Three kingdoms killing game

"Three Kingdoms Kill-National War" is a desktop card game that can support 2- 12 people to participate at the same time. In the game, each player will select famous players including Wei, Shu, Wu and Qunxiong in the Three Kingdoms period to form their own combat team, use their combined skills to launch attacks, destroy other forces and finally win.

Game card: 108 card

Military commander: 60 cards (Shu Wei and Wu Qun each have 15 cards).

Physical strength card: 12 card

"careerist" card: 4 cards

Yue Jin

2

& lt Small Fruit > At the beginning of another character's turn, the player can discard a basic card. If he does this, the character needs to discard an equipment card, otherwise he will be hurt by the player 1

Mrs. Gan

1.5

& lt Shu Shen > When the player recovers 1 physical strength, the player can let another character with the same strength as the player touch a card.

& lt mind >; At the beginning of the turn, the player can discard all the cards. If the number of cards discarded by the player in this way is not less than X, the player will recover 1 physical strength (X is the player's current physical strength).

Lu Xun

1.5

< humility > lock the skill, and cancel it when the player becomes the target of stealing or being happy.

The playing stage is limited to 4 times, and players can use a red card as a waiting game. Each stage is limited to 4 times.

Ding Feng

2

When the player uses Kill, he can specify an additional character with a distance of 1 as the target.

< sub-training > In the card-playing stage, players can discard cards and assign a role. The distance between the player and the character is always considered as 1 until the end of the turn. Each stage is limited to one time.

marten

2

< Equestrian > Lock skill, when the player calculates the distance from other characters, it is always-1.

& lt Xiong Yi > Limited skill. In the card-playing stage, the player can let all the people with the same influence as the player touch three cards, and then if the number of people who belong to the player's influence in the whole game is the least (or one), the player will recover 1 physical strength.

Kong Rong

1.5

& lt Celebrity > Whenever a player gets hurt, if the source of the damage is a hidden military commander card, the damage is-1.

< comity > When a player's cards are discarded and put into the discard pile, the player can give them to another character.

Zoushi

1.5

< Disaster & gt During the playing stage, players can definitely play this military commander card. If this warrior card is explicitly used in the player's turn, other characters cannot explicitly use its warrior card.

< Qingcheng > In the card-out stage, the player can discard one equipment card and choose another character with two military commanders' cards clearly displayed, and the player hides one of his military commanders' cards.

Feng Tian

1.5

< Death Advice > When a player loses his last hand, he can discard another character's cards.

& lt follow the trend > locking technique. When another character enters a dying state, if the damage source is the same as the player's ability, the player touches a card; When other characters with the same strength as the player die, the player loses 1 physical strength.

Ji Ling

2

At the beginning of the game, players can fight a character. If the player wins, it is deemed that the player has killed him or another character with the same power (the killing is not included in the limit of the number of uses in the game stage). If the player does not win, the player ends the game stage.

Pan Feng

2

< Crazy Axe > Whenever a player kills a target character, the player can move a card in his equipment area to the player equipment area or discard it.

Make friends with distant countries and attack nearby countries at the same time.

In the card-out stage, it is used for a character with a military commander card, which is different from the player's strength. The character touches one card, then the player touches three cards.

Take your time waiting for an exhausted enemy/opponent.

In the stage of playing cards, it is used by players and people with the same power as players. Each target character touches two cards and then discards two cards.

Know yourself and yourself.

In the stage of playing cards, use it on another character to see a hidden military commander card or his hand.

Recasting: In the card-playing stage, players can put this card into the discard pile and then touch a card.

An impeccable country

Offset the influence of the target stunt card on the character or strength; Or offset another perfect influence.

three pointed double edged knife

three

After killing the target character, the player can discard a hand and deal 1 damage to another character with a distance of 1.

Wu

2

Locking skill, the attack range of other characters with the same ability as the player is+1.

Game goal

The player's game goal is related to power: destroy all characters different from his own power.

Special: careerists need to destroy all other characters.

ready to begin

■ Select a military commander:

Give each player seven military commanders cards (five for 9- 12 players). Choose two military commanders with the same power and put them back in their original places, which is called "hidden placement" (refer to the paragraph "Public Placement and Hidden Placement"). A military commander close to the physical card is regarded as the main commander and the other as the deputy commander.

That is, the role played by each player consists of two military commanders in the game.

■ Issuance of physical strength cards:

Each player takes a physical strength card, turns to the side corresponding to the upper limit of physical strength, and puts it next to the military commander card. The upper limit of physical strength is the sum of the number of intact yin and yang fish on two military commanders' cards. Two separate yin-yang fish can form a complete yin-yang fish.

Note: When a character's two military commanders' cards are clearly placed for the first time, if the single Yin and Yang fish on his military commanders' cards does not form a physical value of 1, he can immediately touch a card.

When deducting physical strength, use the Lord to block the deducted physical strength and display the current physical strength value.

(The layout of two military commanders and a physical strength card, one has two cards in the open position, which means increasing physical strength, and the other has a card in the dark position)

For example, a character consists of a military commander card with 1.5 physical strength and a military commander card with 2 physical strength, so the maximum physical strength of the character is 3. For the first time in the game, when two military commanders are clearly placed, they can immediately touch the cards.

■ Start licensing:

Shuffle the cards and randomly assign four cards to each player as the starting hand.

Put the remaining cards in the center of the table in a pile, and the game officially begins.

play games

The youngest player is the starter. Start with this player and make a round in a counterclockwise direction.

Note: At the beginning of a character's turn, his hidden warrior card can be exposed at this stage.

General rule of darkness

In the dark, the military commander card has no military commander skills, gender and influence. When the hidden military commander card starts the skill, put the military commander card clearly before starting the corresponding skill.

There are only two opportunities for the hidden military commander card to be released publicly: 1. At the beginning of this round; 2. When introducing the skill of military commander card.

Examples: Guo Jia, Sima Yi, etc. When they started their skills after being injured, they obviously put the military commander card;

Ma Chao, Huang Zhong, etc. After killing a character as the target, they developed their skills and clearly set up a military commander card;

Sun Quan, Gan Ning, etc. , clearly set the military commander card when launching skills in the card-playing stage;

A character without a military commander card has no gender, and any gender-related skills and weapon effects cannot be developed on it.

When there is a military commander card, the gender of the role is the same as that of the military commander card. When a character's two military commanders' cards are both on, the gender is the same as that of the military commanders' cards.

A character without a military commander card has no power. After a military commander card is clearly placed, the strength is determined: it is the same as the strength shown in the upper left corner of the military commander card, or it becomes an ambitious person. Ambition is represented by the "careerist card".

Careerist rule

When a character clearly puts a military commander card to determine his influence, and the influential role exceeds half of the total number of players, he is regarded as an ambitious person, and he is represented by an ambitious card. If there are still people with this kind of power who openly show the cards of military commanders, they are all careerists. The careerist is an independent force, different from other roles. He (they) needs to kill all other characters and become the only survivor. Note that careerists and careerists are also different forces.

For example:

In the 6-player and 7-player game, when a fourth character with the same strength appears, this character and the leading role later become careerists.

In the game of eight people and nine people, when a fifth character with the same strength appears, this character and the leading role later become careerists.

Role death

When a character's physical strength drops to zero, he enters a state of near death. Unless a character saves the character with a peach at this time, the character dies. The dead character clearly shows his military commanders' cards, discards all the cards of the character and the cards in the trial area, and then rewards and punishments.

Reward and punishment method

It has been confirmed that the power character kills the same power character, and all hands in the equipment area must be discarded;

The character whose strength has been determined kills the character with different strength, and draws the number of cards equivalent to the number of that strength from the pile of cards. (including the character who has just been killed)

For example, if the Shu power character kills one Wei power character and the other two Wei power characters survive, the Shu power character will draw three cards.

Note: If the killed character does not have a military commander card (that is, he has no definite power), he must have certain power. There is no reward or punishment for a character without strength (that is, a character without obvious military commander card) to kill other characters.

game over

When all the characters in the audience have determined their own strength, they can judge the conditions for victory:

When there is only one force left in the audience, the character of that force wins (the character without definite power cannot win the game, even if it is the same force as other surviving characters).

A perfect couple

The perfect combination of pearls and pearls shows the connection between military commanders. The names of other military commanders below the card indicate other military commanders who can form a perfect match with this card. If the two military commanders selected by the player form a perfect match, you can immediately choose to touch two cards or restore 1 point physical strength when the two military commanders are clearly placed for the first time. If other events are being resolved when the exact match is triggered, please select "Exact Match" before continuing to resolve the events.

1, light and dark:

The act of turning the cards of a military commander over. The open position is to turn a military commander card from the back to the front, and the hidden position is to turn the front to the back. The card of the military commander with the face up is in the "open state" and the card of the military commander with the back up is in the "hidden state".

Usually, the time for a character to play a military commander's card is clearly at the beginning of his skill or at the beginning of his turn. For details, please refer to the Hidden General Rules.

2. Power:

The characters belong to the same power, and the characters of the same power have the same victory goal. The influence of the characters is indicated in the upper left corner of the military commander card, namely "Wei", "Shu", "Wu" and "Qun". When selecting a military commander, the two military commander cards selected by the player must be the same unit.

The careerist, in particular, is a force in itself, different from any other role.

"People with the same powers as players" refers to people with the same powers, including players, except careerists.

"Characters different from players' abilities" refers to characters with different names from players' abilities, including careerists.

Note: Only the role of at least one military commander card can determine the power. In the game, if there is no special explanation, a character with uncertain strength can't judge whether he is the same as another character.

3. Horizontal placement: the state in which two military commanders are placed in parallel, corresponding to "overlapping".

4. Overlap: Two military commanders are placed in an overlapping way, with the lieutenant above and the main commander below, indicating the state of skipping the round. Before overlapping role turns, restore the military commander card to a draw state, and then skip the whole turn. If the characters already in the overlapping state overlap again, the military commander card will return to the plane state. (Note: Sequence status will not be published)

5. Cancel: Cancel the card target of a character, and the character is no longer the target of this card. If there are other targets after the cancellation of this card, continue to settle other targets; If the only target is cancelled, put the card into the discard pile. [2]

New China War 20 13

modify

1, Lu Xun's skill level was changed to 4 times per round.

2. The story of Diusim's skill alienation can be uninterrupted.

3. The start of the round was changed to the preparation stage, but Z Ryan's skill description remained unchanged.

The back of the card is different from the original national war.

5, specification description standardization

be as above