Rules of China Chess Competition 1. Basic rules: follow the principle of friendship first and competition second, and pay attention to chess style, chess morality, style and level. 2. Time regulation: use a stopwatch or watch to calculate the chess playing time of both sides during the game. The time for each party to move a chess game shall not exceed 10 second. If a chess game exceeds the time, points will be deducted. 3. Game: In the game, the holder of red chess goes first, and both sides take turns to go one by one until the outcome or draw is decided. 4. Judgment of victory or defeat: in a game, one party wins even if it loses the game: (1) Shuai (will) be killed by the other party; (2) Shuai (will) be defeated by a general, and he will inevitably face the other side directly (handsome); (3) He will be trapped and killed; (4) In the same game, he will be sentenced twice for a technical foul; He will declare that he has admitted defeat. (2) The peace proposal should make both sides have equal opportunities. As long as one side makes peace and the other side announces its agreement, neither side is allowed to break its word. (3) Both sides played chess for three times repeatedly, which was in line with the relevant provisions of the regular draw in the chess rules. Either party can propose a draw, and the situation is true after examination. Even if the opponent disagrees, the referee has the right to call it a draw. If both parties fail to make peace, and the repeated situation persists, the referee has the right to decide to make peace without the consent of both parties. 6. Competition system and scoring: This competition is based on the best of three sets. If there is a draw, both sides choose to play overtime or draw lots to decide the winner. 7. The rules of playing chess (1) cannot be changed after a game of chess. When spring moves and takes root, hands leave the chess pieces. (2) If you touch any chess piece on your side, you should take it away. Unless the touched piece can't walk at all according to the rules of chess, you can take other pieces. (3) If you touch the opponent's piece, you must eat that piece. Only if you can't eat one of your own pieces can you move on. (4) Touch your own chess piece first, and then touch the opponent's chess piece. The processing sequence is as follows: the former must eat the latter-when it can't eat, the former must move-the former can't walk, and the latter must eat with other pieces-no other pieces can eat the latter. Go the other way. (5) Touch the opponent's chess pieces first, and then touch your own chess pieces. The processing sequence is as follows: the latter must eat the former-when it can't eat, it must eat the former with other dice-when it can't eat, it must move the latter-when the latter can't move, it can only move other dice. 8. Technical foul: The following are technical fouls. (1) Continuity and mutual interference. (2) The "natural restriction" proposed by one party is not established after the review of the referee. (3) You can't move when you touch your own chess piece. (4) Touch the opponent's chess pieces and don't eat them. (5) One side takes one more step or the chess piece moves to a position where it cannot be taken. 9. Rules for Grouping Lottery In the first three rounds of the competition, each round is grouped by lottery, and one person is bye, and directly enters the next stage of the competition. The player who draws red digital playing cards will play red chess first. In the first round, two sets of numbers 1-6 and a K playing card were drawn, and the K was drawn in this round, which directly entered the second round. The other two people who have drawn the same number are divided into a group to compete. The winners of the first round and Bye Bye-bye are regrouped and drawn from two sets of numbers 1-3 and a K playing card. The winner who draws a k is this round of bye-bye, and goes straight to the third round. The remaining two people with the same lottery number were divided into one group for the second round. Winners of the second round and bye-bye players will be grouped by lots and drawn from two sets of cards numbered 1 and 2. The two players who draw the same number will be divided into a group for the semi-finals, and the winner will enter the final. It is stipulated that 1 chessboard and chess pieces 1. 1 chessboard consists of nine straight lines and ten horizontal lines. There are ninety intersections on the chessboard, where the chess pieces are put and moved. The place where there is no straight line in the middle of the chessboard is called "river boundary"; The place with oblique intersecting lines is called "Jiugong". Nine straight lines, red chess is represented by China numbers from right to left; Black is represented by Arabic numerals 1 to 9. 1.2 There are thirty-two pieces * * *, which are divided into red and black groups, with sixteen pieces in each group and seven pieces in each group. Their names and numbers are as follows: red chess pieces: one handsome, two chariots, two horses, two cannons, two fortuneteller and five soldiers. Black chess pieces: one, two cars, two horses, two cannons, two elephants and five soldiers. 1.3 Before the game starts, the arrangement of the two pieces on the chessboard is as shown in the following figure (the printed chess map stipulates that the red piece is in the bottom and in the yang; The black chess pieces are on the table. 1.4 The standard chessboard used in the competition should have squares in each square, the length and width of each square should be 3.2 to 4.6 cm, and the diameter of each flat round chess piece should be 2.7 to 3.2 cm, and the size should be suitable for the chessboard. The background color of chessboards and chess pieces should be white or light. The straight lines and horizontal lines on the chessboard should be red or dark, and there should be appropriate blank areas around them. The chess face is divided into two groups, and the font and round box should be eye-catching. The big chessboard used in the demonstration match is straight, with the red edge at the bottom and the black edge at the top. The size of the chessboard and chess pieces should be increased according to the place. Article 2 When playing chess at 2. 1, the player who holds the red chess will go first, and both sides will take turns to play the next game until the winner is tied and the game is over. It is the turn of the chess player to move the pieces from one intersection to another, or to eat the pieces of the opponent and occupy the intersection, which is considered as a move. Both sides are walking, which is called a round. 2.2 The moves of all kinds of chess pieces are as follows: Shuai (general) can only take one step at a time, moving forward, backward and sideways, but he can't walk out of the "Nine Palaces". Commanders and handsome guys are not allowed to face each other directly on the same line. If one side occupies it first, the other side must avoid it. Scholars can only take one step along the diagonal of the "Nine Palaces" for each stroke, and they can advance or retreat. The phase (elephant) can't cross the "river boundary", and everyone can move forward or backward by taking two steps obliquely, commonly known as "the phase (elephant) takes Tian Zi". When there are other chess pieces in the center of Tian Zi, commonly known as "elephant eyes", they are not allowed to walk over. Every time a horse walks, it always tilts (or crosses), and it can advance and retreat, which is also commonly known as the word "horse walks with the sun". If there are other pieces in the direction. Commonly known as "jumping horse legs", you are not allowed to walk over. The car can go straight, straight and sideways at every stop, and the number of steps is not limited. When the cannon is not eating, it moves like a car. Soldiers (soldiers) are only allowed to take one step forward before crossing the "river boundary"; After crossing the "river boundary", you can go straight or cross it step by step, but you can't go backwards. 2.3 When playing chess, if there is an opponent's piece in the position where one's own piece can walk, you can eat the opponent's piece and occupy that position. Only when the cannon eats the child, it must jump every other piece (no matter which side), which is commonly known as "the cannon hits the child." "In addition to the handsome (general) chess pieces can be left to each other to eat, or offered to eat. People who eat children must take the pieces they eat off the board at once. Article 3. Attacking the opponent's handsome (general) with the dead and trapped chess pieces of 3. 1 and trying to eat them in the next move is called "or Jiang" and Zhao Jiang "does not need to be announced. The party that is "illuminated" must "respond" immediately, that is, resolve the "responded" state in its own way. If you are "illuminated" and cannot "respond", then you are "dying". 3.2 It is the turn of a chess player who has no children to go, even if he is "trapped". Article 4. In the game of winning, losing and 4. 1, one side will lose the game and the other side will win: 4. 1. 1 Shuai will be "killed" by the other side. 4. 1.2 After playing chess, the handsome (general) is directly opposite. 4. 1.3 is "trapped". 4. 1.4 failed to reach the specified number within the specified time limit. 4. 1.5 exceeded the time limit for judging negative for being late stipulated in the competition. 4. 1.6 Playing chess violates the rules of playing chess. 4. 1.7 Playing chess violates the ban and should be changed. 4. 1.8 Three fouls in the same chess game. 4. 1.9 Announce that you admit defeat. 4. 1. 10 refuses to obey the rules or seriously violates discipline in the game. 4.2 One of the following situations occurs, which is a draw: 4. 2. 1 Simple situation where neither side can win. 4.2.2 One party makes peace and the other party agrees. 4.2.3 The moves of both sides are repeated three times, which is in line with the relevant provisions of "Harmony without Difference" in Chess Examples. 4.2.4 Meet the requirements of natural rounds, that is, in 60 consecutive rounds (which can also be reduced according to the competition level), neither side has eaten a piece. Article 5 Touch, Move and Correct Errors 5. 1 If you touch any chess piece on your side, you have to move it. Unless the touched piece can't move at all, other pieces can be moved. 5.2 If you touch the opponent's piece, you must eat that piece. Only if you can't eat one of your own pieces can you move on. 5.3 Touch your own chess piece first, and then touch the opponent's chess piece. The processing sequence is as follows: the former must eat the latter-when it can't eat, the former must move-the former can't walk, and the latter must eat with other pieces-no other pieces can eat the latter. Go the other way. 5.4 Touch the opponent's pieces first, and then touch your own pieces. The processing sequence is as follows: the latter must eat the former-when it can't eat, it must eat the former with other dice-when it can't eat, it must move the latter-when it can't move, it can only move other dice. 5.5 Touch two pieces at the same time, and the processing sequence is the same as 5.4. 5.6 Changing chess pieces must obtain the consent of the opponent in advance, and can only be done during the time of playing chess, otherwise it will be punished as touching chess. If it is obvious that the chess piece was touched by mistake, it will not be punished by touching it. 5.7 After one move is finished, it can't be changed. When spring moves and takes root, hands leave the chess pieces. 5.8 Correct mistakes such as upside down or accidentally moving chess pieces in time, and do not accept them after the game. If an error violates the rules of playing chess, it shall be handled according to 4. 1.6.
Article 6 Timing 6. 1 The first time limit, each party must walk for 40 minutes within 90 minutes. You must walk 10 every 15 minutes from now on until the game is over. 6.2 Within the first time limit, both parties must walk for 30 minutes within 60 minutes. You must walk every 10 minutes from now on 10 minutes until the game is over. 6.3 For the first time, each party must walk for 40 minutes within 10 minutes. After that, you must walk 30 times every 5 minutes until the game is over. -Suitable for fast chess games. 6.4 Each party must walk 30 times every 5 minutes until the end of the game. -Suitable for fast chess games. 6.5 One-time use time of each party is countless times. Those who time out first will be sentenced to negative. Article 7 Record 7. 1 During the competition, both sides should record each round one by one, so as to be clear and accurate. For every four consecutive mistakes, a foul will be awarded. 7.2 If one party's remaining time limit is less than 3 minutes, it may suspend the performance of Article 7. 1, but once it moves to the next time limit, it must fill in the missing notes before playing. 7.3 If the referee thinks that a record is not clear and accurate enough, he has the right to ask the parties to correct it after the game. 7.4 If the player refuses to execute 7.6400.00000000707, the referee can quote 4. 1. 10 to make a negative judgment. 7.5 The recording method can be complete recording and abbreviated recording: round red square gun, two-level five red square gun, 25 black square horse, 87 black square horse, 8 in 7, 8. 1, neat clothes and generous appearance. No unsightly or ugly. 8.2 Understand all rules, competition procedures and other temporary supplementary provisions in the Articles of Association. If there is a problem, don't use' don't know' as an excuse to shirk it. 8.3 During the competition, it is forbidden to leave your seat, talk to anyone or consult any information at will. It is forbidden to analyze and study the situation with chess tools or with the help of paper and pencil. 8.4 It is forbidden to interfere with or distract the other party in any way. All words and deeds that hinder the normal operation of the game are prohibited. 8.5 If there is any problem in the game, it should be raised within one's own time (except when the other side fouls). In case of dispute, it shall be subject to the referee, but the right to appeal to the competition arbitration institution afterwards may be reserved. 8.6 During the game, they must ring the clock with the chess player, and the clock should not be too heavy. 8.7 Abide by the discipline of sports competition, and do not agree to compromise or make peace.
Article 9 Foul 9. 1 In the competition, one party commits one of the following acts, which is a foul: 9. 1. 1 asking questions without reason, or engaging in other behaviors that interfere with the other party's attention; 9. 1.2 Stop opening the chess clock without authorization during the competition; 9. 1.0000000006 It is suggested to continue. 9. 1.4 proposed that the lottery was limited by nature and was not established after examination. 9. 1.5 Touched the chess pieces that could not be moved. 9. 1.6 touched the opponent's pieces, but none of his own pieces could be eaten. 9. 1.7 The number of consecutive omissions exceeds the regulations. 9. 1. However, if the circumstances are not serious enough. 9.2 If a' foul' is found, the referee shall clearly announce it on the spot and record it in time. Article 10 After the competition, record the results of the competition and the time spent by both sides on the record paper. The foul should be signed by both players and referees on the spot, which is the result of the game. 38900.00086868686