Rules for Killing 3v3 in Three Kingdoms

This competition system is suitable for 6-player games or team competitions, with 3 players in each team. How does the basic rule Q determine that the seats of the three players on both sides of the game A are striker A, coach A, striker A, striker B, coach B and striker B in turn? Q what kind of id card does the game use? The AA coach is the master and the A striker is the loyal minister. Coach b is the mole, and striker b is the anti-thief. Q: What are the conditions for victory? A killed the opponent's coach, but his coach survived. Game start

Q: How do the coaches of both sides decide? This was decided by the three of us through consultation. Multi-match or round robin system, three people take turns as coaches. The head coach is responsible for deciding the choice of military commanders, seating arrangement and action sequence. Q: What is the process of choosing a camp? A First of all, the size of the flop between two coaches determines both parties .. (The size is determined by spades, hearts, clubs and diamonds with the same number of points. ) Party A has the right to give priority to military commanders, and Party B has the right to choose the first move or the second move. The winner of flop points can choose A or B. After this game, AB will switch to the next game.

Q: What is the process for both sides to choose military commanders? Answer: First, the referee randomly selects 16 Shawn from all the 33-angle color cards, and then from Party A, the 1-2-2-2-2- 1 color cards are selected in the order of1. The coaches of both sides choose three cards from the eight-angle color cards and put them under the physical cards of their own three people, which will light up after the game starts. Q how to decide the order of action of both parties? After A chooses a military commander, B decides which side will make the first move (the role card is not visible at this time). The first Mover must start the game from the coach's turn. At this time, both sides show their role cards and start the coaching round of the first team (their identity cards must be placed horizontally). Round action sequence Q After the first-hand coach completes the round action, how does the second-hand coach act? A: It's up to the coach or the striker to decide. The current actor of the turn starts his turn after putting his identity card horizontally. If the coach round is selected, the right of action will be handed over to the opponent after the coach finishes his round. The general process is: coach turn-coach/striker turn-striker turn-striker/coach turn. ...

Who stipulated the order of Q shooter's turn action? Your own coach.

Q: After all three of them have performed their rounds, how can they reset their ID cards? A In the next round of self-action, reset all three ID cards, and the coach decides to start a new coach wheel or forward wheel.

How to determine the distance in Q3v3 team competition when the rules of the competition change? A is determined by the natural seat spacing, and the default distance between adjacent seats is 1.

Did the coach master any skills during the Q3V3 team competition? None of them.

How to determine the settlement order of group tips during Q3V3 team competition? A. When prompted by the settlement group (Naman invasion, thousands of arrows coming together, bumper harvest of grains, and Taoyuan Jieyi), the prompted users will decide to settle the accounts clockwise or counterclockwise in turn.

How does the Q3V3 team competition decide the order of lightning transmission? A when one side doesn't win the lightning referee, it will be placed horizontally in the referee's area of the other coach. When it is the opponent's turn to act, the coach will move the lightning to the judgment area of the actor in the current round.

How to determine the order of the effect of the settlement party's halberd painting during the Q3V3 team's battle? The man who equipped Tian Fang with halberd decided the order of solving the three killings.

How to decide the priority if there are multiple skills conflicts in the team competition of Q3V3? A starts with the actors in this round and responds counterclockwise in turn. For example, when Zhang Jiao and Sima Yi were present at the same time to revise the verdict, the counterclockwise order of the actors in this round decided who would revise first and then.

How to decide the rewards and punishments for killing others during the Q3V3 team competition? When you kill any character, you can get a reward of touching 3 cards. When your coach kills your striker, you don't have to discard all the cards. When our striker killed our coach, the game was over and the opponent won. If both coaches die in the same settlement process, it shall be decided according to the settlement order. If it is the process of prompting or confusing the settlement group, it will be carried out in the specified order. The remaining cases are arranged in counterclockwise order. When one coach dies first, the other coach will be awarded the victory immediately, and the settlement process will be suspended. What is the basic competition system of Q team? Team A, as Party A and Party B, plays a game in turn. If the same team wins both games, the team is judged to win. If it is a points match, the team will score 3 points and the other team will score 0 points.

Q If the two games of the two teams are tied with 1 ratio 1, how will the outcome be decided? At this point a is relatively small. The score is determined by the following calculation process with decreasing priority:

1. When winning, the score with more survivors from one's own side is dominant.

2. When winning, the score with fewer rounds is dominant.

3. When winning, the score with less physical strength is dominant.

4. When the opponent wins, the score with few survivors is dominant.

5. When winning, the score with less remaining overall strength of the opponent is dominant.

6. The score with less accumulated fouls is dominant.

7. If all the above are the same, it can be determined by comparing the cards drawn by the coaches of both sides.

If it is an integral game, the team with the superior score will get 2 points, and the team with the inferior score will get 1 point.

How to control the time of a game? A. The time for each party to select the role card is 30 seconds, and the time for each party to decide the position order and action order is 30 seconds, and the time for each action turn is limited to 3 minutes. Every round, each party has 1 application for overtime, and the time is extended to 5 minutes. If neither side killed any character after half an hour or anyone was in a state of dying, then the game would be judged as a draw. When two games in a round are tied, the score will decide the outcome.

What is the competition system of the knockout stage? A adopts double elimination system. Draw lots to decide the order of the game, and then conduct a round of two-game confrontation. The defeated team entered the defeated team group, and the defeated team was eliminated. The winner of the winner group will compete with the winner of the loser group in the final. If the winner of the winner group fails in the final, another round of two finals will be held, and the winner will be the champion. If there are odd teams, draw lots or the referee decides to have a bye.

Q round robin system? A play singles round robin. In groups, there are 4-6 teams in each group. In each round of two games, the points of winners, small winners and small losers are 3, 2, 1 and 0 respectively.