Riding rules!

Cycling rules

1 If you don't touch the ground with your feet (contact with obstacles), you will be fined 0.

Deduct 2 5 points for exceeding the time limit.

3 Touching the ground with your feet (or touching an obstacle) 1 times 1 points will be deducted.

4 feet touch the ground (or touch obstacles) twice, and 2 points will be deducted.

5 feet touch the ground (or touch obstacles) for 3 times, and 3 points will be deducted.

6 feet touch the ground (or touch obstacles) for 4 times, and 4 points will be deducted.

7 feet touch the ground (or touch obstacles) for 5 times, and 5 points will be deducted.

8 feet touching the ground at the same time (or touching obstacles), or hands and feet touching the ground at the same time; Shoulders and feet at the same time; Pay attention to your hands and shoulders at the same time: it doesn't count if you accidentally rub it. 5 penalty points

9 The handlebar of bicycle touches the ground (touching obstacles) 1 penalty.

10 Hand touching the ground (touching obstacles) will be deducted 5 points.

1 1 pedal touching the ground (touching obstacles) 0 penalty.

12 intentionally use heel and toe to touch the ground (contact obstacles) to maintain balance 1 penalty.

13 5 points will be deducted if the wheel touches the ground out of bounds (touching obstacles).

14 feet touch the ground (touching obstacles) 1 penalty.

15 will be deducted 5 points for breaking the limit.

16 If both feet are on the same side of the bicycle and one foot touches the ground (touching obstacles), 5 points will be deducted.

17 feet sliding on the ground (obstacles) 3 points.

18 Changing the position of obstacles 10 Penalty.

19 test drive before the game 100 penalty.

20 Wheel out of bounds but not touching the ground (touching obstacles) 0 penalty.

2 1 wheel pressed but not out of bounds and not exceeding the limit, 0 will be deducted.

Bicycle 22 feet on the same side but not touching the ground (touching obstacles) will be punished with 0 points.

Rules of cycling individual circle competition

First, the Tour is a road race on a circular road section under the condition of closed traffic. You can play in any of the following ways.

1, ranked according to the results of the last lap.

2. According to the number of laps completed and the sprint results on the way, determine the ranking of athletes.

Second, the race distance: the measured length of the loop is between 800 meters and 10000 meters.

Third, the sprint method on the way:

1. Sprints in the middle of the circuit race must be made at the finish line of the circuit, and the number of laps between each sprint should be the same.

If there is no sprint on the way, the first athlete who passes the finish line scores. This score cannot exceed 40\% of the score of the winner (first place) who sprints on the way.

4. Any athlete who falls behind in the competition and is caught up by the leading athletes (the group of athletes with less than 20 players) will be eliminated and retired.

Play games.

If there are more than 20 athletes in this group, the judging panel will decide whether these athletes will continue to participate in the competition.

Cycling slow race rules

I. Place

Length 18m, width 1? d? D 1.5 m

Second, the rules of the game

1, the result of the race is determined by the whole riding speed. The slower the time, the better the effect.

2. In the bicycle race, the landing time of the foot shall not exceed 1 sec, the first landing shall be counted as 5 seconds, the second landing shall be counted as 8 seconds, and the third landing shall cancel the race results. Whoever lands at different times wins.

3. In bicycle race, if the front wheel exceeds the width line, the race result will be cancelled, and the front wheel will be counted according to the width line plus 5 seconds.

The competition is divided into two groups.

During the race, the vehicles can only move forward, not backward or circle.

Bicycle rules

race

Time trial has no tactics, it is purely a contest of strength and physical strength. Only one driver competes with time at a time, and the driver who finishes the race fastest becomes the champion.

At the Sydney Olympic Games, this competition is only a single lap, four laps for men (1000m) and two laps for women (500m). The rider is fixed in the starting area and starts in 90 seconds.

Sprint is a tactical competition, with a length of three laps, although only the last 200 meters are timed. At the Olympic Games, athletes compete in three rounds in pairs, and two riders ride relatively. The first player to cross the finish line becomes the winner.

In the first two laps, a pair of runners made full use of the whole runway and planned the best position for the final sprint. The first lap can't be slower than the walking speed, but after that, the contestants can try anything, including staying still or sprinting on the field. Leaders must give up the right side as a channel, unless they have a clear lead, they can stop competitors.

Fate always favors the driver who leads the first lap in pole position. In the next round, the fate is just the opposite. If the third round is needed, fate will turn over again. If a competitor falls, he must lead the first lap.

individual pursuit race

Two contestants set out from opposite sides of the track, trying to win the race by catching up with each other or creating the fastest time. At the Olympic Games, the men's race is 4 kilometers and the women's race is 3 kilometers.

The first round consists of various stages, only counting time. Four drivers with the best time entered the semi-finals.

After the game signal is given, the players will stay in the starting area for 50 seconds. The usual tactics are continuous boarding and approaching the polar line.

In the event of an accident, only the affected drivers will stop. He or she will race again with another driver who has suffered a similar fate. If there is no one else, then he (she) will have to compete by himself. Drivers who stop more than twice will be disqualified.

Team chase

The team chase is a 4-kilometer race in which only men participate, with a group of 4 people. The basic rules are the same as individual pursuit.

The position of the third driver is very important in the team chase. The time is calculated according to the time when the front wheel of the cyclist's bicycle passes through the finish line. Only when the third rider draws with the third person of the other team can the team be considered to have defeated the other team.

In the chase, drivers keep a tight race route, and maintain their physical strength by exchanging lead positions and pulling away from steep corners. The third driver timed the time.

Overall competition

As the name implies, the goal of this competition is to accumulate the most points in the 40km competition (women's 25km). After a group match, the players began to choose positions and score points. The top four drivers who cross the finish line every ten laps will get points-five points for the first place, three points for the second place, two points for the third place and one point for the first place. There will be two points in the final sprint.

After the driver completes the race distance, the winner is the one who leads the race, that is, catches up with the last race. Usually, two or more drivers will lead by one lap, so the winner will be decided by comparing the points. If it is equally divided, the ranking at the time of sprint shall prevail.

Madison

This is a tactical men's team competition similar to the integral competition. The 60-kilometer-long competition was named after it was first held in Madison Square Park, new york.

The Madison race started as a team, with only one rider participating at a time. A team of two drivers strive for victory by sprinting alternately. Usually, a team consists of a sprinter and an endurance athlete, who exchange positions according to the speed of the race. When the race is not active, the drivers choose the rest circle-that is, riding slowly on the upper part of the track.

In order to exchange places, a pair of cars are holding hands, and the leader pushes his relaxed friend to join the race. This behavior is called "fighting". Changing positions is usually carried out on the straight after turning, because the track at that time is relatively high, which is conducive to acceleration and speed control.

Madison will do 240 laps and sprint every 20 laps. In the integral competition, the first runner in each sprint gets five points, the second runner gets three points, the third runner gets two points and the fourth runner gets one point.