How to check the werewolf killing records?

Question 1: How to check the record of werewolf killing? Click on the profile avatar to view the record.

Killing a werewolf every day: check the record on the left side of the main page of the game.

Question 2: How to view the werewolf killing record and enter the client-click the information to view the record.

Question 3: Can you check the winning rate of werewolves? The piper is the new fifth party force after the White Wolf Force and the Wolf Couple Force. At first, the piper would not be noticed by werewolves and humans. After four days, the number of werewolves and humans decreased relatively. Werewolves and humans may combine players fascinated by the piper to find the true identity of the piper.

Personally, I think the piper has played a role in many ways. First of all, it is suggested that pipers should choose players who talk less and have fewer contradictions when they start to charm players with skills. In this way, people who are fascinated by the piper will not die soon. Personally, I think that non-civilian humans and werewolves talk a lot, have many loopholes, and are easy to die. Then, hide yourself and try to be dizzy in the eyes of werewolves, so that werewolves won't come out to kill you at night. At the same time, your dizziness is not aggressive, otherwise werewolves are likely to use your poor words as targets during the day.

And the charm of the players. After a day or two, the charm skill will not be introduced, which will make everyone think that the piper is dead. Then when there are not many people present, start to charm the rest of the players with skills. (Provided, of course, that you were still alive)

In short, the werewolf game has been enduring until now because it has no rules. When your innovative gameplay and speaking ability, including performance skills, are ahead of everyone else, the title of Wolf King belongs to you. Of course, you should have superhuman intelligence and emotional intelligence, not only the ability to perform, but also fearless in times of crisis. At the same time, we should have the courage to put the lavatory on someone else's head and plant it successfully. I'm afraid this game, which can exercise so many comprehensive qualities, can't be summarized by my answer.

But I hope I can help you.

Question 4: Didn't you restore the function of viewing the historical record of the national werewolf killing? Not for the time being. You can wait for the joint summary after the game to check the cast list, and the resume function will be added later.

Question 5: Novice, in the werewolf killing, the prophet found out the identity of the werewolf. Someone asked the prophet to tell him what he found, how to save himself and how to tell the werewolf. The novice prophet reported the inspection honestly and didn't think about protecting himself. Novice is not suitable for operation.

Question 6: How to check the game records when a werewolf is killed in the dark? Unless there is a killing card, unless the good people vote in front of them and vote for him alone.

Simple prophets don't come out on the first day. Basically, there will be no wolves playing wolf cards with you on the first day. If it is Jinshui, you can choose to hide 1-2 days. Wolves will not give up a teammate on the first day, or vote twice later and can't decide the situation, ensuring that they will not die or resist pushing. Because there are only three wolves, this article explains the prophet's speaking method and the correct way to grab the badge, which is also a headache for many novices. The prophet is a card that everyone loves and hates in the werewolf killing game in the dark.

Question 7: I want a personal werewolf killing record data map with the score of 100. The new character is1-Wolf King draws lots from werewolves, and he has three skills besides the intention to kill; 1. Killing: When a werewolf kills, you can designate three villagers, and other werewolves choose one or three people to kill. The person accused of killing the most will die. If kidnapping, other werewolves kill normally, but you can't kill them. 2. Mingming: You identified yourself from the beginning, but you won't die. 3. Fang: If a werewolf dies, you can save him. If he becomes the Wolf King, so can you. If a werewolf is found, it is considered to have no special identity. 3. Father: At the end of the day, the priest can pray for those who will be executed before the execution. If this person is not a werewolf or a witch, this person will not be executed. This ability can only be used once, and then the priest will be like ordinary villagers. 4. Executioner: At the beginning of the daytime voting, the executioner can reveal his identity and directly designate a person to chop him to death. The identity of the hacked person must be revealed. This ability can only be used once. 5. Vampires: Vampires belong to a third party and are the enemies of werewolves. They won't be killed by werewolves at night, but they will die during the day. The condition for vampires to win is that werewolves die, and so do ordinary villagers. For the villagers, the werewolf dies, the vampire sucks the villagers dry, and the vampire defeats dark wizard: a spell. You can resurrect any character who dies at night and become your own zombie. Can be used to save yourself or a werewolf. You can kill any other character. But ~ each skill can only be used once. The order of the dark mage's actions every night is at the end. The dark mage will point out the target of witch poisoning when he acts, and he can also open his eyes during the werewolf killing stage, but he has not decided on the right to kill. Witches and priests cannot be killed by spells, but witches and priests can be resurrected as zombies by dark wizard. Zombies: The opponent character resurrected by the dark mage loses his original skills and becomes a werewolf army. The conditions for victory were changed to mouse death and civilian death. Widow: You can sleep on any target every night, and the target loses all skills that night. Widows have the priority to act at night, but they can only sleep twice. Moreover, when the widow sleeps with the target at night or the target is attacked by a werewolf, both of them will die. Poisoning, magic killing, etc. Will not cause two deaths. If the target is civilians, the widow's own skills are invalid. Priest: You can sprinkle holy water twice every night, and you can freely distribute the watering objects and quantities. If the target is a non-werewolf army, it is invalid, but if the target is a werewolf army, it will die. (Zombies die in holy water once, dark mage twice, werewolf three times) will not be killed by dark mage's spells. Grave digger: You can look at the ID cards of the dead players on the court every night (except the judge card and the thief card). Warrior: If you are killed by a werewolf, the werewolf can't kill the mouse next night: (The mouse mutated after eating the body of a wolf poisoned by a witch) It won't be killed by a werewolf at night.

Question 8: How do werewolves kill others? If there is a hunter, does he start his skills before dawn when he dies or before leaving after dawn? So everyone knows it's a hunter? What if there are four people left, 1 wolf, 1 human 2 gods, and the werewolf kills a god in the dark? Do three people vote to decide who wins? Werewolves only win if they can't vote for wolves?

Question 9: It is very difficult to find out the qq account from the werewolf killing id. Now the only possible way to ask him in the game is to search his ID with Palm League, find his number, and then have his QQ nickname, avatar and age, and then use these things to find it on QQ. However, if his nickname and avatar change frequently, this method will not work, because the QQ information of Palm League is the original QQ information.

Question 10: How to hide the record of werewolf killing? The guild bagpiper is a newly established fifth party army after the White Wolf Army and the Wolf Couple Army. At first, the piper would not be noticed by werewolves and humans. After four days, the number of werewolves and humans decreased relatively. Werewolves and humans may combine players fascinated by the piper to find the true identity of the piper.

Personally, I think the piper has played a role in many ways. First of all, it is suggested that pipers should choose players who talk less and have fewer contradictions when they start to charm players with skills. In this way, people who are fascinated by the piper will not die soon. Personally, I think that non-civilian humans and werewolves talk a lot, have many loopholes, and are easy to die. Then, hide yourself and try to be dizzy in the eyes of werewolves, so that werewolves won't come out to kill you at night. At the same time, your dizziness is not aggressive, otherwise werewolves are likely to use your poor words as targets during the day.

And the charm of the players. After a day or two, the charm skill will not be introduced, which will make everyone think that the piper is dead. Then when there are not many people present, start to charm the rest of the players with skills. (Provided, of course, that you were still alive)

In short, the werewolf game has been enduring until now because it has no rules. When your innovative gameplay and speaking ability, including performance skills, are ahead of everyone else, the title of Wolf King belongs to you. Of course, you should have superhuman intelligence and emotional intelligence, not only the ability to perform, but also fearless in times of crisis. At the same time, we should have the courage to put the lavatory on someone else's head and plant it successfully. I'm afraid this game, which can exercise so many comprehensive qualities, can't be summarized by my answer.

But I hope I can help you.