Game teaching plan for kindergarten middle class 1 activity goal
1. Exercise the muscle strength of lower limbs and develop the coordination ability of the body through the practice of jumping with the help of moving objects.
2. Be able to keep the balance of the body in the process of continuous forward jumping.
I like to take part in jumping activities and experience the fun of the game.
4. Learn to be modest and wait while improving the sense of competition.
Activities to be prepared
8 jump bags, 20 sets of sticky jerseys (30 velvet balls) and 2 physical rings; Several cloth bags, each person 1 kangaroo headdress, music.
Activity process
First, warm-up activities.
The teacher led the children jogging to the music and stood in two rows. While listening to music, the teacher instructs the children to do warm-up activities, such as raising their arms, turning their bodies, sprinting leg press, and moving their wrists and ankles around their knees. The focus is on all joints of the lower limbs.
Second, explore the experience
1. Show the material and encourage the exploration of various ways of playing the material.
(1) Children are divided into groups and scattered to explore the method of packet skipping. For example, spread a few jumping bags on the ground and climb or walk on them; Play and jump every once in a while; Put your foot in the bag, jump with the handle at the mouth of the bag, and so on.
(2) The teacher asked the children to take turns to play the role of "kangaroo", trying to put their feet in the jumping bag and jump forward.
(3) Children form a circle, and the teacher asks individual children to show how to play.
2. Action guidance: Jump forward with the help of objects.
(1) The children are divided into two groups and stand in two rows. The teacher introduces the activities.
Teacher: Children, today we will play the role of "kangaroo", and we need to learn new skills. If we learn well, we can help Mother Kangaroo move the fruit. Everyone must study hard!
(2) The teacher demonstrates and explains the essentials of action.
Action essentials: stand in the jump bag with your feet together, your legs slightly bent, and carry the bag mouth handle with both hands; When taking off, kick hard and jump forward and upward; When landing, the knees are bent, the forefoot touches the ground first, the movement is light, and it jumps forward continuously. Stand firm before each jump, and don't worry to avoid falling.
(3) Children stand in the jumping bag and stand in a row to imitate the teacher's movements, and practice jumping in place and jumping forward for 2-3 times in a row.
(4) Please tell "Little Kangaroo": How can I make Jumping Bag jump with me? The teacher asked individual children to perform kangaroo jumping, giving affirmation and guidance.
Group game
Game: transporting fruit.
1. Introduce the gameplay and play the game.
(1) The teacher plays "mother kangaroo" to introduce the game: the children grow up and learn many new skills. Please go through the "Woods" to help mother transport the "fruit" (pompoms) back to the "home" (physical ring).
(2) Kangaroos are divided into two groups. One group plays "Woods" and the other group plays "Kangaroo". "Kangaroo" put on a sticky jersey, followed "Kangaroo Mother" to stick the "fruit" on the clothes at the starting point, and then bypassed the "forest" to transport the "fruit" home. The children exchanged roles and the game was repeated.
(3) Each child who plays the role of "Woods" stands in a row with a distance of 1 m, and the total length of "Woods" is between 10 and 15 m..
2. Teachers evaluate and summarize, so that children can get a sense of accomplishment.
Relax and tidy up.
The children find their most relaxed posture and sit on the jumping bag. They do relaxation activities according to the teacher's language prompts: stand on tiptoe, close their knees, press tightly, press their hips on the ground, raise their shoulders to their ears, make fists and make smiling faces. After a short rest, the teacher will lead or guide the children to put the materials away, and the teacher should pay attention to the safety of the children during storage.
The Design Intention of Game Teaching Plan for Class 2 in Kindergarten;
Middle-class children like running and jumping very much and can participate in outdoor games independently. Moreover, in running, the harmony and coordination of sports have also been greatly improved. This class design is mainly to strengthen children's ability to run quickly, balance and avoid. Let children react quickly and make corresponding escape, and cultivate children's awareness and ability of self-protection. At the same time, it also exercised the child's sense of struggle.
moving target
1. Cultivate children's quickness, balance and agility.
2. Enhance children's self-confidence and courage to overcome themselves. Enhance children's awareness and ability of self-protection.
Activity preparation:
Stone tablets, some wolf headdresses, two.
Activity flow:
The teacher took the children to the field and instructed them to do simple warm-up exercises. Decorate the venue with the children.
1, game import
Children, we all know that wolves are fierce and terrible. What should we do if we see a wolf? The children spoke their thoughts one after another, and the teacher told them in a guiding way, hiding from the wolf, extending to the point that if we all become stone people, will the wolf still eat us? (The child answers, no), so today we will play a game of stone man (the child answers, yes).
2. The teacher first explains the rules and process of the game, and uses a child to simulate the play of (stone man), while other children watch carefully.
Let two children play the wolf, and the other children stand on the ground separately, keeping their distance from the wolf. Stone cards are also scattered on the ground. At the beginning of the game, after the teacher gave the signal, the children scattered and ran away, and the wolf chased after them. The stolen child must find the stone quickly. As long as they hold the "stone" on their heads, catch it alive with their hands, or step on it, they will become "stone men" and the "wolf" will never catch him again. If they are caught by the wolf, they will hit it next time.
3. The children began to play games.
Divide the class into two groups, each group has a wolf and 10 children. When the children are ready, the game will start as soon as the whistle blows, and the children can exchange roles appropriately to play the game.
4. The game is over
Teachers and students * * * clean up the venue and take it back to the classroom to rest.
Activity reflection
The game "Stone Man" is very exciting and risky for children, so the children are very focused and devoted. In this game, children learn to protect themselves and enhance their physical function. It also further harvested the fun of the game and enhanced the courage and confidence to defeat the enemy.
Kindergarten middle class game teaching plan 3 goal
1. Guide children to know all kinds of common words on the street.
2. Cultivate children's imagination and coherent language skills.
3. In the activity, let the children experience the happiness of playing with their peers and be willing to play with them.
4. Willing to interact with peers and teachers and like to express their ideas.
prepare
A chessboard picture of a street map, a box of digital cards and some chess pieces.
Game process
1. Each person takes a chess piece and puts it on the starting point of the chessboard printed with street graphics. The order of drawing cards is determined by the guessing game.
2. Take out a digital card, put the chess pieces in the corresponding positions on the map, and name the public places. (For example, if the number 3 is drawn, the chess piece moves three squares. The picture or Chinese character in this box is a cinema. The child must say a short sentence explaining where this place is and what he can do. ) All participants draw lots in turn.
If you can't recognize Chinese characters, or can't say complete short sentences, even if you lose, stop drawing cards once. In the end, whoever gets to the finish line first will win.
Tips and suggestions: This game can be played by one or several children or by parents.
Teaching reflection:
Fully prepared; The whole class process is clear, the teacher's language and requirements are simple and clear, the teacher's demonstration is accurate, and the children can understand and understand; Teachers are children's playmates, and the learning atmosphere is pleasant; Good peer help, children enjoy it; Through sports activities, children's abilities are developed, and children's active learning is also stimulated, thus gaining new experiences.
But the activity of children is still not enough. If some group activities are appropriately increased, the children can get more exercise.
Kindergarten middle class game lesson plan 4 activity goal:
Play games with long cloth, learn to climb forward and develop the coordination ability of children's hands and feet.
Develop creativity and guide children to try boldly.
Cultivate children to overcome difficulties, cooperate with each other and complete the game together.
Feel the joy of exercise and enjoy your body and mind.
Enhance the spirit of cooperation and raise the awareness of competition.
Activity preparation:
Two six-meter-long pieces of cloth were laid flat on the carpet.
Activity flow:
I. Preparatory activities
1, the child becomes a little turtle and climbs into Bree, a symbol of the sea, under the guidance of the teacher.
2. Listen to music and do tortoise imitation actions: turn your head, stretch your arms, kick, straighten your waist, roll and jump.
Game review: the tide rises and falls. Teacher's lead: The sea is about to rise. Let's hide in the waves. When the waves are high, the little turtle will jump. When the waves are small, the little turtle squats down. When the waves move forward, we also climb forward.
Third, guide the new award-winning game: sea ropeway
1. The children try to practice holding their hands on the ground and climbing forward with their feet on the flat ground.
Please try other ways of sitting and climbing (you can climb sideways or backwards). Teacher's lead: Little turtle, calm. Let's row together, shall we? Then how to row! Is there any other way besides this? Let's try it together.
3. Practice climbing and crawling on the ropeway rolled up with cloth (please show some capable children first, and then ask other children to try again)
4. Race on two ropeways. Encourage children to climb ropeways.
Teacher's lead: Look, there is a cableway on the sea. Do the little turtles dare to climb up? Who can try the skills we just learned!
Kindergarten middle class game teaching plan 5 pre-meal games in middle class think that time is not enough, out of consideration for children to be familiar with new children's songs and movements. So children's songs are short and refreshing. It is especially suitable for the teaching of zero-time construction games.
Activity objectives:
1, butterflies fly freely and happily, and they are small animals without troubles.
2. Butterflies will go to many places to play and ask questions to children through the places where butterflies want to go.
3, can actively participate in game activities, and learn to protect themselves.
4. Show the cute side of the child in the activity.
Activity preparation:
1, copy the children's songs of butterflies flying.
2. Teach children's songs and ask questions.
2. Willing children can follow the teacher and dance with children's songs, and pay attention to safety.
Activity flow:
1. Oral introduction: "Teacher XXX brought a new friend today. Do you want to meet this new friend? It has a nice name called Butterfly. "
2. Teacher: Butterflies can fly ... fly ... fly ... where can they fly? Butterfly: Butterfly flies, flies, flies, flies to Beijing.
Teacher: The butterfly flew to Beijing to play.
3. The middle and large classes can let the willing children sing children's songs with the teacher, or try out the children's problems. The small class has a teacher to help the children finish.
Activity expansion:
Teachers can take children back to the next place through the image of butterflies. This also strengthens children's interest in the freshness and appearance of things.
Insufficient activity:
To ensure the safety of children, the game routines must remind children that there will be noise and should be properly handled.
Reproduction of children's songs:
Butterflies can fly
Teacher: butterflies, butterflies can fly,
Fly, fly, fly.
Where to fly to play?
Young: butterflies, butterflies fly,
Fly, fly, fly.
Fly to Hong Kong.
Teaching reflection:
The class is compact and the children enjoy it in a relaxed environment. Because the rules of the game are not in place during the game, the children make trouble during the game and the atmosphere is too active, which leads to uncontrollable scenes for me. In the future, I will strengthen the rules of the game in this class and cultivate children to share the fun of the game happily and friendly.
The sixth activity goal of the game teaching plan in the kindergarten middle class
1. Understand the process of haircut, such as: haircut → haircut → hair blowing.
2. Have a polite conversation.
Activities to be prepared
Experience preparation: organize the situational performance "Hairdressing" and draw a schematic diagram of the haircut procedure.
Material preparation: Put the schematic diagram of barber program and toys such as scissors and hair dryer in the game area, so that children can learn to be hairdressers.
Environment creation: hanging a schematic diagram of the haircut program at the corresponding position in the barber shop.
Activity process
First of all, through dialogue and demonstration, help children further understand the procedure of haircut.
(1) Teacher: How does a barber work? (Haircut → Haircut → Blow-dry. ) The teacher shows a schematic diagram of the haircut procedure.
(2) Please come up with two children, one as a barber and the other as a customer. When the barber cuts hair, the teacher points to the schematic diagram of the haircut procedure and explains the haircut procedure.
Second, put forward the requirements of the game.
(1) Put the game information in front of the game.
(2) The hairdresser should look at the schematic diagram of the haircut procedure when cutting hair.
(3) Barbers should take the initiative to greet customers and customers should be civilized customers.
Third, children choose their own roles to play games, and teachers observe and guide them.
(1) Observe whether children can actively and appropriately place game materials.
(2) Focus on the barber's work, such as the barber's procedures, whether to receive customers politely, and the communication between customers and barbers.
(3) Observe children's problem-solving ability in the game.
Fourth, organize the game material and environment.
(1) Arrangement of game materials and environment.
(2) Exchange game information.
Teacher: Who went to the barber shop for a haircut today? How does the barber greet you? what did you say ? /Excuse me? What does a barber do? What's wrong with the game? Is it solved? How to solve it?
Kindergarten middle class game lesson plan 7 activity goal:
1. Perceive and understand the meaning of inverted sentences.
Children learn how to invert words and speak Mandarin clearly.
3. Children feel the joy of the game in the word inversion game and actively and boldly participate in the game.
Activity preparation:
1, children have a certain knowledge and understanding of cartoon characters and elves. (experience preparation) 2. Children know common things such as bees and honey. (experience preparation) 3. Wand 1 (material preparation) 4. Elf decoration (material preparation) 5. Inverted wall chart 10 (material preparation) 6. Inverted ppt and so on. (material preparation) 7. A small animal chest ornament.
Activity content:
1, the game is introduced: The children put on the chest ornaments and act in turn according to their own groups: Hello, I'm XX, a new friend of your, and now I'd like to invite the animals to introduce themselves. Where are the jumping animals? How do you dance? Where are the flying animals? How do you fly? Where are the swimming animals? How do you swim? The animals are great! Secretly tell you a little secret. Now, the elf is looking for a partner. Do you want to do it? She will choose the best animal as her companion, so let's have a look. What is the elf's request?
2, the basic part:
Elf: Hello, animals, I'm your Elf's sister. I want to find a partner for myself, but the partner must know a little magic. Animals, okay? You can't, so come to me when you learn.
Teacher: Animals, do you know what the elf just asked? Do you want to learn magic? Ok, then the teacher will teach you a little magic, reverse magic, and you should see clearly how the teacher has changed.
Teacher: Ula Ula changes, bees change into honey! (ppt switching) Teacher: Look, what have I turned bees into with reverse magic? (Dear) Do you know what inversion is? The other way around, you see things backwards. Bees are honey in turn, and milk is cows in turn. Does the child know what handstand means? Now I want to test the children. (Showing the wall chart) What's this? So what can we turn him into with reverse magic? I will read the magic with the small animals. Let's turn him around. Wula Wula changes, and milk becomes a cow! Teacher: Now, the teacher will assign a task to the animals. Teacher, let animals use reverse magic to change these things. Are the animals ready? When they are ready, say the spell with the teacher. (ppt) Teacher: I just heard that the pronunciation of some small animals is not standard, so the spell is useless. Now, why doesn't the teacher read these words with the animals?
Teacher reads the word (wall chart) Teacher: Now we have more pronunciation standards for small animals. Let's practice spelling again. Small animals can change their names with their close friends to see if they can reverse their names. Later, the teacher will invite two small animals to perform and see what changes they have.
(Ask several groups of children to demonstrate on stage) Teacher: Talk about small animals and see if they have become good. The teacher will give them a little reward (sticker). Animals, what do you think reverse magic can change? Teacher (discussion): The animals learned really well today, so we will invite the elf to choose his partner. Children, let's call out for the elves! ! !
Elf: Hey, hey, I'm coming. Animals, have you ever studied magic? Then I'm going to choose some children to compete (a rabbit, a butterfly and a fish team) (game competition) elf: children, who do you think is better? I think, every little animal is great, so you can all be my partners (each with a ring).
3. Teacher at the end: Today, in the magic class, the animals all performed very well. Now I will give each animal a little reward. Let's ask the elf to bring it to us, shall we? Teacher (handing out stickers): I learned handstand magic all day today. The animals are tired and want to go home and have a rest. When we get home, we will also teach our parents to turn over demons, okay? Goodbye, little animals!