First, the rules of robot fire fighting competition
1, the purpose of the competition
Make a computer-controlled robot. The robot moves in a flat house model, finds a candle and puts it out as soon as possible. This work is influenced by many factors. It simulates the process of a robot simulating a real family fire. Candle represents the fire source in the home, and the robot must find and put it out.
2. Competition venue
The competition venues will adopt international standard competition venues, with specific dimensions as shown in the following figure. The wall of the playground
It is 33 cm high and made of wood. The walls were painted white. The floor of the playing field is a smooth wooden board painted black. On the floors of all rooms and corridors, there may be carpets instead of coarse carpets. All corridors and doorways in the site are 46cm openings, and there will be a white belt with a width of 2.5cm or a white paint mark to indicate the entrance of the room.
During the competition, some robots may use foam, powder or other substances to extinguish the flame of candles. The referee will clean the venue as much as possible after each robot competition, but there is no guarantee that the floor will remain clean during the whole competition.
The robot will start with a circle marked "H", which represents the starting position. The solid white circle representing the starting position is solid and not marked with "H". The white circle with a diameter of 30 cm is located in the center of the 46 cm corridor, which means that there will be 8 cm space between the circle and the wall. So the center of the circle is 24cm away from the two walls. A robot must start with a circle.
3. Site lighting
The lighting level around the competition field can only be determined during the competition. Participants have time to know the surrounding lighting level and calibrate the robot during the competition. After the first day of debugging, the lighting of the competition will not be adjusted to meet the requirements of individual players. One of the challenges of the competition is to require the robot to perform in an environment with uncertain actual conditions such as light, shadow and astigmatism.
4. Robot running
Once the robot is started, it must control itself without human intervention, that is, it is autonomous control, not manual control. The robot can collide or touch the wall during operation, but it can't mark and destroy the wall. If it hits the wall, it will be deducted. The robot can't leave any marks on the field that can help it run. If the referee thinks that the robot intentionally damages the playing field (including the wall), the robot will be disqualified, of course, this does not include traces or scratches outside the action.
The robot must have found the candle before putting it out, not accidentally spraying carbon dioxide before putting it out.
Step 5 put out the candles
Robots can't use any destructive or dangerous methods to put out candles. It can use water, air, carbon dioxide and so on. , and prohibit the use of any methods or substances that are dangerous or may damage the venue. For example, it is impossible to put out a candle by knocking it down.
Candles are not allowed to be knocked down when they are burning. In order to prevent the candle from falling easily because of water or air, we put it on a wooden base.
Chaos (water, baking powder, whipped cream, etc. ) the robot will be cleaned up by the referee during the intermission of the game when it puts out the candles.
Recently, the development of fire fighting technology has enabled robots to extinguish candles from a distance. This ability to extinguish candles at a distance does not meet the purpose of the intelligent competition for robots to find and discover flames. In order to achieve the real purpose of the competition, the robot must be within 30 cm of the flame before trying to put it out. There is a white line with a width of 2.5cm on the circle 30cm away from the flame. The robot must have a part in the circle before extinguishing the flame, but at this time the robot can't knock over the candle.
6, robot size
The maximum size of the robot must be 30cm×30cm×30cm. Robots can't see things on the other side of the building wall, and they can't be separated during the competition, and they can't go beyond the allowable range of 30cm.
If the robot has tentacles to detect objects or walls, these tentacles are also counted as part of the robot.
If the contestants want to add flags, hats or other purely decorative parts without any sensor function to the robot, they must ensure that the added things have no influence on the operation and control of the robot.
7, the weight of the robot
There is no limit to the weight of the robot.
8. Building materials for robots
There are no restrictions on the construction materials of robots.
9.candles
The bottom of the candle flame is off the ground 15 cm ~ 20 cm, including the wooden base supporting the candle. The candle is a white candle with a diameter of about 2cm. The exact height and size of candle flame are uncertain and variable, which is determined by candle conditions and surrounding environment. When the candle flame is within the above specifications, the robot is required to find the candle, regardless of the specific size of the flame.
Candles will be randomly placed in a room in the playground. In the three rounds of competition experienced by the robot, candles will be placed in any of the four rooms with equal probability. Ideally, in each round of competition, put candles in different rooms to test the operation of the robot, but you can also put candles in one room twice. If the candles were put in the same room in the first and second rounds, make sure that the candles were not put in that room in the third and last rounds. So in the three-wheeled robot competition, candles are in at least two rooms or three rooms.
The candle will be installed on a wooden base (7cm×7cm×3cm) painted yellow. This base is used to prevent candles from falling.
10 sensor
Without violating other rules and specifications, there is no restriction on the model and quantity of sensors.
Participants are not allowed to put any signs, lighthouses or reflectors on the wall or on the ground to help the robot navigate.
Participants should be aware that modern cameras and video cameras automatically focus by emitting infrared light, and high-pressure sodium lamps are used around the venue. If the robot uses light sensors to find candles or detect walls and furniture, designers should take measures to avoid the influence of these light sources on it.
1 1, power supply
The competition electricity is 220 volts AC, 50 Hz. If your robot or computer needs electricity, please bring a socket with enough wires.
12, conductor
If the robot needs external power supply, the wires should be long enough so that the robot can reach every area of the competition field. Wires can be dragged behind a moving robot or lifted into the air by the referee.
13. Competition sequence
Robots decide the competition order by numbering. All robots must compete in the arranged order. After all the robots finish the first round, they will start the second round.
Participants can adjust, modify and repair robots between two rounds, but they are not allowed to change robots. After the previous robot competition, the latter player has two minutes to enter the arena and start his own robot. Robots that are not ready within two minutes will lose this test opportunity, but it will not affect the rest of the competition opportunities. Once the game order is arranged, it will not change. The time of each round of competition is not fixed, depending on the time for other players to complete the competition.
After entering the competition field, the team members put the robot into the competition field after it is ready, instruct the referee how to start the robot, then draw lots to determine the position of candles and furniture and put them away, and finally the referee will start the robot for the competition.
14, competition restriction
The longest time for a robot to find and extinguish a candle is 3 minutes. The game will be terminated in 3 minutes. The longest time for a robot to go home is 2 minutes. If the robot enters the circle state and turns five times in the same direction during the competition, the competition will be terminated. Any time the robot stays still for more than 30 seconds, the game will be terminated. If the robot is terminated, it will not get this round of scores, but it will not affect the robot's next round of competition. In the competition, the robot knocked down the candle or furniture, and the robot pushed the candle or furniture more than 3cm. There is no result in this round of competition.
15, score
Score = (actual time+penalty) × mode coefficient× room coefficient
In this competition, each team has three rounds of competition opportunities, and the scores add up to a good result of two wins in three games. The robot with the lowest score wins. The calculation of the final score depends on many factors listed below.
16, operation mode
For all competitions, the lower the score, the better. The simplest operation mode is the standard operation mode. Participants can choose one or more of the five running modes to reduce the score of this round.
Standard operation: In this mode, the robot runs on the playing field, and there are no obstacles or inclined planes except the walls. Start the robot manually (start looking for candles). After finding and extinguishing the candle, the game is over. The score coefficient of standard mode is 1.0.
Voice start: in this mode, the robot is not started by manually pressing the button, but after receiving the sound signal of 3.0 ~ 4.0 kH Once the power of the robot is turned on, the robot will only start when it makes a sound. Participants can hold the sounder at any distance around the robot and have five seconds to start the robot. If the robot starts without receiving the sound, or mistakenly detects the noise of the surrounding environment (even the sound used by other venues to start the robot), then this round of competition is still valid, but the robot cannot be scored as a sound start mode. If the robot can't respond to the sound signal, it won't be given a second chance (such as pressing the sound key again) to run the sound start mode. In this case, the robot can't be regarded as a voice start mode. Competition timing starts when the sound signal is sent out, not when the robot reacts to the sound signal. The generator in the competition is provided by the players themselves. The score of voice start mode is 0.95.
Home mode: the robot goes back to the circle representing the starting position after putting out the candle. There is no requirement to go back the same way, just choose the best path and come back, but you can't enter the room on the way home. If any part of the robot enters the 30cm white circle representing the initial position, it is considered that the robot has returned home and need not be the same as the initial position. If the robot has not returned to the circle representing the starting position, or has returned to the home position for more than 2 minutes, it cannot be considered that the robot is in the home mode. The actual time fraction only includes the time for the robot to find and extinguish the candle, not including the time for the robot to go home. The score coefficient of family mode is 0.8.
Furniture mode: In this mode, each room has one or more pieces of furniture. This furniture is everywhere in the house. Robots can touch furniture, but they can't push it away. The furniture is made of 1 1.5cm diameter painted yellow steel columns, which are 30cm high and weigh more than 2kg. Furniture may block the robot's view of candles or the robot has to bypass the furniture to find candles, which increases the interest, realism and challenge of the competition. The score coefficient of furniture model is 0.75.
Fire Extinguishing Mode: Because it is not practical to use fans to extinguish fire in the real world, if a competitor does not use air blowing to extinguish fire, there will be a coefficient of 0.85, and the score coefficient of using air blowing fire extinguishing robot is 1.0.
17, punishment
Touch the wall: the robot can touch the wall with any part of its body or tentacles, but it is not allowed to slide against the wall. The robot will get 1 minute for every 2 cm sliding against the wall. When you return to the starting position after putting out the candle, you will not be penalized for touching the wall.
Touch the candle: the robot touches the candle or its base with any part of the body, whether intentionally or unintentionally, add 50 points. If you touch the candle during the fire extinguishing process (if you use a wet sponge to extinguish the fire) or after the candle is extinguished, you will not be punished. The contact part refers to the robot body, excluding water, gas or other things that the robot does not put out the fire.
18, room coefficient
In order to make the game more realistic and encourage the creation of smarter robots, we consciously increase the uncertainty of the game.
The robot doesn't know which of the four rooms the candle is in! Sometimes in the fourth room where the robot searches. Looking for candles in the fourth room is more difficult and time-consuming than looking for candles in room 1. In order to reduce the influence of luck, we introduce the room coefficient, and the room coefficient multiplied by the time spent is the final score. The more rooms the robot searches before finding the candle, the smaller the room coefficient value and the less the score.
Search 1 room, and the room coefficient is 1.0.
Search for 2 rooms with a room factor of 0.85.
Search 3 rooms, with a room coefficient of 0.50.
Search for 4 rooms with a room factor of 0.35.
The order in which robots search rooms is not important. What matters is how many rooms the robot searched before finding the candle. Some robots have very sensitive sensors, which can tell whether there is a candle at the door of a room at a glance, so if the robot touches the white line at the door, even if the robot searches the room. Search the same room repeatedly, and the room will not be counted repeatedly.
19, safe
If the competition judge thinks that the robot's behavior is dangerous to people or equipment, they can stop the competition at any time. Robots can't use any inflammable and explosive substances.
Second, Nantong robot swimming rules
1, location
The range of the competition venue is about 7m×7m. There are 15 scenic spots and a starting and ending point, and most of the lanes are composed of straight roads, intersections or T-junctions. All the scenic spots are at the end of their road. The shortest distance between scenic spots and main roads is not less than 50cm, and the distance between two intersections is not less than 50cm.
The surface of the site is green and there is no clear boundary. The road center line is a white line with a width of about 2.4cm, which is used for robot navigation. There may be a step with a height of about 1mm in this white line.
The sign of each scenic spot is a white baffle. Once the robot touches the white baffle, it is considered that it has visited this scenic spot.
The starting and ending points of the competition are a square area of 30cm×50cm.
2. Site lighting
In practice, it is impossible to guarantee the absolute average value of illumination and the absolute smoothness of the road surface. The lighting level around the competition field can only be determined during the competition. Participants have time to know the surrounding lighting level and calibrate the robot during the competition. After debugging the settings the day before the official competition, the lighting of the competition will not be adjusted according to the requirements of individual players. One of the challenges of the competition is to require the robot to perform in an environment with uncertain actual conditions such as light, shadow and astigmatism.
3, robot size
The maximum size of the robot must be less than or equal to 30cm×30cm×30cm.
4, the weight of the robot, building materials.
There is no limit to the weight of the robot. There are no restrictions on the construction materials of robots.
5. Sensor
Without violating other rules and specifications, there is no restriction on the model and quantity of robot sensors.
Participants are not allowed to place any signs, lighthouses or reflectors on the ground to help the robot navigate.
Participants should pay attention to cameras, video cameras and high-pressure sodium lamps used around the competition venue. Designers should take measures to avoid the influence of these light sources on robots.
6. Power supply
Please provide enough power for the robot before the game. After the start of each tour, the game must not be interrupted to recharge.
7. Robot operation
Once the robot is started, it must control itself without human intervention, that is, it is autonomous control, not manual control.
8. Competition sequence
The order of each robot competition is determined by random numbers. All robots must compete in the arranged order. After all the robots finish the first round, they will start the second round.
Participants can adjust, modify and repair the robot between two rounds. After the previous robot competition, the latter player has 2 minutes to enter the arena and start his own robot. Robots that are not ready within 2 minutes will lose this test opportunity, but it will not affect the remaining competition opportunities. Once the game order is arranged, it will not change.
9. The game started.
After the players enter the competition field, they put the robot into the starting point and the end point of the competition field, and the referee signals the robot to start. Referees don't touch robots.
10, game time
After the robot is started, the maximum travel time shall not exceed 20 minutes.
1 1, score setting and scenic spot distribution map
Different scenic spots have different scores according to the difficulty of road location. The scores of each scenic spot are as follows.
Scenic spot score scenic spot score scenic spot score
Haohe 8 Siyuan 7 Xiaoguang 5 building
Nantong Museum 8 Dinghui Temple 7 Haimen Dongzao Port 5
Wenfeng Tower 7 Junshan 6 Lvsi Style Area 5
Wenfeng Park 6 Ink Garden 6 Happy Forest Villa 4
Lang Mountain 6 Guangfu Temple 6 Such as Dongfeng Haiyun 4
Visit more than three scenic spots and get 10 points if you can return to the starting point.
The perfect score is 100.
12, rules of the game
If the robot cannot start from the starting point within 2 minutes after the referee orders, it will be disqualified from this round of competition.
If the robot rotates at the same point on the road for more than 3 minutes, this round of competition is over.
The robot needs to touch the whiteboard representing the scenic spot before it can be considered as a "visit here" and get the score of the scenic spot.
Visit more than 3 scenic spots and get 10 points if you can return to the starting point.
The competition was divided into three rounds, and each team scored the highest in the three rounds.
The ranking of the competition is based on scores.
When the scores are the same, the one who takes less time wins; If you still can't tell, play again until the outcome is decided.
13, other
The organizing Committee of the contest is responsible for explaining the unfinished matters.
Third, the rules of robot dance competition
I. Place
measure
The size of the playing field is1.75m×1.52m. A thin green carpet (cotton cloth) is fixed on the ground, and there are high fences around it. The dancing robot must move within this range.
event
Participants can bring the venue scenery needed for the performance.
lamplight
There is no direct light in the stadium, so the team should be able to adapt to various changes in lighting when designing the robot, such as the change of natural light intensity from one venue to another. The participating robots should be able to automatically adapt to the lighting of the competition venue.
music
Each team needs to bring its own music CD for robot performance, and it is required to provide CD music backup to test whether it is available. It is recommended to choose high-quality CDs, and it is best to record only the music needed for performance. The names of the participating teams should be marked on the CD.
Second, the competition time.
Dance continuously for not less than two minutes, but not more than five minutes.
Third, the robot technical requirements
structure
The robot structure is not limited, and the contestants can design freely according to the situation.
Weight, volume
The weight and shape of the robot are not limited, but the space size shall not exceed 50cm×50cm×50cm (including arm deployment).
Apparel appearance
Appropriate clothing decoration is recommended.
control
Robot dance movements must be controlled by programs, and human intervention is not allowed during the competition. Inconsistent with the machine
Those who have technical requirements will not be allowed to participate in the competition, but can only perform, which is not included in the results.
Fourth, the game operation
Robots are started manually or remotely by team members; Teams of robots had better dance a few seconds after the music starts; Because it is difficult to accurately judge when the music is played after pressing the play button of the CD player, of course, the player can also start the robot at the right time when the music is played.
There must be no contact (including remote control) during the performance after the robot is started, and the robot must not have any contact with the team during the competition, otherwise the team will be disqualified.
In addition to starting the robot, wireless transmission equipment shall not be used in the robot performance. After startup, the equipment must be shut down immediately, and violators will be penalized.
Participants must not intentionally affect the robot or damage the venue, otherwise the team will be disqualified.
If the robot breaks down during the competition, the team members can restart the robot, but the points will be deducted.
The total time of the dance performance (from the beginning of the robot performance) shall not exceed the specified time, and the performance shall be terminated after the specified time. If you continue to perform, performances that exceed the specified time will not be counted in the competition results.
Participants are not allowed to interfere with the referee during the competition. Offenders will deduct points from the team, and in severe cases, the team will be disqualified.
Verb (abbreviation of verb) scoring standard
A number of judging experts will be hired in the competition, mainly from the aspects of design, technology, function and creativity, and the robot dance performance will be graded from the following aspects:
Overall design, creativity and innovation;
Robot technology realization and structure construction;
Arrangement, complexity, coordination and technical difficulty;
Coordination between dance and music;
Utilization of sports ground;
Entertainment value;
Robot appearance and clothing.
Robot contest Rules for Asia-Pacific College Students in 2009/blog/static/668317152008910717792/
Robot TV Contest for College Students in the Asia-Pacific Region http://www.robogame.org/html/18/category-catid-118.html.
Robot contest Rules for National College Students in 2008
Themes and rules
The purpose of the competition is to design and form a robot team including automatic robots and manual robots, and to compete according to the set rules.
Building the tallest twin towers in the world
The 88-story 452-meter-high Parkson Twin Towers is the most famous shopping center in Kuala Lumpur and the tallest in the world at present. It is located in the center of Kuala Lumpur, and most of its structures are made of steel and glass. .....
The goal of the competition is to let the teams use polystyrene bricks to simulate the construction of the Twin Towers and its surrounding buildings. The first team to complete one tower in the twin-tower model and two overpass towers in the three overpass towers is the winner of SIAP. The game time is set to 3 minutes.
(1) Competition area: 13000mm× 13000mm square.
(2) Laying 2mm thick vinyl blocks on the playground and connecting them with non-luminous vinyl tape.
(3) The site is surrounded by wooden fences, with a height of 100mm and a thickness of 30 mm.
(4) The competition area consists of artificial area and automatic area, which are automatically divided into four areas: expressway area, construction area, restricted area (no entry) and tower area.
(5) Automatic area
In the attached map, the automatic area is shown in dark green.
B Automatic robot starting area: 1000mm× 1000mm square area, which is in the automatic area. See the layout plan for the specific location.
C Only automatic robots are allowed to operate in the automatic area, and a 3mm wide white guide line is used as the guide sign in the automatic area.
D the automatic robot start-up area enters the high-speed area through the construction area.
E the construction area is located in the middle of the automatic area, and the basket tower, red tower and three overpass towers are located in the construction area.
F tower area is located at both ends of the construction area, and the basket tower and the red tower are at one end. The tower area and the space above it are dedicated to our own automatic and manual robots, and other robots are not allowed to enter.
The base of G Red Tower and Basket Tower is a circular metal block with a diameter of 500mm and a thickness of 50mm. A hollow metal rod with a diameter of 100mm and a height of 2950mm is connected with the base by thread. The polystyrene block placed at the top of the hollow metal bar represents the red tower or the blue tower.
The H tower area and the surrounding space above the tower are specially used for our own automatic robots and manual robots.
The diameter of one or three overpass towers is the same as that of the Blue-Red Twin Towers, and there are 300mm high acrylic columns under the overpass towers, so the height of the whole overpass tower is1000 mm.
J the restricted area will be isolated from the construction area at high speed, and neither automatic nor manual robots are allowed to enter or cross the restricted area from high altitude. There are two forbidden zones in the whole map layout.
H Connected to the restricted area is a sub-box with the size of 1000mm× 1000mm square area, in which both manual robots and automatic robots can be put in and taken out.
(6) Manual area
A the manual area is outside the automatic area.
Team B's building block storage area is located at the opposite corner of the competition field. The seven building blocks are stacked in three layers, three in the bottom layer and two in the top two layers. The storage area of building blocks and the space above it are the special areas for robots. No other robots are allowed to enter.
C The startup area of the manual robot is a square area of 1000mm× 1000mm, which is located in the manual area, and the two startup areas are located on the left and right sides of the manual area respectively.
D refer to the layout planning of competition venues to learn more about the layout of artificial areas.
F team members
(1) Each pair consists of four players from the same university (including three students and one instructor), and only three students are allowed to play in the competition.
(2) Players must be registered in the university they represent when participating in international competitions, and have been registered in the university they represent when participating in domestic competitions.
(3) Graduate students are not allowed to participate.
robot
Each team must design manual and automatic robots to participate in the competition. Each team can only have one manual robot, and the number of automatic robots is unlimited.
(1) manual robot
A. The manual robot can be controlled by connecting cables, or remotely controlled by infrared rays, visible light and sound waves. Remote control of radio waves is not allowed. Operators are not allowed to ride on automatic robots.
B during cable operation, the height between the cable and the robot interface and the ground must be ≥ 1000mm, or the length of the connecting cable between the robot and the control handle must exceed 3000mm.
Once the game starts, players are not allowed to directly contact the manual robot.
D Manual robots are only allowed to enter the manual area or their own tower area. At this time, the robot can touch the floor or anything in the space in the permitted area, and the manual robot is not allowed to enter or extend one of its components to other areas, such as expressway area, construction area, box splitting and other tower areas.
E. Manual robots are not allowed to touch other building blocks.
(2) Automatic robots
A. automatic robots must run completely autonomously.
B. Since anything that blocks an automatic robot is regarded as another autonomous robot, the automatic robot must work autonomously.
Before the start of the competition, each team can load up to 6 blocks on the automatic robot.
D. each automatic robot must be started once.
E. Automatic robots are allowed to enter any other area except the tower area and the restricted area.
F. After the competition starts, all automatic robots will be started in turn, but all startup operations must be completed within 20s. After the start, the team member in charge of the start operation must leave the competition field quickly and stand outside the wooden fence. Automatic robots that are not started within the specified time should stay in the start-up area.
Once the automatic robot is started, the team members are not allowed to touch the robot.
H. once the automatic robot is started, it should move to the high-speed area.
I. Automatic robots are allowed to touch other building blocks.
J the automatic robots in the team are not allowed to communicate with each other in any form.
(3) Control scheme
Only one player is allowed to control the manual robot in the competition field.
B each pair of automatic robots can only try again once in a game. After the team applies for a retry and gets the permission of the referee, any member of the team can reset and restart the automatic robot in the startup area, and all the restart operations must be completed within 20 seconds. The team member responsible for starting the operation must leave the site quickly and stand outside the wooden fence. The operator of the automatic robot only starts the automatic robot (including restarting),
(4) Power supply
A. During the competition, each pair of players should equip all their robots with power.
B the power supply voltage of all robots shall not exceed 24VDC.
C any dangerous and unstable power supply determined by the Committee will be disabled.
(5) Weight
The weight of all robots used in the competition shall not exceed 50 kilograms.
(6) Size
A. The space size accumulation of all automatic robots in each team (including the building blocks pre-installed by automatic robots in the automatic area) should be included in the space of1000 mm×1000 mm× 2000 mm..
B After the game starts, once the automatic robot leaves the starting area, it can be used to block the net, and its function can be played at will.
C in the automation area, the size of the manual robot should not exceed1000 mm×1000 mm× 2500mm.
D After the competition, once the manual robot leaves the starting area, its space size can be changed at will.
building blocks
(1) Building blocks are made of low-density polyethylene, with a thickness of 300mm, and the circumscribed circle diameter of each building block is 450mm, in which 200mm slits weigh 0.5Kg+/-0. 1, and the building blocks are painted blue and green with photosensitive latex.
(2) Show it in detail in the pictures provided.
(3) Red and blue building blocks are used in two groups. Under no circumstances can one party use components belonging to the other party.
compete
(1) competition
The competition is conducted according to the following rules.
● preliminaries: round robin
● 1/4 match: knockout
● Champion and runner-up: knockout
Organizers can make changes as needed.
(2) the duration of the game
A.the game should last for three minutes. However, the first person to win "SIAP" will win the competition. At this time, regardless of the opponent's score, the contest will end immediately.
B. SIAP will be obtained if the following two conditions are met.
My own eight building blocks have been piled up on my own tower.
Two. At least two of their own building blocks are placed at the top of three overpass towers without touching their own robots.
(3) Score statistics
A. After the game, the scores of each team will be calculated.
B. The building blocks stacked on the tower and the building blocks in the compartment that have not touched their own robots will be counted in the score, and the unified distribution method of each building block.
I) Manual scoring box: 1.
Ii) Twin Towers: 1 min
Iii) Left and right overpass towers: 2 points
Iv) middle overpass tower: 5 points
C. Building blocks can only be recognized as effectively stacked under the following conditions: the bottom of the building block is in contact with other building blocks or the tower foundation of the overpass tower or the propylene cylinder foundation. If the building block has any contact with the ground or its own robot, it will not be scored.
(4) Victory criteria
Judge the winner of the game according to the following rules.
If either side completes siap first, it will win.
B. The competition will win in one of the following situations: siap will be completed first, or the total score of the team will be higher after deducting the violation score.