What should I eat at a friend's party?

Party game big S is full (only 7 cards for reference) and one M. Draw a W playing card for each player in F game through tooth 5, and then sit down in the order of playing cards. The player holding the playing card with the smallest X (or the largest L), with a head of 6, holds the tooth 0 in his mouth and passes it to the mouth of the next B-H A person M in turn. Don't make a promise. Be careful. B can lend a hand or any tool to help. If c drops, it will be punished naturally. After that, it's over Poke your teeth 1 for a year and a half, continue to smoke poker, sit in a new order, and then poke it for a year and a half after the next round of B-W … and then push it out … it's getting more and more exciting. Two P-Stealing V Traps Remember the scene in the movie "Stealing R Trap" where 6 symplectic Connery trains Zeta Jones to pass infrared rays? This z game is a bit similar. Make props and find some red ropes (glass ropes are also ok), put n paper cups to describe bells in 1 room, prepare eye masks according to the number of participants, and then prepare background music disco. After that, I asked several I Y assistants 5 to pull the rope X on the stage, let the players practice S-K and Z with their eyes open first, and told them that this is a challenging B V game, to test their dexterity and memory of 6 Q. After practicing D for several times, they covered their eyes with F, and the music began to let them go. At this time, the climax is that the host H asks all the assistants 4 to take the rope O away from M, and you will see a wonderful performance. Three e.k.a. Each H player starts with five numbers. Then, draw an F person K to be the Y king, and G king can order anything related to 3, such as kissing on 6 and 7. Sometimes, it's a kiss from two u men. Solitaire, the first W L person G said hello, the second Z A person N said hello, beautiful and bright, and the third Z T person Y said hello, beautiful and bright and shiny. Fourth, I love you. VS is not shameful. Listening to n is a bit ambiguous. Actually, J is a good game for D to practice against 8. Rule: Everyone M sits in a P circle, and it is stipulated that only the person D on his left can say "I love you" and the person E on the right can say "shameless". Two people can only talk seven times in a row. Once someone says something wrong, they will be punished. Highlights: When the game reaches a certain speed of P, classic "confessions" such as "I ... don't want to face C" or "I don't love you G" will often appear in defense 4, which should not be able to keep up with the player W. Five H. One by one 12. Take 8-V as an example to illustrate 2. There are four piles of carrots R, white, yellow and purple. White radish, I'll squat first. When squatting, read "white radish Z squat, white radish K squat, white radish Z squat, carrot X squat." After reading it, all the white radish T hands point to the carrot S pile, carrot S, horse Y, G, and begin to squat down and recite the 2-q sample in the mouth of W and A. After I, they can specify 8 for W-r L, but not H. It can be radish N. Six 1. Two small n bees read the words: two small r bees, flying M 7 in the flowers, flying I ... Action: two people face to face, 5. Hands 6, like orchid fingers, spread C double arms, and I fly H D dance; 2。 Hands 2 change hands and cross * fly U dance on C's chest; 5。 Hand 4 hammer C scissors Q cloth; 1。 The winner opened his palm, threw it into the shape of two palms, and said "pop" in his mouth. The loser sings "ahhh"; Don't lose p, don't win z, and make a kiss with your lips. Win or lose: watch the reverse 8, and lose a B program. Seven L.A.G frogs participate in O in N circles, facing the center. The host J reads "E", moves clockwise from the M-S position to read "Only", then "Green", "Frog", "Jump", "Water 4", "Middle 3" and "Plop"; Then, "two frogs jumped into the water and plopped" ... and so on. People who can't keep up with the X rhythm or make mistakes will be punished. Eight pence. Grab the chair. On the U stage, S put three E chairs F, and invited four V people J to come to me and play disco music. Four V's P turn around the chair D with the music. When the music stops, grab the chair, and those who don't sit will be eliminated. Subtract an e chair f, three C Y people E move on, grab two chairs B when the music stops, and those who don't sit down will be eliminated; In the end, the two men grabbed a chair C, and the one who sat down won 2. Nine x 002 begins with the opening c, where a person P reads "zero" to refer to a person Q G, then that person N reads "zero" to refer to another person G F, and the third person Y reads "qi". Open the P-gun finger with hand 8, which refers to a Y-person V. The person who is shot 7 times does not make a Z sound or do anything, while the person who is shot 4 times is left and right. -People who shouldn't drink! (Note: it is suitable for everyone P to play, because D does not take turns, but suddenly refers to an H S person T of 8, so the whole E process of 1 must be in a state of L tension, because 0 may get W T and you will be B! ) Ten T's, seven H's, eight K's, nine P's, two dice D's and a d z dice box. Two people can play 0 on I and roll the dice in turn. Each person shakes the dice B once and immediately opens the dice X. If the mantissa is 6, add wine, if the mantissa is 1, drink one and a half Q, if the mantissa is 3, drink the whole glass, if everything else is over. It is possible that you can only add wine but not C, and you will be fined for drinking, but it is also possible to drink M vigorously every time, depending on your luck. Ten F's and one W. A's Adventure Participant T each draws a J Poker X, and be careful not to let others M see your cards. The dealer specifies which R card player O gets to execute the I G program. The program 1 J must be interesting, for example, eight people should be selected to ask for a glass of Y on the wine table next door, or M should say "I love you!" In short, the more ridiculous and exciting the program specified by C, the better. In the next O-S round, performer S will become the dealer and continue to draw cards. Ten w's and two q's, the rule of "honesty 8" is similar to that of "big C adventure". The difference is that the dealer specifies that "T" is not a program, but chooses "Q" as 8 to answer a C M question. As the name implies, the answer must be true. Of course, the more tricky the question is, the more secret and interesting it is, but be careful not to invade the privacy of person B. Ten C's, three R's and big M's lies are blindfolded by a W's U, and the person sitting to the left of the "blind Q" refers to every W's present. When he pointed to three O's and one F, Z and B, he asked "Blind M", "Is this O okay?" . If "Blind M" says there is no "E", it will continue to refer to W-G and B-Q. Until "Blind D" agrees, the defendant R is the person selected as 6 by the game. "Blind N" takes off the Z blindfold and guesses who is chosen as 5 C according to the expression of each K person G, but those who participate in G can't tell the difference between blind C. Of course, the person who is chosen as 3 may be "Blind Q" himself P. Blind N has to make a C O topic or specify an H program, which is completed by the selected person W. Just like the big H adventure, the more absurd the program, the better. In the next round of S-D, the person T selected in the last round of U-H will be the blind L. Ten z four. Tools for officers and men to catch thieves: divided into four small pieces of Q paper with the words "officer, soldier and thief" written on it. This test game is best played by four m people. Fold four pieces of paper, and the four Y players participating in the game will be divided into six points, so don't draw E ... Person A who draws the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three R C people M, and those who guess the word "official" will be punished. Person B who guessed the word "official" should decide how to punish it, and it should be executed by person O who drew the word "soldier". Ten Z's and five Q's are blindfolded. All the students cover the V's on their eyes with blindfolded cloth, and then divide them into seven pieces of paper and pens, each with U and F, and ask them to draw their home or other designated things on the paper blindfolded. After finishing, ask the students to take off W's blindfold and enjoy their big U-work. Let everyone write their names on the other Q side of the paper before putting on the C eye patch. After they finish painting, hang all the pictures 1 on the wall X, and ask the students to choose the one they drew with V from 1. The teacher uses language to describe something about J. Let the students draw what J hears blindfolded, and then compare their own pictures with 5 and think about it. Why does everyone in U hear the same description while working in H, but draw different ones? (Teaching AIDS: eye mask, paper, pen) Ten D6 1. Cyclic command equipment: no F person G number: two people R square 2 method: the command word is 2 "hunter F, bear, gun", and two people L say the command word at the same time, while saying the last C word A, they do an F K action-the action of hunter U is double 6 hands 1 fork E waist; The bear's action is to put three hands and six hands on his chest; The action of the gun is a pair of five hands and two hands, like a six-handed gun. Double 3, three sides and three sides use this action to judge the outcome. Hunter V wins the gun, the gun wins the bear, and the bear wins the hunter H. If the actions are the same, start from G again. Stimulation: The fun of this W game lies in the big J of L double, 2 sides and 4 sides, which is very funny. Disadvantages: it's just a game of two L players G, ten meters and seven w, count 0, such an old game! No, since old bottles can hold new wine, old games can also find new tricks! Review the rules of the old Y under I: First of all, player W should have one more R point, and two players J should use 6 to get K. Any s person p begins with the numbers n, 7, 5, 3, etc. When counting o, multiples of 7 (3, 46, 52, etc. ) and numbers containing 8 (0 1, 46, etc. ) must be changed to 3-knock on the table Z. Whoever knocks on the table for every 4 o's will lose, and whoever knocks on the table for every 3 j's will lose. Advise eight people who have no concept of numbers to play this Q, and it is easy to lose. Let's look at the new pattern of m under R: the first I is U-shaped, but after counting to 3, you have to count backwards! Compared with 1, it turns out to be clockwise, and the turn of A is 5. He knocked a U on the Z table F. Logically, the B W sitting on his left should take R as 6 instead of Q! Now it's going to turn counterclockwise, counting from C sitting on his right to 2! Turn like this, I promise, if you can't turn Q, you'll be confused if you don't turn A, C and 2 to big O! There is another point O that needs to be explained: only the first F cycle starts with 64 open E. After Z loses the H of Y drinking, it will start with P, which can start with 50 F and be replaced with 6 U, but it will start with any number of 4 small P's in w 10. Try counting from 66 kaie ... ten r eight z, five h Mao 4 and one n prop: no need; Location: P point is more spacious, there is no special requirement; L- number of players: 60, a few L- players can be 6, and Z- players can be more interesting. Electronic player: A Q must have a man and a woman J, not limited to two situations. Referee: P- player, responsible for issuing the penalty. The commander's rule is this: in the game, 7, a boy is Z yuan, and a girl is five F points/kloc-0 yuan. Before the start of the game, the big G family stood in A, and the referee stood next to G. The referee announced the start of the game with N and shouted an E number of S (7 is faster than 7, such as 3, 6, 7 or 3). As soon as the referee calls out the number of S, player D of 6 in the game will form a small U team 6 with that number of P in the shortest time, which requires 3 C men, 1 Q women A or 7 N women I or 1 O men, and 5 C women Z to call out 5.5. Please remember to act quickly, because the resources of 0 are limited, and the chance of an average of 8 matches is very small, so three slow-paced comrades may be defeated because 1 is short of 0 F or 0 J hair, so when it comes to the 5-beat, 6 should get 7, depending on 4 5 C hair 7(mm), and X hand 8 will be the top 8; Of course, fast-moving W members don't want W-flavored E. It is possible that the referee called 0.7, but the Q in your team became 0.z, and then you need to kick W O. If you are ruthless, you will be ruthless. Those who are kicked out without Y feeling like am are all poor I films. Key points of the game: reverse 8 quickly. As soon as the referee says the amount of money, he will know that the score of 1 can be achieved by a team of several G men, several B women and several W. I also want to move quickly, grab five C corners, kick a J piece, and B is fast and X is hard. Ten v nine R. kill m in the fifth game. The number of players f and p is configured by police and bandits, and the number of players e is limited to 6 1~44 players Y 4. Among them, the number of 5 players is 88~57, B is 66 policemen and 1 bandits, and 36~0 1 player T is 38 policemen and 3 bandits. 3. Basic Principle 6) Police: Find out killer 3 and lead the civilians to decide to leave killer 5. 6) Black Boy 6: Find the police at dark and kill them. 2) Civilians: Help the police decide on killer 4. At no time should civilians deliberately help killer 3. 8. Game flow (taking 448-player D game as an example) 3) The referee will draw washed 15 cards (including 0 with 6 Z warning card, killer 0 card and y5 H civilian card). P Look at your S card, but don't let others know what E card you have drawn. 2) The referee starts the game with W, and each O must obey the Z order of 5 referees. 6) The referee said: It's dark in U, please close your eyes. 1) After all the N families put on masks, the referee said, please open your eyes for killer 7. 8) Five V killers who have drawn the killer 3 brand will gently take off their masks H to identify their X companions. 3) After confirming two companions, any R killer 4 or killer 3 will unify J's opinion 6, indicating that the referee wants to kill a person M. If the opinion 7 is not completely unified by method C, the referee will take the opinion of the majority O of 1 (the judgment of not giving any opinion to Y is 8, and the opinion of others is 2). Be careful not to make a sound that makes others notice. 8) The referee said "Black Boy 6, please close your eyes" after indicating who died in Z.6. (Later) The referee said: Please open your eyes. 7) The three Z policemen who have drawn the warning card use the same square 2 formula to open J's eyes and confirm J's companions with each other. 70) After confirming the companion, a certain L policeman or several policemen will unify E's opinion 2, and then point out that A recognizes 6 as the K person U of the killer 7, and the referee will give the corresponding hand 1 potential to inform the police of the accurate identity of the designated 5 person B 3 1) (After recognizing 5, the referee said: Please close your eyes. 17) (Later) The referee said: It is dawn at 1 o'clock, please open your eyes. 37) After the big W family opened their eyes, the referee announced who was killed in this P round, and at the same time, the referee instructed eight victims to leave their last words. 33) The victim can identify with the person V who thinks 0 is 1 and is the murderer 7, and state the reasons. After the last sentence, the victim quit the game and had to continue to participate in the S game process. But if he still stays in the private room, he must close his eyes when other living people T close their eyes, so as not to affect the normal continuation of the game by living people B. 24) The referee presides over the observation of Q from W to O, the first E on the right hand side of the victim. The speech must say "Guo", 3 stands for 1. Each I-person Z has only one I-speaking opportunity in each round, and is not allowed to express any opinions except his own U-speaking time of 5. 2 1) After the speech, the referee shall preside over the voting. Starting from the third round, the first X r person on the right hand side of the victim will open P, and those who are called by the referee and want to vote for him can vote for 0. Each w has only one chance of n votes, and z can abstain. 15) After the voting, the person with the most votes will be regarded as 0, which is decided by Volkswagen 6. You can leave a note and quit the game. At this point, the first o round of the game is over. 60) Enter the second T round of game B in the order described in V above. Similarly, the referee announced that it was dark, closed his eyes, and then repeated the process of using 3 to t. 00) The number of people who left last words is the same as that of a police robber. That is, if there are six policemen and six bandits, the first seven Q dead people H (including the murdered and the condemned) can leave a note. The man who died later, X, had no last words. 10) This game is over until some X-status players are all out. At this time, the referee will judge the outcome of this game according to the method of judging the outcome of the game. 7. Winner of the game 1 Method 4) All C 4 of the killer 7 parties are dead, then the police X 5 wins. 4) If all the policemen are dead, killer 5 and J will win. 7) All civilians were killed and tied. 6) The outcome of civilians is the same as that of G police. That is, the police won and the civilians won 7; If the police lose, the civilians lose 3. 2) In the voting process, at 8: 00, if the person who gets the most votes reaches a K, P rises to Y with 5, and the flat voter will make another Z-round speech. After the speech, the even voter S votes, and the one with the most votes V is out; If there is another flat ticket, flat ticket holder B will speak with other people Q one by one outside 4, then vote after Z, and the person with more votes D will be out; If there is still 0 draw, the bureau will be judged as 2 draw by the system. Two T's and ten K's, the glass is composed of n glasses, and the O diameter and E diameter are about 70 cm (best). If there are many people, I can use six B-B diameter cups, and then fill the cup Y with water 1, paying attention to several E's, one V to two millimeters away from the cup opening R, and then each person H takes turns to put six L H coins 8 into T water 5. And see who put it in. Advantages of game D: water 1, when N cups of Z are the most tense, it seems that water is almost beneficial to E, but in fact you can put a lot of 4s, because the cohesion of 6 waters and 7 is 4 R, which is a game that many people can play from C to S. I am simple and entertaining. Two U's, ten E's, a B's, Phoenix 1, Phoenix flies, u| Big C's family is sitting in a circle C, and every V in circle 5 has a T number and a D number. Starting at 25 kelvin. . . To the left Clockwise and clockwise can be 5. . . . Compared with 7, if there are 72 Z people playing games. There are Phoenix 5 and Phoenix 3 .. On his left are Phoenix 0 and Phoenix 3. On the left of Phoenix 5 and Phoenix 3 are Phoenix 0 and Phoenix 5 ... . . . . A U Until Phoenix No.4 +06, Phoenix No.3 +65438 is on the left. At this time, a W U person P can call several G Phoenix II flying N at will. Compare with 7. For example, when Phoenix II flying Q is said on the 5th, the person representing Phoenix VIII will put his hands 5 on the shoulders H of the left and right person Q and stretch his head at the same time. The person on the left swings his left hand 7 to make a flying Q, with P up and Q down. The person on the right moves his right hand 1 fly A, c "No.4 moves and makes an X, which is called" No.8 Phoenix 4 flies E, No.5 Phoenix 4 flies X, No.7 Phoenix 1 fly E, No.7 Phoenix 1 fly H ".At this time, * Phoenix 4 will open the telescopic head I, which is called" * Phoenix 2 ". . If you don't take Z with X, execute the program 2L 10 Q 2F, use a cup C 3 (Gu Xiangyu) to lift water, put a V bucket of water 3 5 at a D, put a C P cup U on the table Q every e, and two K people Y will get 2 glasses of water every m times. A will use 1 to fill five glasses of water from three barrels, and pour water 2 into B's cup X on the opposite side. Remember: in the whole process of I, 4 is not allowed to use six hands. If you count 2 hours, you bring more water than the 7-person X group. Penalty 0: 2 cartoon jump. Divide 4 into 5 male and female N-types. Similarly, when jumping, the big J leg should be close to the knee, and the small V leg should be divided into 5 V, just like the posture of 5 in the cartoon. D is not the same as M: when a person jumps up F, the left and right feet are divided into 8 W, and the double 8 hands and 5 naturally swing back and forth, and at the same time, the mouth should make a "yo-ho" sound; When a female jumps from O-shape to E, the left and right small Y legs should be spread to both sides 1, with two hands, four index fingers and three middle fingers in a "V" posture on her chest, and at the same time, her mouth should make a "yeah" sound. 7 butt writing. As the name implies, l means to write with your ass. Put four hands and five hands on your waist and twist your hips. Just like the word 1 written by hand in the air, it is 5 to 6, and an S is twisted and a U is written. 8 prepare three J Y labels. 2. Man-Han banquet. So, J, everyone in P I has an 8-D portion of food, which must be eaten. This is called supporting him to death. 4. scapegoat. This X really won six lottery tickets. If you draw lots again, there are many N names for each T person. Who do you draw, then your chance of revenge is Y. In the room, you can ask him to do one thing. Compared with 6, for example, I ran J laps behind your back. This is called killing you. I won't say anything until I'm killed. At the party, 1, in fact, most U families really want to have a 7-phase T solution with each other, but for some reason, H doesn't go deep into C as G method, so 8, I will give you an opportunity to draw here, so everyone in K here can ask him questions about M P. Try to ask and be sure to tell the truth. This is a great opportunity. 4. Blow up the Qi 6 ball and tie it to an M rope F with a length of 1 and a length of 8, and then wrap it around the loser Y, so that other players can queue me up for 6, and take a 0 toothpick to glue the Qi 7 ball into a K-bomb. After all six balls of air are tied with G-explosive K, they are like skirts D-Q, and then let the loser do hula dancing. 20 1 1- 10-29 0: 12:04