This change is most obvious when fighting UD. In the past, when playing HUM, if HUM was a musket stream, it would basically start mining in the middle period, so UD3 would be good, and its technical advantages were very obvious. Usually Terran players can't stop this wave. It was not until one day that the third-rate was discovered and the potential was fully tapped that people discovered that there were so many things that could contain UD. Then the Terran found out. It is not cost-effective to fight hard with UD, but human beings with economic advantages have tasted the sweetness again and again, so on almost any map, Terrans will choose to mine at all costs. Then the first heroes such as PAL and MK will change, and their stronger containment ability will make their tactics go to extremes.
In the face of orcs, Terrans can be said to be much more relaxed. Since the invention of Celestial Stream, Terran Celestial Stream has been continuously improved, and now it has almost been interpreted as a set of fixed patterns, which can be summarized as: early interoperability, mid-term suppression of orc science and technology buildings, witches coming out of a tower, and if orcs make some mistakes in it, it is almost irreversible. It should be said that in the face of this disguised TR, it is less than 3.
Relatively speaking, in the face of NE, NE players are better. After all, that wave has been slowly fading, and NE has slowly found a way to fight this wave of hem. But in fact, NE is no better. Maps that can almost mine, such as Tme TS LT, terrans will mine first. With economic advantages, they will choose planes, tanks or soldiers, whichever they like. However, some traditional styles of play of NE will be limited to death by Terran Tower. One phenomenon is that neutral heroes seem to be quietly rising against HUM. Of course, if you encounter a position near TR, NE players can only be speechless.
To sum up, in addition to the civil war, Terran tactics have always relied heavily on towers, and farmers, tanks and towers have become the magic weapon for Terran to win. This makes the players of the other three nationalities feel a little at a loss about IMBA. In addition, the map factor has been puzzling the majority of players. I asked some professional UDs, why is it so difficult to fight HUM? Answer, the map factor is too big. In fact, it is difficult for Terrans to play UD on TR TM. There is no difference between TM and TS now. Terrans can practice the goblin laboratory directly on the farmer's altar, but if UD and Terran appear at a far point, Terran can do so at almost no cost. In this way, as long as the Terran draws lots, regardless of TM EI TS, it is almost a map that is beneficial to Terran, and it is possible to draw a unique TR. I believe that the imbalance of maps has become a recognized problem.
I have no prejudice against terrans. In fact, the Terran's current situation is also forced. The continuous evolution of tactics has created the present situation, which is reasonable. In the face of the powerful bear-deer combination and the powerful heroes and destroyers of the undead in the late NE period, we really can't blame human beings. Let's just say that the situation is not what we want to see. Terran should be a race with strong positional warfare, but if we strengthen some troops, Terran will gain greater advantages in the face of orcs, which will make the orcs who are now in desperate situation more painful. It seems popular to weaken tanks and towers a little. Terrans are also confused about where to go. If you are interested, you can go to PK area to discuss some things. Only your opinions can spark wisdom!
Now the stun effect of Storm Hammer at any level lasts 5 seconds for ordinary units and 3 seconds for heroes. This stun effect was used in the first level before, but every level of ordinary units increased by 2 seconds, hero 1 second. But now the damage of Level 2 and Level 3 is 225 and 350 respectively.
Militia can only be created by the player's initial city hall or any main city and castle (other bases are above level 2).
The damage caused by the snowstorm now has an upper limit, which can be achieved when the blizzard attacks more than 5 targets at a time.
Watchtower health decreased from 500 to 300, and armor decreased from 5 to 0.
The armor of Terran Defense Tower increases by 2 for each upgrade, which was 1 before.
Exile has been reset. In the past, with the improvement of the level, the duration was 12(5)/24(7)/36(9), and the magic cost was 75/50/25. Now its magic cost is fixed at 75, and the casting interval is shortened with the increase of the level (5/3/1); Its duration only increases slightly with the grade (12 (4)/15 (5)/18 (6)).
The maximum range of magic attraction has been reduced from 850 to 800.
The health of flying machines increased from 175 to 200.
Mana cost of Holy Light decreased from 75 to 65.
The above is the general change of Terran in 1. 13. Let's take a look at what strategies Terran players will take in the face of changes. Or put it this way: What does Blizzard want Terran players to change after 1. 13? ...
There is nothing to say about the change of the hammer of the storm. Power increases and time decreases. To tell the truth, I think it has actually weakened, or changed to a one-time deal. It seems to have become the most powerful skill in tft single kill.
It goes without saying that the militia has changed. Terran's habit of opening a base in the early days was too bad. Blizzard couldn't stand it, so it changed. In this way, the terran will become more cautious in playing. Without double bases, tactics will also change greatly. For example, the main base can be upgraded earlier to maintain its technological advantages ... but then the Terran will become the most harassed race to mourn the peasant brothers ~ ~
The damage limit of snowstorm seems to have little effect. In the single-player competition, there are not many opportunities to fight more than 5 units with Blizzard ~ ~ Here is a question-do you give priority to hurting the enemy?
And in this way, the blood mage's flame strike has become the most powerful aoe of Terran, which is equivalent to increasing the chance of the blood mage to play (for some tactical needs).
Everyone knows that the watchtower was changed to prevent endless tr, which actually strengthened ne, hehe, but at the same time, the original fragile defense of Terran became more ... Alas ~ Keep observing silence ~ ~
The change of bloodmage's exile is actually that more enemy units can be exiled in a shorter time. This is another means for Terran to slow down the opponent's speed besides storm hammer and deceleration, and at the same time, it can also improve skills and magic kill ~ ~
There is nothing to say about magic attraction ~ ~ it is far enough, and reduction is inevitable.
Aircraft is useless without it (except reconnaissance), and it is not easy to transform and deal with it. The purpose of prolonging life is probably to encourage players to use it more for reconnaissance and so on, and gain an advantage in large-scale air combat (it is hard to see) (I don't think it is necessary, the Dragon Eagle is already very strong)
The decrease in the consumption of holy light magic-it should be good news for Terran players ~ Originally, the death knight was similar to the paladin, but it was difficult for the paladin to have a chance to play, and dk would start almost every game (except undead versus undead). The main reason why the Holy Light can only harm undead units is that it is forgotten. Now the magic consumption is less, and the chance of killing the undead is greatly increased ~ ~
To sum up, I found that Terrans now seem to have a tendency to replace the undead as a new generation of spike heroes-the power of storm hammer increases, the cooling time exile decreases, and the consumption of holy light decreases (against immortality); After the failure of tr, Terran will be faced with how to give full play to the advantages of overall arms collocation. It seems that Terran players are required to improve their micromanipulation level ~ ~
Here, I just made a small prediction about the change of Terran. It is supposed to sum up the changes of various ethnic groups, so as to truly make meaningful predictions ~ ~