1, the team style problem, the order is untenable.
EDG is very powerful on this road. Team battles are problematic, because the opposing team is really good, and it is normal to make a little mistake. The team rarely plays a strong hero in order. The style of the whole team is to go to the group (abandon the car to protect the handsome), and the domestic order is not so fierce.
2. In fact, EDG can be operated by scoring.
EDG is not very good at winning domestic competitions now, because everyone is improving. Why did EDG only win the world championship once? They have their understanding of that version, and they can stand out from the order. In fact, this team is running very well.
SKT should continue on the road even if it is crowded on the road.
SKT turned over twice, and the middle and lower parts hit the opposite side. There is no advantage on the road. You will know that even if you are crushed to pieces on the road, you are guaranteed.
In recent years, there have been many games in which EDG has been turned over, because it can't be brought after gaining advantages in the early stage, which is also a common problem of domestic teams.
If the South Korean team is ahead of you by 10,000 yuan, then you have to go to two people to take you to the list, so you can only put the tower in front, because the people are not neat.
The worst game EDG lost in recent years was S5 playing fnc. That year, Hu Ni smashed everything.
Deyun's analysis is still very pertinent. EDG is not a problem of order operation, but a problem of the whole team's play. It is impossible to score like South Korea because the order has been turned over several times. Although the LPL team is improving, the Korean team's play is also updating. It's important to keep trying various styles of play. It is useless to eat old money in e-sports now.
From League of Pocket Heroes.