I watch OMG games every day recently. How can I put it? After watching the game for so long, I feel that OMG can actually play well, but it is really unstable. In fact, OMG's team configuration is really good, but why not hurt such a team? Recently, I saw such an analysis and thought it was very good. I would like to share it with you. (This article comes from LOL Palm League)
As an OMG team that once defeated SKT1at 0:0 in S3 finals and ended the anti-Korean spell with zero in S4 knockout, no one expected that they would fall into such an embarrassing situation: they rarely fell out of the top three in LPL, and the points in spring were once chased by EDG, but once they entered the knockout, it was difficult for them to get satisfactory results.
Simply put, after OMG introduced to Jian Zihao, there was a gap between their achievements and expectations, which was an unacceptable fact for fans. Around this "fact", not only the outside world, but also OMG itself has been shaken:
Should we build a tactical system around the middle road or the middle road?
Siege form (simple operation)
Representative game data map:
Summer Games W7 Day 1 VG VS OMG Game 2
Summer game W4, the second day OMG VS IG, the first game
Summer W3 Day 2 M3 VS OMGNo. 1 field
OMG was replaced by two newcomers in the summer competition, and appeared in a single form after sunset. This brand-new OMG has troubled many teams in LPL. It was not until the summer competition W3-W4 that it suddenly dawned on everyone that it was a set of fast-push fighting flows that completely revolved around the simple operation of UZI-Pentaq.
This tactical system is a bit of a combination of surprise attack and operation. There are two evolutionary ways: changing lines and not changing lines. It is mainly based on the ADC heroes that Jane proudly got. For example, in the middle and early stage, she got fierce ADCs such as Obama and airplanes, but she didn't change lines and frequently fought in small areas on the road. If you get a hero in the middle and late stage, such as Lunma and Jin Kesi, change lanes and make a smooth transition to 10 minutes, then concentrate a wave of strength, push the tower, then change lanes and push again.
However, no matter how it changes, Jian Zihao is the absolute core of this tactical system, which requires all team actions in the early stage, such as support, surprise attack and squatting, all around the route where Jian Zihao is located.
Its basic framework is mainly a Chinese-style strong outburst, that is, at about 10, the whole hand raided Jane's proud route. Whether it's successful or not, push the tower at once. If the tower falls down, Jian Zihao will change the line. This process will be repeated until the other three external towers are completely destroyed. In this system, Zhong Dan mainly focuses on containment, development and support. Only when the upper and lower towers are broken and Jane proudly turns to the middle road will Zhong Dan and the auxiliary be liberated and launch a surprise attack.
This system once made OMG play very smoothly. When it beat M3 in the third week, it even made people shout out the title of "Demolition Team". At that time, OMG was full of vigor and vitality, during which there were many successful data cases. But when other teams are familiar with this routine, they have countermeasures, and the number of successful data cases is reduced, replaced by completely targeted cases-we will talk about it later.
First of all, let's take a look at the first feature of this tactical system: surprise attack.
Jane's pride has two characteristics: the first line is fierce and the second group is stable. Generally speaking, the fierceness on the Internet has two consequences, that is, crushing the opponent or being strongly targeted by the opponent. Therefore, whenever OMG succeeds in a battle, the nature of surprise attack will be out of the chart without exception. More than 80% of the routes targeted by all actions are around Jane's proud route, such as the first game of W3 Day2 M3 VS OMG, and OMG's wild fight begins in the fifth minute. At 5: 07, 12, 18: 43, all three waves are off the road, and at sunset, at 8: 00, 15: 40, all two waves are off the road.
Like all outburst systems, the second feature of this system is the reduction of tool compensation rate. Too many online battles, frequent support on orders, and frequent operations in the field are all based on the premise of sacrificing the economy of the brush cutter. This is proved by the fact that OMG's tool compensation rate is basically stable at around 70% in these three pictures.
However, Jane's proud economy is rarely affected, so he can keep the best knife repair in the whole game. As shown in the above figure 1 and Figure 2, he is the best tool repairer. Although Figure 3 is stateless, it is not suitable for knife repair just because of heroic characteristics, and the whole game is only less than stateless 17.
This, of course, is because all the actions are centered around Jian Zihao's route, which enables him to stay on the route as much as possible without consuming the energy of the tour, and also because once this system is successful, Jian Zihao will change the route and push again, so that he can eat two more soldiers invisibly.
However, if you think that Jane proudly ate all the team resources, then everyone may underestimate this tactical system: in this system, recruiting soldiers is not the most important development resource, but the tower is!
In the above three cases, the number of towers pushed by OMG in 20 minutes is 5, 6 and 5 respectively, while the number of towers pushed by opponents is 1, 1 and 1 respectively. Needless to say, the huge economic gap caused by this is an operating system, and its core is not wild resources, but tower resources.
It also knows OMG, a system with Jian Zihao as its core. After the fifth week of the league, more and more teams began to focus on Jian Zihao, especially some teams that had fierce raids and online confrontation in the early stage, thus winning the battle with OMG. The biggest examples are UP and RNG.
Players who have seen the PentaQ German Cup data summary may know that the up team actually played quite hard in the early stage. Thanks to the rhythm of the heart and frequent attacks, their team's 20-minute KDA is obviously better than the whole audience, which shows that they have handled the online confrontation period very well, and RNG is the boss of spicy pot and has first-class surprise attack ability.
To put it simply, these two teams are both fierce in the early stage and weak in the later stage.
However, UP played against OMG for 4 consecutive games in W6 and W7, with 3 wins 1 negative, while RNG played against OMG for 2 consecutive games in W7, with 1 wins 1 negative. It can be said that W7 was continuously targeted by its opponents, and the continuous defeat finally triggered the outbreak of OMG's internal mentality, and the defects of this system were finally perceived by everyone:
The fault tolerance rate of this system is very low! As long as the attack on OMG is forced, for an emotional player like Jane Pride, the early outbreak basically means a full-scale outbreak.
The best example is the first game of W7 Day3 RNG VS OMG in Figure 4. RNG went down crazily, starting from 2 minutes 1 sec, 4 minutes 55, 5 minutes 59, 10 minutes 30,10/min 15 minutes 20. Jane proudly chose Lucian, a representative hero who wanted to have a strong rhythm. It was after the defeat of this game that Xiaobei finally replaced Jian Zihao, putting an end to this simple operation and tactics.
Linkage form (OMG old model)
Representative game data map:
Summer Games W7 Day 3 RNG VS OMG Game 2
German cup snake VSOMG game 4
Summer Games W7 Day2 UP VS OMG Game 2
With the appearance of W5-7 newcomer Xiaobei, OMG's style has changed back to 20 14. The only difference is that the order, ADC and auxiliary have all been changed. Judging from the performance of the Demacia Cup, this OMG has found its direction again, with a stronger sense of rhythm, cooperation and personal level than the 20 14 OMG. Generally speaking, it is completely beyond summer.
But in the last battle with EDG, we have to think that this OMG is really strong, but is it the strongest?
The so-called OMG middle and upper field linkage, the first thing to do is to take back the ADC, and then the trend of hitting the field changes from biased towards the ADC wild area to biased towards the single-order wild area, thus connecting the middle and upper fields into a whole, which can surprise, support and even attack directly in the middle, so the OMG in linkage mode is more flexible, and this punch can be hit in any direction.
Therefore, in this tactical system, the first and most significant change is the substantial increase in support coefficient. Under the siege led by Jian Zihao, Jane's proud route is the battlefield. In this case, it is difficult for the assistant to leave him. Basically, OMG's assistance has been amazing for eight consecutive games, with little surprise action and no support at all.
After entering the linkage form, it is not only stateless, but also liberated from the single defensive tower form. In the case of three ways going hand in hand, the whole OMG enters a dynamic defense system waiting for opportunities at any time, thus forming a quite significant change in support attributes.
Comparing figure 1, figure 2 and figure 3, we can see that the support coefficient of OMG was quite small at that time, while figure 5, figure 6 and figure 7 were obviously much larger. Even if Figure 7 is the second game of W7 Day2 UP VS OMG, their support coefficient is still considerable, and we can see that the support coefficient of the whole OMG changes with the support and surprise of the opponents, which is the performance of data interaction, and Figure 1
After the liberation of statelessness, the most significant second change is that he will take some more flexible singles, and the most representative hero is the fox. Fox can not only make him play an excellent supporting effect, but also play a surprise effect with the wild, so we will find that in these three representative games, OMG is sometimes strong in surprise, sometimes strong in support, and sometimes both are similar.
This shows that OMG can effectively balance the rhythm at this time, and can flexibly decide whether to jointly attack or defend more actively in the face of different enemies and different situations.
However, we also notice that this system has a significant defect, that is, OMG lacks a good operating rhythm, that is to say, no matter how beautiful their raids and support are, they can only rely on their heads to open the economic gap, and they can't open a significant gap with their opponents, whether it is odds or map control rate. Due to the retraction of ADC, the rhythm of pushing the tower naturally slows down.
The most obvious example is the second W7 Day3 RNG VS OMG, in fact, OMG has obvious advantages. In 20 minutes, they scored a head-to-head ratio of 7:3, but at this moment, OMG's economy is only ahead of its competitor 800 yuan. If EDG is the best-run, then its economic gap should be at least 5 to 6 times. Even a simple operation can make an economic gap of 3 or 4 K.
Therefore, this linkage form cannot be said to be an operation mode. More like a surprise attack mode with the unit as the core, it can't form a substantial rhythm victory, mainly to protect its own C-position development and attack the other's C-position development. The battle example just now, although the team economy is not much different, is stateless but 3/0/2 of the data is in hand-he took off.
Of course, don't think that in this tactical system, only Zhong Dan can take off, and the so-called middle-upper-field linkage is not the brainless and stateless development circulating outside.
The linkage of Nakano is to twist Nakano's support and surprise attack (even assists) into a rope to attack. Because of the retraction of ADC, the other party will spend more time and energy when attacking ADC, and it is easy to be "cut off" by subsequent support. In this process, ADC will fight back after surviving, or it can take off with its head!
The most prominent example is the fourth game of the German Cup snake VS OMG. Xiaobei was raided on the road 9 minutes later and took off directly with a wave of fighting and killing spirit. Two minutes later, God U stepped off the road with a strong rhythm. Xiaobei supported the next wave of double play and basically flew into space, which was unstoppable.
Then, now there is a key question: why can't this linkage mode be realized by dogs?
The answer is that it has been implemented!
In the second game of W7 Day2 UP VS OMG, the second game with UP began after the stateless complaint with the factory director that shocked LPL. This game is played with the fox, while the widow and sunset are played with the attack on Rambo.
This lineup is a typical middle and upper field linkage lineup. This game OMG early rhythm is really good. 10 minutes once had a 4K economic advantage, and both passers-by and the economy were slightly ahead, until 20 minutes later.
But in fact, this so-called "middle-upper field linkage" is actually an illusion. Although the three heroes selected seem to be linked, they are all instigating Jian Zihao, and all the rhythms are still simple siege forms: after three waves of raids on the road, Jane proudly switches to the road where the tower falls, and Rambo selected by sunset continues to support Jian Zihao. He even committed suicide once on the road, and Lingquan never helped him once.
As a result of this vacillating mentality, the sunset that should have been the best development was flat. Originally, it was a draw, and UP was notoriously poorly handled in the later stage. But the result was that Jian Zihao found that his teammates could not support his own output at all: Rambo grew up and died. What protection can the fox widow have? So the team battle is like an avalanche, directly GG.
Therefore, it is not just Xiaobei who is suitable for this system. As a newcomer, he has no right to speak, so he really implemented this system.
label
On MSI, SKT T 1 once showed a double-single rotation traffic tactic to the audience all over the world. Their intention is to use different singles to show different tactical styles of different teams.
This looks like a cool technology, and the media all over the world are exclaiming: SKTT 1 carries two swords and kills enemies with different attributes with different swords.
If a tactical system must be completed by an iconic player, then this system is problematic. For an inappropriate example, if I play StarCraft with you, I will take the ID of this game as 6Rush, so I will really use 6Rush tactics; In the next set, I decided to fly dragon RUSH, so I changed my ID to MK RUSH. Do you think I'm out of my mind?
That's exactly what happened. The Koreans who played the double-single routine flew in the last set and wanted to make a surprise attack. As an audience, don't you think this picture is quite happy?
There is only one practical way to change tactics: this player has a very unique operation and understanding of the core heroes in a certain set of tactics, which others can't do. Then I think this trick can be released as a secret skill. At present, Crystal Dreven is a special case. In this case, this big move can only be played once, and once it is officially unveiled, it will lose its effect.
Back to our topic, OMG now faces the same problem as SKT1:different players are used to decide their own tactical style.
Shaw went north, and the opposite side was well known. Oh, they want to play wild linkage. Well, you should take care of playing in the wild. When Jian Zihao was sitting opposite, the opposite nodded and said, Oh, they want to simply push the tower, well, you don't have the brain to do a single ADC.
When there was a voice in China questioning that the cross-country tactics of brainless puppies were too obvious, which led to OMG being targeted, it was changed to Xiaobei and changed to brainless middle and upper field linkage. From the opponent's point of view, is there a difference between the two?
The German Cup is an opportunity for Jian Zihao to grow. Sitting under the stage, he can see that this OMG on the stage is stronger than the one he controls. But for the whole OMG, understand that this OMG is not strong enough. At present, OMG's tactical system is mature, but compared with EDG, the intensity and flexibility of execution are worlds apart. If one day, Jian Zihao can sit on the stage and switch freely with his teammates in these two forms, perhaps OMG was really successful at that time.