Rules of checkers competition

Checkers rules:

The movement of chess pieces can be carried out step by step in six adjacent directions connected by a straight line. If there are any chess pieces in the adjacent position, the next position in the straight line direction is empty, and you can directly "jump" to the empty position. In the process of "jumping", as long as the same conditions are met, you can continue.

Whoever gets all the seats directly opposite first wins. Checkers is called "wave chess" in Hong Kong.

Chess moves:

1, adjacent hop

You can jump directly to the vacancy, and the jumping process can continue as long as the same conditions are met.

2, equidistant jump

The movement of chess pieces can be carried out step by step in six adjacent directions connected by a straight line. If there is only one chess piece on either side of the line segment formed by any vacancy on the same line, you can jump directly to that vacancy, and the jumping process can continue as long as the same conditions are met.

Extended data:

Checkers skills:

1, straight into the opposite side.

In this case, whoever lets go first will be passive, but it doesn't matter, there will be an ending. In general, it depends on the skill of moving the middle plate. In this case, no one knows who will go straight, but this is also the most worrying situation. Always worried about being attacked by others.

2. Start moving the non-left and right sides.

This opening method is generally an advanced opening method for chess players who often play checkers. Its advantage is that it can better lay out the pieces in the camp, unlike the former one, which is more conducive to the later planning.

3, snake-shaped opening method, this practice belongs to the highest realm, not everyone can use it, and it is very likely to make mistakes again in the later stage.

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