First, the e-sports industry is not simply playing games.
When many people mention e-sports, they will be linked to playing games. Even many people will think that the so-called e-sports players are a group of people who like to play games and are uncontroversial. But this kind of cognition is actually wrong. Because after several years of development, e-sports has gradually explored a more formal system. The current e-sports club will not only provide professional training equipment for e-sports players, but also provide coaches, analysts and team leaders. Some professional clubs will provide masseurs and psychological consultation rooms for players, and also build gyms in training bases for players to exercise. Moreover, various e-sports events are gradually regularized, and both rules and regulations and venue facilities are relatively perfect. It can be said that today's e-sports industry is really moving towards competition, not just playing games.
Second, e-sports may become the mainstream sport in the future.
In addition, according to the current situation, e-sports is likely to become the mainstream sport in the future, because with the development of the Internet, games have actually become a part of people's lives, and as e-sports enter the AFC Champions League, it also represents that e-sports are gradually being recognized. Although e-sports has not yet entered the Olympic Games, every year when a popular e-sports event holds a large-scale competition, it will attract many viewers to watch the competition through live broadcast. In this case, e-sports will naturally become the mainstream sport in the future.
Generally speaking, I think it is necessary to support the e-sports industry.