Shot put rule

Shot put is an Olympic sport. Just as the closing ceremony of Tokyo Olympic Games has passed, let's tidy it up. In case we are a little unfamiliar with the next Olympic Games.

Shot put is one of the track and field sports that uses the strength of human body to push a certain weight of shot put from shoulder to arm. ?

Shot put originated from ancient human activities of hunting animals or defending attacks with stones. Modern shot put started from 65438 to 2004, when European artillery pushed and threw shells in their leisure time in the 1940s, and gradually became a sport. Men's and women's shot put were listed as Olympic events in 1896 and 1948 respectively. In 1950s, PARRY OBRIEN, an American athlete, invented the back sliding shot put technique, which was called "a revolution in the history of shot put".

The highest organization of shot put in the world is World Track and Field, which was founded in 19 12 and headquartered in Monaco, with the aim of developing world track and field sports.

All right! The origin of shot put is clear. Now let's talk about the rules of the game and popularize science.

match

1. Draw lots to decide the order of athletes' trial throwing.

2. If there are more than 8 athletes, each athlete should be allowed to try throwing three times. The top eight athletes with the best effective results can try to throw three times, and the order of trying to throw is opposite to the ranking after the first three attempts. If the eighth place is equal after the third attempt, it will be handled according to the rules. When there are only 8 people or less in the competition, each person can try throwing 6 times.

3. Before the start of the competition, athletes can practice trial throwing in the competition venue, and the practice group should be conducted in the order of drawing lots and always under the supervision of the referee.

4. Once the game starts, athletes are not allowed to practice with equipment, nor are they allowed to practice throwing on the ground in the throwing area or the falling area, regardless of whether they hold equipment or not.

5. The shot put should quit the throwing circle. Athletes must try to throw from a static position. Athletes are allowed to touch the inside of the hoop and toe board.

6. Push the shot from the shoulder with one hand. When the athlete enters the circle and begins to try to throw, the shot put should be close to or close to the neck or jaw, and the ball holder should not be lower than this position during the shot put. Don't put the ball behind the shoulder shaft.

(1) It is not allowed to use any device to help throwers, such as tying two or more fingers together with a belt. Do not use bandages or adhesive tapes on your hands except for open wounds that need to be bandaged.

(2) gloves are not allowed.

(3) In order to better hold the shot put, athletes can use some suitable substances, but only by hand.

(4) In order to prevent wrist injury, athletes can put a bandage on their wrists.

(5) In order to prevent spinal injury, athletes can wear belts or belts made of other suitable materials.

(6) Athletes are not allowed to spray any substance into the ring or the sole.

8. After the athlete enters the circle and begins to throw, if any part of the athlete's body touches the ground outside the circle, or touches the iron ring and toe board, or pushes the shot put thrown in an irregular way, it is judged as a throwing failure.

9. If the throwing does not violate the above regulations, the athlete may stop the throwing that has already started, put the equipment in or outside the circle, leave the throwing circle under the premise of observing this article, and then return to the circle from the static position to start throwing again.

10. The shot put must completely fall within the inner edge of the corner line of the landing area, and the trial throw is effective.

1 1. The score shall be measured immediately after each effective trial throw. Take a straight line from the nearest point of the shot put landing trajectory to the inner edge of the throwing circle, and the measuring line should pass through the center of the throwing circle.

12. Athletes can't leave the throwing circle before the equipment hits the ground. When leaving the throwing ring, the upper edge of the iron ring or the ground outside the ring must be completely behind the white line outside the ring, and the extension line of the rear edge of the white line should be able to pass through the center of the throwing ring.

13. The best throwing performance of each athlete, including the trial throwing performance of the final ranking match due to the equal results of the first place, shall be taken as his final decision.

15. During the competition, an athlete who commits one of the following violations will be sentenced to a foul and his performance will be invalid:

(1) exceeded the time limit.

(2) The techniques of shot put and javelin throwing are not in conformity with the rules (the rules require that the shot put and javelin must be thrown with one hand on the shoulder).

(3) Touch the front end of the toe board.

(4) The shot put falls outside the throwing area.

(5) The shot put is lower than the shoulder.

(6) Failure to pause or display control after entering the throwing circle.

(7) Throwing time exceeds 90 seconds.

(8) After scoring six throws, the player with the farthest effective throwing distance wins.

(9) During the throwing process, no part of the body and equipment shall touch the ground along or outside the iron ring of the throwing ring, and any part of the ground outside the throwing arc, extension line and line of javelin, including the top of the toe board of the shot put, otherwise it will be a throwing failure.

(10) Athletes are only allowed to leave the throwing ring or run-up channel after the equipment has landed. Javelin athletes can't completely turn their backs on the javelin before it hits the ground after throwing it. After throwing, hammer throwers, discus throwers and shot putters must withdraw from the extension line of the second half of the throwing circle. Javelin athletes must withdraw from throwing arcs and extension lines.

(1 1) If there is no foul, the competitor can stop the trial throw that has already started; Leave the throwing area temporarily after putting down the equipment and start again, but the throwing must be completed within the specified time limit.

(12) Participants can leave the competition area during the competition, but they must get permission from the referee and be accompanied by the referee.

(13) During the competition, athletes are not allowed to use the following electronic devices in the competition venue: cameras, portable recorders, radios, CD players, walkie-talkies, mobile phones, MP3 players and similar electronic devices. ?