Secondly, we should know that the higher the armor, the lower the physical damage, because the higher the armor, the higher the injury-free rate of physical attacks, and the weaker the effect of physical attacks on you, which is the fundamental reason why high armor can reduce injuries. It's not without blood loss Magic resistance is the same as French attack.
For example, the physical damage reduction rate of 150 armor is 20%, and the enemy's physical attack is 100, so the damage caused to your general attack is 100- 100*20%=80.
So the higher the armor and magic resistance, the better?
In fact, the armor and magic resistance value is the best when it is around 1000. If it is higher than 1000, the gain of harmless effect will be very low for every XX armor added. Therefore, armor and magic resistance should not be too high or too low. Generally, it is best to keep it around 1000, with the highest cost performance. Of course, special circumstances are treated differently. For example, there are all physical heroes on the opposite side. Why not pile them up?
The above is only in general. If you face an opponent with high penetration, the best value of armor and magic resistance will definitely not be around 1000.
For example. 1000 armor point and then the armor-breaking bow is only effective at 550 armor points, and the armor value starts to decrease at 700+, so 1500 armor point or magic resistance is appropriate when there is an armor bow and a virtual staff opposite. But in fact, the spell damage in the glory of the king is still slightly lower. Generally, one mage in one game often can't reach the balance with physical damage, so 1500 armor is appropriate, and magic resistance can be reduced appropriately. Install at most two magic resistances properly.