On the other hand, when the national football team won the championship in 2002, it was hard for you to imagine the grand occasion and widespread concern at that time, far exceeding the video game LOL of small audiences. If the national football team enters the World Cup again in the future, you will easily get the answer. Secondly, e-sports is not equal to League of Legends. In China, LOL events have received unprecedented attention, far exceeding other e-sports events. LOL is not alone in spring, and the real rise of e-sports can never depend on a certain game. From this perspective, e-sports still has a long way to go.
Whether e-sports can be compared with football is still a controversial topic. In the eyes of quite a few people, e-sports run counter to the traditional sports spirit, so the International Olympic Committee is also very determined on the issue of e-sports entering the Olympic Games. If the two are not on the same runway, how to surpass and replace them?
From the perspective of industrial scale, LOL's domestic industrial construction has begun to take shape, but it is still dwarfed by football. After the Super League club, the financial support far exceeds the LPL club, and the system construction and national attention also lag behind the e-sports. Among the five major leagues with developed industries, its leading degree makes e-sports unmatched. From the audience scale, the main audience of e-sports represented by LOL is young people, and football is not only loved by young people, but also supported by a considerable number of middle-aged people and even the elderly.