Indoor friendship game

A loose group organized through emotional communication. Organizers of sororities generally have an implicit purpose, but emotional communication is the main motivation for sorority members to participate in activities. The following is the complete collection of indoor friendship games I have compiled. Let's have a look.

Indoor friendship game 1 1. Grab the stool

Props: stools (several)

Arrangement of participants: 8 or more (one of them is a propagandist and will not participate in the competition).

Rules of the game: At the beginning of the game, the stool is round (calculated by subtracting one from the number of participants, that is, eight people put seven pieces), and then the participants form a circle outside the stool. When the host drums or plays music, participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, participants should quickly find a stool and sit down. Because one stool is missing, one person will have no stool to sit on, and this person will be eliminated. The winner will be rewarded.

2. Soul mate, let me guess.

Prop: the theme of the game (it can be a performable idiom or word)

Participants: two people in a group, and multiple groups can participate.

Rules of the game: At the beginning of the game, two people must face each other (one is planning the performance and the other is guessing), and then the host will write the idioms or words to be performed on a piece of paper for the performer to show to the guesser. When the performer completes the performance and the guesser can guess the idioms or words of the performer's actions, it is regarded as passing. (Note: An actor can explain in words, but not in action) (Dilemma, omnipresence, independence, despair, looking around, making something out of nothing, smiling, self-confidence, chicken flying eggs, humbleness).

Pair practice

Props: Some ropes.

Participants: a group of two or more people, a group of more than one person.

Rules of the game: this game requires a large venue. At the beginning of the race, first tie the left leg or right leg of each group together, and several groups stand side by side at the starting line. When the host shouted "Let's go", all teams came out together, and the team that reached the finish line first won. This game needs the tacit cooperation of the participants.

Step 4 pass the parcel

Props: drums or music, flowers

Participants: collective

Rules of the game: participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.

Step 5 look for treasures

Prop: "Treasure" (usually a piece of paper)

Participants: collective

Rules of the game: prepare the "treasure" first (that is, the note can say "show, win the prize, etc." ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Treasure hunters who find the "treasure" are not allowed to open the "treasure" at will, and the host will give prizes. The owner rewarded the owner according to the contents of the "treasure". For example, if the treasure says "meow three times like a cat and reward two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.

6. Idioms (or words, poems) solitaire

Props: None

Participants: collective

Rules of the game: this game is to say an idiom from the beginning, and then the rest will continue in order. Note: The first word of an idiom received by each Solitaire must be the last word of the previous person, which can be replaced by homophones. When it's the turn of the Solitaire, and the Solitaire can't pick it up, the host can give him some punishment (you can let him perform a program or imitate an action).

7. Top Balloon Competition

Props: a balloon and a rope.

Participants: two groups of confrontation (generally 3 ~ 7 people in each group)

Rules of the game: Before the game starts, pull the rope along the middle of the field (like a tennis net), and then both sides line up to head the ball. Whoever lands first will lose, and both sides will take turns to serve. Demonstrate the ability of cooperation and competition. Note that you can only use your head, not other parts of your body.

Step 8 step on the newspaper

1, props: several newspapers

2. Process:

A) 6 people in each group, 3 men and 3 women;

B) At the beginning of the competition, everyone stood on the newspaper and surpassed the failure of the newspaper;

C) If the newspaper is folded in half for the second time after the first success, if everyone can step on the newspaper to pass the customs;

D) can persist in 10 seconds to pass the test.

9. Guess the words

1, props: A4 paper.

2. Process: ~

A) Each group sends two representatives, one for prompting and one for guessing;

B) The person who prompts you can't say any word casually;

C) the person who guesses the word can guess the literal word, and d) the group who guesses the most in the specified time wins;

10, glass of water

1, props: several paper cups

2. Process:

A) Each team consists of 8 people, and each person holds or bites a paper cup. "

B) At the beginning of the game, the first person puts half a glass of water in his own cup and passes it to the next person in turn.

C) Players can't touch the cup with their hands, and the couple who pass the ball the fastest wins.

1 1, colorful

1, props: none.

2. Process:

A) Everybody line up and stand to one side of the field.

B) After starting, everyone will arrive at the other side in different ways, which cannot be repeated.

C) Finally, everyone will choose the best way to participate!

12, porter

1, props: several ropes with a length of 50 cm; Balloons or other lighter items.

2. Process:

A) Two members of each group (preferably male and female) tie one of their legs together;

B) Items are placed at a distance. After the start, members of each group go to the goods department to get the goods to the starting point, and the pair who gets more at the specified time wins;

13, the spark of love

1, props: none

2. Process:

A) At the beginning of the competition, the host can choose 10 volunteers;

B) At the beginning of the game, pick two faces and stand as close as possible;

C) When the host starts talking, both sides look at each other. Whoever blinks first or leaves or retreats is a loss, which lasts until the final victory.

14, around, around

1, props: several ropes

2. Process:

A) 6 people in each group

B) The left and right legs of each group are respectively supported together.

C) In the race, the fastest team wins.

15, toothpick paper

1, props: toothpicks, A4 paper.

2. Process:

A) There are about 10 people in each group, and each population has a toothpick.

B) Pass an A4 paper from the first person to the last person, and the fastest team wins.

16, blow balloons together

Complete the task through division of labor and cooperation

Number of people: each group is limited to six people.

Location: Unlimited

Props: the host prepared six signs for each group, which read: mouth; Hands (two); Ass; Feet (two feet)

17, balloons (one for each group)

Suitable for: everyone

Game method:

1. Group, not limited to several groups, but each group must have six people.

2. The host asked each group to draw lots.

3. First of all, the person who draws the mouth must blow the balloon with the help of two people who draw the mouth (the person who draws the mouth cannot blow the balloon himself); Then two foot-slappers lifted the ass-slapper and broke the balloon.

18, the hero saves the United States

Each team has five female players in a row, and each team is about 2 meters apart. There are two chairs in front of each team, which are locked by a ring lock. (The key should be similar. Then each team chooses 1 male player. There are six or seven keys in front of him, and he can only use that key at a time. If you want to unlock the lock to save the beauty, you must do it in order. If you can't open the lock, you must come back and change it. Let's see which team saves everyone first.

19, blind people wear slippers

Summary: blindfolded, walk 5 or 6 steps forward and wear slippers.

Method:

1, each team will send 1 person in turn.

2. Put the slippers five steps before the starting point.

Indoor friendship game 2 1, two little bees

Read the word: two little bees, flying in the flowers, flying. ...

Action: Two people face to face. 1. Hands are blue fingers, arms are flying up and down;

2. Cross your hands and fly over your chest;

3. Take out the hammer and scissors cloth;

4. The winner reached out and slapped him and said "pa pa"; The loser sings "ahhh"; Don't lose, don't win, and make a kiss with your lips.

Win or lose: according to the reaction speed, the loser will be punished by a procedure.

2. I love you VS shameless

This sounds a bit "ambiguous", but it is actually a good game to practice reaction.

Rule: everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished.

Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you".

3. Phoenix flies

Everyone sits in a circle, and everyone in the circle has a number. From 1 ... you can use your left hand/right hand ... For example, if 12 people play games, there will be 1 Phoenix. On his left is Phoenix II. On his left is Phoenix No.3 ... all the way to Phoenix No.2/kloc-0.

At this time, a person can call the number of Phoenix Flying at will, for example, 1 means Phoenix Flying No.5. When he hears the call, the person representing Phoenix Flying No.5 puts his hands on the shoulders of people around him and stretches his head at the same time. The man on the left swings his left hand up and down to fly. The person on the right flies up and down with his right hand. " The fifth is called "Phoenix Flying Five, Phoenix Flying Five". Phoenix Flying * Phoenix Flying after the fifth. "At this moment * Phoenix began to stretch its head and called" Phoenix Fly *, Phoenix Fly *, Phoenix Fly, Phoenix Fly * ". His right and left hands cooperate with each other at the same time .. If there is no time, the next performance will be held.

4. Officers and soldiers catch thieves

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

This game is best played by four people. Fold four pieces of paper, and each of the four participants in the game draws one. Those who draw the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guess the word "official" will be punished. Those who guess the word "official" should decide how to punish them, and those who draw the word "soldier" should be executed.

Step 5 squat

Divide the participants into more than four piles, each pile forms a circle hand in hand, name each pile with colors or numbers, arbitrarily designate a pile of radishes to start squatting in unison, and read the words at the same time, and then designate other radishes to do the same action, with the same goal, and so on, but they can't be quoted back immediately. This point is illustrated by an example. Red, white, yellow and purple carrots. White radish squats first. Read "white radish squat, white radish squat, white radish squat." After reading it, the fingers of the white radish all point to the carrot pile. Carrots will start squatting and muttering, and then you can specify the next one, but not the white radish.

Step 6 pass the toothpick

Everyone involved in the game draws a playing card and then sits down in turn in the order of playing cards. The person with the smallest (or largest) playing card is the first to put the toothpick in his mouth and pass it to the next person's mouth in turn. Don't drop it Be careful not to borrow hands or any tools to help. If you drop it, you will naturally be punished. Pass it around, the game is not over yet. Half-pouting toothpicks, continuing to smoke poker, sitting in a new order, and then the next round of delivery ... continuing to pout ... and then pouting ... is getting more and more exciting.

7.a frog

Participants form a circle and face the center. The host reads "one", and the next person reads "only" clockwise, followed by "green", "frog", "jump", "middle" and "plop"; Then "two frogs jumped into the water and plopped" ... and so on. Those who can't keep pace or make mistakes will be punished.

8. single checkers

The first person says hello, the second person says hello, so beautiful and bright, and the third person says hello, so beautiful and bright, so shiny.