Create an ol game system

The role skill system of Genesis can be summarized in one sentence: the rules are simple, but infinite possibilities can be created. In Genesis, players can not only learn their own professional skills, but also learn prestige skills by doing prestige tasks, learn magic skills by acquiring magic weapons, and acquire legion skills by cultivating legions. Each player can choose the direction of skills according to his own preferences, and create a unique role through the mix and match of four types of skills. There is no so-called optimal choice here, and any collocation method is reasonable.

The skills in the game can be divided into: warrior skills, shooter skills, mage skills and swordsman skills.

Warrior skills:

Warrior skills are mainly melee physical attack skills. Warrior players will automatically learn the corresponding basic skills as soon as they are born.

Skill Features-Charge Meat Shield

The warrior class has the most powerful defensive skills among the four classes, which can offset a lot of damage caused by the enemy.

Relying on special skills can quickly and effectively attract enemy firepower and ensure team safety. Shooter skills:

Shooter skills are mainly long-range physical attack skills. Shooter professional players will automatically learn the corresponding basic skills at birth.

Skill characteristics-long-range killing

Shooter profession relies on powerful long-range physical attack ability, which can surprise opponents.

Master the most powerful ability to survive in the wild and contain opponents, and through the cooperation of the two, achieve the purpose of weakening and killing the enemy.

Mage skills:

Mage skills are mainly ranged magic attack skills. Mage players will automatically learn the corresponding basic skills at birth.

Skill characteristics-group injury

The only one in the profession who has the ability of remote magic damage is enough to pose a great threat to other professions. Can continue to cause a lot of damage to the target in a relatively safe position.

Good group killing ability, master all kinds of auxiliary skills.

Swordsman skills:

The swordsman skill is mainly melee magic attack skill. Players in the swordsman profession will automatically learn the corresponding basic skills at birth.

Skill characteristics-including Boss

Physical defense ability is average, but magic defense ability is good.

Learning a variety of anti-control skills can effectively disrupt the opponent's offensive rhythm.

Superb melee magic damage skills can create a large number of online damage games in a short time, and interactive communication is very important. For example, killing monsters, if it is monotonous for a long time, will become a physical activity, and there is no fun at all.

In order to get rid of the boring game process, Chuangshi designed a fairly comprehensive artificial intelligence system. Some monsters will summon nearby associates when they are dying, some monsters will suddenly become stronger opponents, some monsters will burst into super power when witnessing the death of their associates, some monsters will cooperate with associates of different professions, and some monsters will suddenly burst into laughter.

In creation, monsters have the characteristics of high intelligence and multi-intelligence, and fighting with them becomes an interesting game. Brief introduction of pet system

Pet system has become one of the necessary systems for online games. Humanized pets can not only effectively reduce the monotony in the game, but also enhance the player's sense of substitution. In creation, ingenious personalized design makes every pet a unique treasure.

After the player turns on the language switch, the pet's personality can be reflected. Pets will express their opinions according to some things, and even interrupt according to the keywords sent by players in the chat channel. Every pet has the personality of "cold outside and hot inside", "hot blood" and "gossip". Pets with different personalities will speak different conversations in some cases. For example, a pet/mercenary who is cold outside and hot inside will only talk when it is extremely necessary, such as telling the player that the system has been updated, and will only issue a warning when the player HP reaches a dangerous value and is attacked by PK. And extroverted pets/mercenaries may express their views more often. For example, players will greet or congratulate when they go online, offline, upgrade, die in battle and get married. As for gossip pets/mercenaries, they may often say some gossip news on the server, such as who got married with whom today, who was PK by whom, who formed a gang and so on.

Pets also show different emotions according to their owners' concern for them. If the owner always tries his best to meet the requirements of the pet, the affection between the pet and the owner will be deeper and deeper, and the words will be more emotional. At this time, even if one person and one pet travel around the world, with such an understanding partner around, the journey will never be lonely.

Sitting system

In Genesis, there is a sitting system in which two people can control the characters and pets respectively. When the pet's action mode is sitting mode, the pet will stay still and wait for the owner's instructions, including moving, staying still, attacking and using skills. , all using the keyboard. For example, players can use the established "W, A, S, D" to control the "front, left, back and right" of their pets, and use the "F" key to give instructions to attack the nearest enemy.

"Sit with your arms around" is an extension of the word "sit with your arms around without chaos". Sitting mode can not only make pets fight flexibly according to instructions, but also solve the common disputes between two couples who grab computers and play games in life. Genesis allows two people to participate in the battle, one is to control the character with the mouse, and the other is to control the pet with the keyboard.

Pet classification

In terms of reproduction, pets are divided into adult pets, pet babies and second-generation pets. Reflects whether they are bred pets.

As far as attributes are concerned, there are four types:

Power type: similar to a warrior, with high physical attack.

Agility: similar to shooter, crit and dodge high.

Balanced type: similar to swordsman, between the above two types.

Intelligence: similar to mage, spell attack.

From the personality is divided into:

Steady, smart, smart, brave and lively, each personality can trigger different passive skills.

In terms of attack types, it can be divided into:

Physical attacks and spell attacks.

Pet life span

Pet life includes current life value and maximum life value. The life span of a pet is expressed by numbers. When the pet is generated, both the current value and the maximum value are 60000.

The life span of pets will be shortened continuously. Pets playing in battle, dying and reproducing will reduce their life span. When the pet's life span is 0, it officially dies and can't participate in any activities.

Pet nourishment is the function of prolonging life for pets.

You can buy Yanshou Dan from the prop mall to restore your pet's life.

Select a pet that needs to prolong life in the pet interface, click the "Nourish" button in the interface, and directly use the Yanshou Dan in the backpack item column. In Genesis, the combat system not only inherits the advantages of simplicity and quickness of most online games, but also has certain combat skill setting and interactivity. Every occupation has incomparable advantages over other occupations, but there are also some irreplaceable weaknesses. In the face of monsters that become more and more powerful in the later period, it is easy to get into a hard battle alone. If you fight against other professions, you will find that monster is so vulnerable. When designing professional expertise and skills, creation will develop in the direction of professional complementarity, which will bring endless changes to multiplayer battles, and players can also feel more diversified fun from it.

In addition, Genesis also prepared an array system for players who like to team up. When a team meets the requirements, the team leader can use special props to start the array. Then there will be several apertures on the ground. As long as the players step into the aperture within the specified time, the array effect will officially begin. Team members can get positive auxiliary effects through array methods, and various array methods can give players a greater chance of winning when dealing with various monsters.

Of course, there will be some players who like SOLO as a lone ranger, and they can still play games normally and correctly. But if you use these skills, you will enjoy more interesting ways of fighting while promoting interpersonal communication. The interactive system in battle not only takes care of the players who like to operate easily, but also satisfies the hardcore micromanipulator, killing two birds with one stone. Creation has a huge interpersonal network, which consists of five interpersonal relationships: friends, lovers, unrequited love, brothers and lovers. There is absolutely no such thing as "short swords and long feelings". The principle I believe in here is "Love makes me stronger".

"Creation" lets players fight and cultivate their feelings. The higher the goodwill of both sides, the stronger the strength when fighting side by side. And different relationships can bring different benefits. When the relationship between the two sides is unrequited love and unrequited love, the magic recovery speed of the unrequited love will increase. When the two sides are friends, the maximum life of both sides will be temporarily improved after the team is formed. The higher the goodwill, the more promotion. The advantage of brotherly relationship is that the physical attack power is improved after two people team up, and the higher the goodwill, the greater the power. Pairing together can enhance physical defense, and the effect of husband-wife relationship is to enhance element defense. The higher the goodwill, the stronger the element defense.

Creation has a rich interpersonal system, which arouses the curiosity of players to try, and in the process of trying, players will find that various interpersonal relationships can bring them different practical benefits. When players get material encouragement in mutual communication, it will drive them to expand their interpersonal network more actively.

Genesis gives a new interpretation of interpersonal relationship, which is no longer just a name and address left in the interpersonal list for easy contact at any time. Having different interpersonal relationships can also receive interesting related tasks. These tasks can not only make players experience unusual fun in the process, but also get targeted rewards. There are many kinds of objects designed in Genesis. In order to prevent novices from buying the wrong articles by mistake, Genesis trading system provides a thoughtful "shopping cart" way for players. For trading, cautious players can choose to open the "shopping cart". When trading, even if a commodity is mistakenly selected into the shopping cart, it can be deleted from the purchase list at any time.

Labor disputes often occur in online games. Usually, one party gives the precious data collected by hard work to the other party for forgery, but it is swallowed by the other party. Or one party forged an article for the other party, but the other party broke the contract. Genesis trading system has a "labor trading" interface, which is specially designed to facilitate players to sell their labor to make money, and can ensure that the interests of both parties are not harmed.

As craftsmen, players can use their own production skills to synthesize materials into corresponding products in the labor service interface, and charge the fees given by the applicant when the synthesis is successful. Players who have not learned the production skills can also collect all the materials, so that players with this skill can synthesize the products they want. In order to ensure the success rate of synthesis, players who ask for help can also decide whether to let the other party synthesize products for themselves by looking at the other party's related skill level. The "labor transaction" interface can not only ensure that the hard-collected materials will not be swallowed up by the labor provider, but also the labor provider does not have to worry about labor costs. In online games, the greatest pleasure lies in the communication and interaction between players, so Chuangshi provides five chat channels for players, namely, ordinary channel, radio channel, team channel, gang channel and city channel, so that players can find appropriate communication methods under any circumstances.

At the same time, the game has made a new breakthrough in the chat mode-the same city chat channel. Players can choose any city when establishing their characters, and after entering the game, they can chat with players in that city through the same city channel. In the creation, according to the ranking of IT cities in Chinese mainland and the division of provinces, 102 cities were prepared for players to choose from. Basically, every player can find his own city.

The same city channel can also give players the opportunity of "marriage in the same city". If you want to interact with players in your own city, but you don't have a clear goal, you can establish the fate of two people by limiting 1 time every day. The pious sign will write the ID of a person of the opposite sex in the same city, and you can pursue the owner of this ID. Visa applicants will also get some small rewards at random.

The benefits of the same city channel are not only reflected in the lottery, but also players sometimes receive real-life tasks, that is, tasks assigned according to the city where the players belong. For example, in this task, let the player "the prodigal son of the wind" make an appointment with the player "Snow Dance" through the same city channel, and the two will meet at the point card sales agency in their respective cities at six o'clock on Sunday, or let the prodigal son of the wind go to the downtown area to send a flower for the "Snow Dance". As long as you are a player in the same city, you have the opportunity to meet at any time. Moreover, after completing this real-life task, you can get a generous reward different from the general task. Legion system is one of the most important systems in Genesis. In many games, the legion is synonymous with the PK gang, and in creation, the legion is a big family, which truly embodies the concept that "the legion is my home and construction depends on everyone".

In the game, ordinary members complete different tasks, so that the legion can obtain all kinds of resources needed for development. Whether the legion is strong or not is measured by its rank. With the improvement of the level of the legion, members can not only learn more combat and production skills, but also enjoy the higher benefits that the legion can enjoy after it is strong, such as the increase of task rewards. In the legion war, a large number of legions will also charge. Creation has greatly upgraded the monotonous tasks of existing online games and designed a colorful and interesting task system. There are thirteen types of tasks 1 * * * in the game: mainline task, novice task, skill (professional) task, interpersonal task, double task, independent task, random task, gang task (business running task), gang task (ordinary task), task chain and team task.

With such a huge task system, players can access it from the moment they enter the game. Each type of task has a unique way to complete, and the reward of task type is different. Changing ways, generous rewards, funny or touching conversations and fascinating task flow make doing tasks the first choice for upgrading besides killing monsters in creation.