault tolerance rate.

The output technology of this lineup is roughly like this. Go to autumn eqe, pick up Bennett eq and Kelly qee, cut Bennett E with big moves, then cut autumn eqe, pick up Bennett Q, then pick up Q piling (release E skills as appropriate), and then start the second round after Bennett Q cuts. (Although the first round was basically dead)

For example, such a multi-core lineup, Li Zhong+Ning Guang+Huang Nv+Xing Qiu.

The clock leaves the shield, Q follows Q, the imperial daughter sells in autumn, and the condenser outputs. Everyone's injury is not high, but together, it is the disappearance of blood strips. Huang Actress Qiu's two deputies assisted C to continuously output in the background. The increase of the bell shield provided a better output environment, the double rock buff was used for injury, the Q skill provided a high explosive output, and the output capacity of the condensate station was also very strong, so this team performed very well. You can even change the spotlight to Abedo and play a game where all hands are off and the clock is off. I don't know if it's strong or not, but it's definitely not weak. It's super cool to play.

For example, Morgana, Xingqiu, Gongzi, Gan Yu, Zhongyun, Kaiya and other roles of the permafrost team are also very good at team training, and they are often multi-core training ideas.

Now the national team with high strength is also a multi-core lineup. That is, Planet+Bennett+Xiangling+Zhongyun.

Xingqiu and Xiangling can get rid of it, Bennett's own emotional intelligence skills are also very strong, which can provide enough milk and injuries, and Zhongyun's emotional intelligence skills are also very high. Through reasonable enchantment and skill release, you can respond to output, and you can freeze, evaporate, melt and break ice permanently. Strong playability and explosive output.

Original God Game Production: Mihayou Game Release: Mihayou Game Platform: PC/PS4/ Nintendo Switch/Android/iOS Listing Time: 2020-09- 15 Game Label: Role Playing.