What activities are there to enhance class cohesion? 1 1, invincible in hot wheels.
I. Project Type: Team Cooperation and Competition
Second, props requirements: newspapers, tapes
3. Website requirements: a big and empty website.
Fourth, the game time: 10 minutes or so.
Verb (abbreviation of verb) How to play in detail: A group of 12- 15 people use newspapers and tape to form a closed circle that can accommodate all the players and set the circle up. The players stood on the circle and rolled around as they walked.
Purpose of intransitive verb activity: this competition is mainly to cultivate team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate a serious and meticulous work attitude; Enhance mutual trust and understanding between players.
2. Trust falls back.
First, the game is introduced:
This is a well-known classic expansion project. Each team member goes straight back from the platform of 1.6 meters, and the other team members stretch out their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This game allows players to build and strengthen their sense of trust and responsibility to their partners during the activities.
Two. Number of players: 12- 16.
Third, the site requirements: the high platform is the most suitable.
Fourth, the required equipment: hand rope
Verb (abbreviation for verb) Game time: about 30 minutes.
Sixth, the goal of the activity: to cultivate a high degree of trust among groups; Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual.
3. Mei Qibang
1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises.
2. Number of players: 10- 15.
3. Website requirements: an open website.
Equipment needed: 3-meter-long glow sticks.
Verb (abbreviation for verb) Game time: about 30 minutes.
Purpose of intransitive verb activity: When encountering difficulties or problems in a team, many people will find other people's shortcomings, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team.
4. deliver books at the post office
First, the game type: teamwork
Second, the purpose of the game: make students strongly aware of the importance of full communication to the realization of team goals; Formulation and revision of institutional rules.
3. The game is introduced: The players line up in a row, and each of you is equivalent to a post station. At that time, the trainer will give the last partner a digital information card with less than 7 digits. You should use your intelligence to pass this digital information to the first partner. When this partner receives the information, he should raise his hand quickly and write the information on paper to the first trainer! ! There are always four rounds in the competition. We will have some rules to limit the transmission of information.
4. Rules of the game: After the project starts: (The so-called project start refers to the moment when the trainer calls to start and the next partner starts to transmit information)
1, unable to speak.
2. There is no turning back
3. No part of the back partner can exceed the shoulder joint cross section and infinite extension surface of the front person's body. (The front and back labels should be based on the things in front, such as the whiteboard. The front is close to the whiteboard, and the back is far away from the whiteboard. )
4. When the information reaches the previous partner, the partner should raise his hand quickly and give it to the trainer near the whiteboard, and the timing ends with the moment of raising his hand.
You can't pass the note, but leave a note.
6. The final interpretation and judgment of the project belongs to the trainer (it needs to be made clear that some controversial methods are correct if they coincide with the whole center of our training, and wrong if they deviate).
7. The time of the first round is ≤2 minutes. (Give 8 minutes to discuss, and then come back to PK) Round 2: The previous rules continue to take effect, and new rules are added:
8. All the methods in the first round can no longer be used.
9. You can't pass the ball and throw things.
10. The second round time ≤ 1 min (give 7 minutes to discuss and then come back to PK).
The third round: the above rules continue to take effect, and new rules are added.
1 1, neither the first round nor the second round can be used.
12. The third round time ≤40 seconds (give 6 minutes to discuss and then come back to PK).
The fourth round: the above rules continue to take effect and new rules are added.
13. All methods in the first three rounds are unavailable.
14. Ass can't leave the ground.
15. The time of the fourth round is ≤20 seconds (give 5 minutes to discuss and come back PK).
5, the blind phalanx
I. Project Type: Team Cooperation
2. Prop requirements: a long rope
3. Website requirements: a big and empty website
Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation.
Objective: This task reflects the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability.
6. Sit down and stand up.
I. Project Type: Teamwork
2. Prop requirements: No other props are needed.
3. Website requirements: an empty website.
Four. Project time: 20 -30 minutes
Verb (abbreviation for verb) Detailed rules of the game:
1, requiring four people to form a circle and sit on the ground back to back;
2. Stand up without hands;
3. Then increase the number of people in turn, two at a time, until 10.
In this process, the staff should guide students to persist, persist and persist, because success is often just persistence.
Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation.
7. Bracelet solution
1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in a unified direction. How to turn a net into a circle without letting go of your hand? This is a severe challenge for the team.
Number of players: 8- 12/ group
3. Website requirements: an open website.
Fourth, the game time: 15 minutes or so.
5. Activity goal: to train the communication, execution and leadership ability of the new team.
8. Colored serial guns
I. Project Type: Competitive Games
2. Number of participants: a six-person team (3 men and 3 women)
3. Prop requirements: how many balloons
4. Website requirements: a big and empty website.
How to play verbs (short for verb);
Men and women are arranged at intervals, first men and then women. In the form of relay, the first student runs to the designated position to blow the balloon until it bursts. Run back to the original position and replace the next classmate. This round is limited to two minutes. At the end of the time, record the results according to the number of balloons blown.
Rules of intransitive verb contest:
(1), men and women must be arranged at intervals (in order to increase fairness)
(2) After the last player blows, the next student can start playing, otherwise the corresponding deduction will be made in the total number.
Seven. Purpose: The purpose of this activity is to challenge the psychological limit and enhance the trust in others.
9. Ten people and nine feet.
I. Project Type: Teamwork
Second, the site requirements: an empty large site.
Third, need props:
Each group has a rope about five meters long.
Fourth, detailed rules of the game:
In terms of departments, there are seven teams. There are ten people in each team, five men and five women fork into a horizontal row, and the adjacent people tie their legs together and run to the finish line together. The one with the shortest time wins. Divide into three groups and draw lots to decide the order of the competition.
Verb (short for verb) The purpose of the activity:
"Ten people and nine feet" project embodies the cooperation and trust among team members. This game is mainly to exercise everyone's teamwork and coordination ability.
10, kangaroo jumps
I. Project Types: Team Games and Fun Games
Second, the venue requirements: open space, preferably in the playground.
Third, need props:
There are several cloth bags. The cloth bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 30m, and the width of each runway is1.2m. ..
Fourth, detailed rules of the game:
Four teams from each group participated in the competition, each team 10 people, all of whom were boys. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player.
During the competition, if you fall, you can get up by yourself, but the bag must always be on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order.
Verb (short for verb) The purpose of the activity:
Kangaroo Jumping is an outdoor game popular with students, which not only exercises everyone's health, but also exercises students' teamwork and coordination ability.
What activities are there to enhance class cohesion? 2. Team game red and black.
game rule
1. Purpose: Your team and the opposing team are Team A and Team B respectively, and each team strives for high scores.
2. Procedure: Your team has two choices in each round-red or black. The staff will know your team's choice in each round and tell you your score. Your team can decide the next round according to the scores of the last round.
3. Communication: After the fourth round of selection, with the consent of both sides, the two teams can communicate for the first time, and each side will send a representative out for an interview for one minute; After the eighth round of selection, the two teams must communicate with each other for one minute.
Except for interviews that can be called according to the above rules, the two teams are forbidden to communicate. 4, score calculation 1) Team A and Team B both choose red, each1point; Team a and team b both choose black, each with 1 point; 2) One team chooses red, the other team chooses black, with the red candidate minus 3 points and the black candidate plus 3 points; 3) In the 9th round and 10 round, the score multiplied by 3 is included in the total score.
comment
1. In order to obtain long-term benefits, we must adopt a cooperative attitude.
2. The basis of group cooperation is mutual trust.
3. Trust comes from smooth communication.
4. Once trust disappears, it is difficult to remedy it.
responsible
1, there are 4 people in each team, two people are standing opposite, the other two are squatting, and one person standing and squatting is one side;
2. Two people stand and guess the fist, guess the winner, and then the guess squats down and scratches the nose of the loser;
3. The loser rotates the position, that is, the standing person squats down and the squatting person stands up; Continue to start the next game;
Game review:
1, how to treat responsibility?
Do you complain when others fail?
3. Did two people, Qi Xin, work together to cope with external pressure?
Listen and say
Role assignment:
1, pregnant: pregnant in August
Inventor: He is studying new energy (renewable and pollution-free) cars.
3. Physician: After years of research on AIDS treatment programs, breakthroughs have been made.
Astronaut: We are going to explore Mars and find a new planet suitable for human habitation.
5. Ecologist: Responsible for the tropical rain forest rescue working group.
Step 6 step on
Game background: The private plane crashed on a desert island, and only six people survived. At this time, the escape tool only has a rubber balloon basket that can only accommodate one person, and there is no water or food.
How to play: Give your own reasons for who will go out of the island by balloon first. Repeat the reasons of the previous person first, and then state your own reasons. Finally, it is up to everyone to decide who can leave the island first according to the completeness of retelling the reasons for others' escape and the person who fully stated his own reasons.
The authenticity of the game description (you can ask the students to talk about their own views together):
1. Listen carefully to what others say and remember what others think, so that others will believe you and ask you for help. Thus, listening is very important.
2. According to the students' performance evaluation: good expression/poor expression.
Trust and progress
Activity purpose
The embodiment of team performance is inseparable from the trust among team members, but it is often difficult for students to understand how trust is established. This little game is to let students understand how to build trust in their partners under certain circumstances.
Operation sequence/sequence
Let the students form a pair, give each pair an eye patch, then let one of them wear an eye patch, walk around the classroom under the guidance of the other student, and then experience the role change.
Throw eggs
Activity purpose
How to exert the individual strength of the team and finally reach an agreement?
Train students' communication skills and how to organize the coordination and cooperation among members.
Form:
A group of five people
Time:
20 minutes
Materials:
Each group has a pair of scissors, ten soft straws, a belt and an egg.
Applicable object: all students
Operating procedures:
Give 8 minutes, and finally handle the eggs. The tallest student in the group stands on the table and drops the eggs on the ground, even if they are not broken or cracked.
Make full use of materials.
Discussion:
1. The actual idea of our group, how to deal with eggs.
2. Division of labor in your group
3. Which group do you think has done better?
If you do it again, how do you think it can be improved?