Fishing rod skills of fantasy westward journey

Fishing rod skills in fantasy westward journey;

1, sardines and prawns. Generally, the arrow on the intensity bar moves slowly, and the scale on it is very wide. For sardines and prawns, try to choose the intensity on the far right side of the scale, that is, the intensity side. Try to lift the pole in the first lap, and you can catch fish in the next few laps, but there is no need to waste that time.

2. Large and small yellow croaker. These two fish catch faster, try to choose the position where the arrow stops within the scale, and also choose the pole that goes to the end in the first lap of the arrow and then returns.

3. Hairy crabs and treasure boxes. After the second lap, it seems simple to wait for the arrow to lift the pole in the middle of the scale, but the probability of the treasure chest unhooking is much greater than that of the hairy crab.

4. Turtles and starfish. It depends on personal preference. After all, they are all useless things. Their arrows move very fast and the scale distance is very small. Don't worry about lifting the pole. After three laps, choose to lift the pole within the scale.

5. Sharks and devil fish. These two fish have a lot of points, and the probability of biting the hook is also very low. At the same time, because the scales of these two fish are also very small, you should try to choose 4 feet and let the arrow stop in the scales. Remember not to set the rod in advance. This is very technical.

6. Hippocampus and tuna. These two kinds of seafood are special and difficult to catch. Let the pointer go three times, but not in the middle of the scale, but just above the two small triangles below the scale. It's hard, and it depends on the eyes.