Rules of the game: Four players stand on the four corners of the square in kangaroo clothes. After the game starts, the player 1 jumps from A to B and gives it to No.2, and then returns to A to continue picking melons; Player 2 gives the melon to player 3, and then returns to point B to get the melon; Player 3 gives the melon to player 4, and then returns to point C to get the melon; Player 4 sends the melon to the destination box, and then goes back to point D to get the melon. In the case that the melons don't fall to the ground, the number of melons transported at one time is not required, and the melons don't fall to the ground and don't break. The person who takes a short time to complete the 10 melon relay wins.
2, the stars hold the moon
Rules of the game: 8 players pull the extension handle of the thunder drum once each, and the ball is 10. After the ball hits the ground, count it again until 10. The person with short time wins.
3. Angry balloons
Rules of the game: All teams draw lots to decide their opponents in the first round. In the fixed area, everyone tied four balloons to their ankles. After the game started, both players tried their best to break each other's balloons on the premise of protecting their balloons from being broken by the other side. On one side, all the players' balloons were broken, and the other side won.
The winner of the first round will each send two players, each with six balloons tied to his ankle, to enter the competition area together. The winner will be the person who has the remaining balloons within the specified time.
4, through the hula hoop
Rules of the game: 65,438+00 players stand hand in hand in a row, the first one holding a hula hoop. On the premise of keeping each player's hands still, the hula hoop can cross the whole team in any way (it must cross each player) until the last player holds it, and then returns to the first player's hand in turn. The person with the shortest time wins.
5. Unreachable distance
Rules of the game: 10 Players stand in a circle. Each player takes a wooden stick inside the circle and the wooden stick stands on the ground. All players rotate clockwise, the stick stays where it is, and the player who rotates more times wins.
6. Happiness Relay
Rules of the game: the first stick: four players (2 men and 2 women) stand in a row, and the player behind grabs the ankle of the player in front with one hand and runs from the starting point to the finish line. When the Chinese team is dissolved or some players fall to the ground, go back to the starting point and start again.
The second stick: two players face each other, hands behind their backs, and they hold the basketball with their heads together. They can't use their hands They ran from the finish line to the starting point, and the ball in the middle fell to the ground or hands and started again.
The third stick: 1 A person jumps table tennis with one hand from the starting point to the end point, and the ball lands and starts again.
The fourth stick: 1 People stick white paper on their chest and run from the finish line to the starting point. Hands are not allowed during operation, and paper cannot be dropped. If you drop it, start over.
The person who completes the relay in a short time wins.
Extended data:
Characteristics of fun sports meeting
1. Project innovation, refreshing: through all kinds of special and novel equipment, the participating groups feel fresh, bring more enjoyment to vision and hearing, and make participants feel more involved;
2. novelty and fun: sports are simple and fun, exciting and fun. By explaining the concept of the project and a simple demonstration, you can understand the rules of the game and how to participate. Most of the projects are combined with the game form, which is extremely interesting.
3. Strong participation: Compared with traditional sports games, fun sports games show group participation, and dozens or even thousands of people can participate in a fun sports game. Breaking away from the traditional sports meeting, only many people can watch it, and few people take part.
4. Low participation threshold: it makes up for the lack of strength and speed of traditional sports games, and fun sports do not require high physical fitness, so men, women and children can participate.
5. Active atmosphere: Because interesting sports do not require high area, they only need a small area, the distance between the audience and the players is very close, and the images inside and outside the stadium are mixed. The atmosphere of the opening ceremony, competition and award ceremony was particularly lively and lively.
6. Strong controllability: Thanks to the excellent review team, detailed project rules and interlocking project scoring statistics rules, the activities can be carried out smoothly.
7. There are many projects, unlike similar and traditional projects, which are updated and created every day, which can fully extend their interests, so as to achieve the purpose of exercise, unity and cooperation.
Information link: Baidu Encyclopedia-Fun Games