How to fight with friends in Tiequan 7

Compared with the previous generation, the online gameplay of Tiequan 7 is still much richer. The slightly complicated game interface makes some players feel tricky. So how does Tiequan 7 play against friends? The following deep space high play brings raiders analysis.

Let's talk about the menu first

After clicking on the line, there are four lines to choose from, from top to bottom, namely: the position war, the learning war (excluding the position), the conference mode (this is a kind of qualifying competition, which you can understand as the form of drawing lots and grouping all the way to the World Cup) and the leaderboard.

Focus on stage fighting

After you choose to enter, there are two lines of menus, the top is warm-up and the bottom is segment matching. In fact, your opponent is the same player.

If you choose to warm up above, the system will help you open a room and find a match for players who also choose to warm up.

Select the following segment to match, and then you will have no room. The system will give you a list for you to choose a player to invite him to play (all the players in the list have chosen to warm up).

Then there is conditional filtering. After you choose warm-up or segment matching, a conditional filter menu will pop up for you to choose, and then you will enter the role selection screen.

The column above the conditional filtering menu is the limit of clip gap. The default is plus or minus 3 segments, which can be changed to plus or minus 2 segments or unlimited.

The next column is the speed requirement. The default is 4 squares, and you can choose 1-5. I suggest changing it to only 5. Getting stuck in this game is fatal (you don't need to re-enter your current mobile command when you get stuck, but you don't know how long it has been stuck, so you can't enter the next command correctly, and there will basically be a gap).

Revenge is only allowed once in the stage battle, and the revenge location remains the same as the last game.

I'm 200M Telecom. In normal time, the match is 5- 15 seconds, which rarely exceeds 40 seconds (not that there is no one, but that others are fighting at present, and you will naturally get it when the battle is over).

Sometimes when everyone is matching, you and your opponent end the battle first and then match you. Don't press OK too soon (if you want to keep fighting with him). If two people press the button every second (click the box to confirm instantly), the system will automatically help you reject the other party. As long as one party delays the confirmation slightly, this will not happen.

Many people don't want to play positional warfare, and feel that it is unnecessary to play positional warfare after learning and practicing.

1 is the seventh generation. It doesn't show the number of failed games, only how many games you have won.

2 is level. You are as good as you are now. Even if you win one level higher than your own strength by luck, you can't keep it (and I believe this luck will not exceed your current strength by two levels).

So, you don't need to pick the time to play the position. Even if you play the position from beginning to end, it will not affect your superficial achievements (the defeat will not be displayed anyway).

Moreover, you can grow faster and learn more in the stage battle.

Therefore, I really don't understand the mentality that this generation has to unplug the network cable. You are very proud. Namco has given you enough this time, and the number of failed games will not be shown. I can't, but I can't stay where I am when I unplug the network cable. However, your own disconnection times are recorded in your account for everyone to see. This is not shameful. You have added another disgraceful record to yourself.

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