Players must arrive at the designated place according to the time stipulated by the organizing Committee to draw lots before the game. If they can't arrive at the lucky draw for special reasons, please contact the organizing committee in advance. Teams that fail to arrive on time and communicate with the organizing Committee in advance will be regarded as giving up the game automatically.
For competitions with more than 8 teams, when the competition reaches the top 8, the organizer can draw lots again according to the actual situation.
The promotion method of each competition will be confirmed by the organizing Committee and announced before the competition. In principle, the competition in each division is a single elimination competition, and the competition follows the promotion process of 32-in 16, 16-in 8, 8-in 4 and 4-in 2.
In case of Team 7 or Team 14, the Organizing Committee will arrange a bye according to the actual situation. Take the case of 14 team as an example. In the first round, 12 teams competed. Bye-bye to team 2. After the first round, the top 8 teams emerged smoothly and entered the stage of 8 into 4.
In case of 9 teams or 65,438+08 teams, a rematch will be arranged after the first round. Take the match of 9 teams as an example: 8 teams scored 4 points in the first round, and 65,438+0 teams won in the first round, and then 4 teams who lost in the first round drew lots, and 2 teams advanced directly, and 2 games, so that 3 teams qualified, compared with the previous 5 teams.
The organizing committee will arrange for players to participate in team competitions in the national finals of large-scale competitions or in the case of sufficient competition time in sub-divisions.
The specific competition system is subject to the competition system announced by Tencent before each competition, and the final interpretation right belongs to Tencent.
If a player refuses to participate in the competition because of dissatisfaction with the competition system, it will be deemed to have given up automatically and all the reimbursement expenses due to the team will be cancelled.
Competition mode 1
Team competition mode. The resurrection time is set to 3 seconds, and the standard is 150 people. The team that reaches 150 first wins.
Desert 1-TD
The game map is desert 1-TD.
Suicide is not allowed in team competition mode. The side that commits suicide will add 1 person to the opponent after the game. If the opponent adds 150 people, add 5 rounds of annihilation mode. The map is: Death Cross. If the number of people added by one side exceeds 150, this mode wins directly.
Competition mode 2
Blasting mode. Turn on teammate damage. Include two 7-round matches,
electric power substation
After the first seven rounds, save the video of the game and rebuild the room. Both sides exchange roles for the game. After seven rounds of two games, add the scores of the two games to get the winner. If you draw chess, add five sets of death cross until the outcome is decided.
The competitive map of blasting mode is: power supply. The map of the play-off is: death cross.
Competition mode 3
Cross of death
The third competition mode is: annihilation mode. There are two five-round matches. After the first five rounds of competition, the video of the competition will be saved and the room will be rebuilt, and the two sides will exchange roles for the competition. After five rounds of two games, add the scores of the two games to get the winner. If it's a tie, play five more games until the tie is broken.
The game map of annihilation mode is: street fighting. The map of the play-off is: death cross.
All players can use CF weapons and equipment, but first aid kits are not allowed in the competition.
Before the game, players have the responsibility to debug the game machine to ensure the normal use of the mouse, headphones and keyboard during the game.
Only team leaders can use the "All Messages" chat channel. After death, the rules still apply. Other players who use SMS in public games will be fined. During the game, other players are only allowed to use the "Team News" chat channel.
Players who are disconnected in the team competition will re-enter the game within 1 minute without stopping. If the player's machine crashes and the game can't run, and he can't re-enter the game within 1 minute, the referee should immediately pause and record the score after discovering the player's situation within 1 minute, and continue the game after the player's machine is restored. If two or more players on one side collectively drop the line, the referee should immediately suspend the game and record the score until all the players enter the stadium.
Blasting and annihilation modes, such as disconnection and crash, are strong for either side, and the game will continue. Players who are disconnected or crashed will wait for the next game to enter the game. If two or more surviving players on one side disconnect, the game will not continue and a rematch will be held.
Intentionally using the map bug during the competition will be warned once, and intentionally using it twice will directly disqualify the competition. If the game is pushed out of the map due to a map error, or the game cannot be played, the round will continue without a rematch.
In the final of a large-scale event crossing the line of fire, if there is a draw in the group integral contest, the winner will be decided by a net victory in blasting mode. If the net win is the same, the two teams need to play blasting mode again to decide the winner.
In the course of the competition, if there are special circumstances caused by the hardware equipment provided by the organizer, the player shall immediately notify the referee to suspend the competition, and the referee will make a ruling according to the specific situation at that time.
The organizing Committee will not be responsible for the failure of the competition due to the player's personal factors (such as physical condition) during the competition, and the player will be treated as a waiver.
Teams that are warned of two fouls in the game will be disqualified.
Tencent has the right to use the photos, videos, replays and other resources generated by the contestants participating in the crossfire competition, and all the contestants must accept them before the competition.