How to use the guild DKP?

Q: What is dkp? A: dkp is the dragon killing point. To put it bluntly, raid integral is the integral system (accumulation) used within the guild, which is suitable for most games with team raid. Q: What is the use of dkp? A: dkp has only one purpose-exchanging equipment. Q: What is the principle of dkp? A: Simply put, dkp is to exchange contributions for equipment. The more contributions you make in raid, the more qualified you are to take the good equipment that fell in raid. Dkp can help guilds allocate internal equipment effectively ... Q: Where does dkp apply? A: At present, there are only five large-scale raid copies of 40 people who actually need dkp: Blue Dragon, cazac, Black Dragon, mc (lava core) and Wings of Death. In addition, the battlefield system may increase the application scope of dkp. Q: How do I get dkp? Answer: The method of obtaining dkp is simple. Just join the raid organized by the guild and ask: is dkp confidential? A: Generally speaking, dkp is divided into two categories: the first category is the raid points in the guild to record your contribution to the guild raid; The second category is the professional raid points in the guild, which records the points of each profession. Can only be used to exchange professional equipment; The latter is an additional integral system, which has not been adopted by all guilds, so only the first category is introduced below. Theoretically there is -dkp. That is, the deduction system. In order to punish the afk [temporary leave] members who have not participated in raid for a long time or have been in raid for a long time, it is generally not implemented. Q: How did dkp accumulate? Answer: dkp's scoring system is diversified, and the scoring of each guild is different, but there is no essential difference. The simplest scoring criteria are as follows: first, those who participate in raid will get a certain amount of dkp points, and those who are late for raid will get half of dkp points. Raid copy of boss, successfully removed will get the corresponding dkp. The number of points corresponding to each boss (especially mc) is determined by the guild itself. If raid stops halfway due to too many group attacks or other reasons, dkp will settle the account according to the completion level. After completing the raid copy, you can consider giving some dkp rewards to the participants, but only those who participated in the raid from beginning to end. In addition, the bonus points that can be considered: the discoverer or stalker of monsters that have been started in the game. Members who have made special contributions ... such as providing certain items necessary for raid, but cannot participate in raid. Lead new members to get keys and other raid necessities. The guild entered the new area for the first time, regardless of victory or defeat, dkp can be regarded as overthrowing boss. In addition, the accumulation of dkp is theoretically infinite. But too much accumulation may make you miss some great equipment ... so sweep the goods at the right time ... Q: How to use dkp? A: The rules for using dkp are complicated. Let's simplify it so that everyone can understand it as easily as possible: how to use dkp (how to exchange equipment with dkp): it can be roughly divided into two types: bidding and summoning marauders. The latter has a wide range of applications, that is, direct purchase with DKP. If it is a multi-person bidding, you need to use other methods. The popular methods are rolling dice and drawing lots. The person in charge of RAID will number the bidders in turn, and then confirm the final winner with /random 1-N(N is the number of bidders) and deduct the corresponding points. The fiercer method is to compete dkp and "character". Each bidder uses /random 1-N(N must be lower than the number of dkp points it has) to obtain the item with the highest number, and the dkp corresponding to its random number will be deducted. The former is generally used for more advanced items. People who need it can clearly mark the price, or they can bid quietly with the raid leader in a black box at the same time ... but they can only bid once, which is really a competition for dkp. Equipment corresponding to DKP and DKP prices (only for items dropped by current raid): green: BOE (binding after equipment) is not required; Blue: It depends. Each guild has different settings, from direct dkp to home auction. Epic (purple equipment), etc.: Need to use dkp base to buy, too precious items are classified as super equipment. Super equipment: it must be purchased in large quantities with dkp. Professional clothing and suits: generally limited to occupations or occupations to which suits are applicable, and purchased by dkp. However, there are also some guilds that adopt the way of direct rolling in this profession. Props for Epic mission: the method is the same as above. Supplement: In view of the overlapping classification of the above projects ... the specific implementation situation is still decided by the guild ... The classification and price standard that can be roughly referenced: falling probability /boss difficulty/professional demand within the guild. The use environment of DKP: Generally, boss will solve the problem on the spot after hanging up, and then deliver it directly, except for BOE items after equipment. The auctioneer of dkp said: Don't blindly pursue anything suitable for this profession, so as not to waste dkp. Confirm no more than 2 target items at a time through raid, and know what you may get. There are still Nbg (urgent need) rules, so you'd better equip them at once. When clearly marking the price, try to get the maximum profit with the least dkp. There is no such thing as "I went for xxx", dkp is everything! In theory, dkp allows negative scores, but it is classified as a special case (in fact, I haven't heard of it) ... Two kinds of people who don't follow the rules ... The priority of mt (main tank) and mh (main treatment) in raid teams is often 100%. You can directly ask to pick your favorite items and pay the corresponding dkp. But not every guild does. Q: How does the guild realize the dkp system? A: First of all, guilds need a relatively complete system (which is why I said to ignore those 500+ guilds. Mind your 500 mouths first. A raid is not nonsense. What a good guild manager needs to do is to work out the points distribution in guild raid, download the ui that can record members' participation in raid, and work out the price list of goods. The dkp system of guild must modify the points of goods in time according to the actual situation, such as the ownership rate of advanced equipment. Simple division of labor among shop assistants: a warehouse keeper, a guild attendance clerk, a dkp score recorder and an anonymous auction receiver. Name (usually raid leader) Note: Prevent students 1 and No.3 from colluding to resell ... guild raid timetable: [omitted]. This list can be found in the DKP management system of the guild. What guild members who participate in raid should do: install ventrilo/teamspeak, participate in raid on time, complete raid and earn corresponding points, and confirm their own points and their equipment requirements before each raid ... Supplementary note: the distribution of DKP in guild raid is often unbalanced for new entrants, that is, it is defective. But at this stage, the advantages outweigh the disadvantages, and the defects can be made up by setting. As for whether to adopt it or not? It's entirely up to the guild organizers. In addition, dkp is not applicable to wild teams formed by temporary or forum meetings and raid organized by several guilds.

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