Health knowledge publicity month activity plan

In order to ensure the smooth progress of activities, it is usually necessary to prepare an activity plan in advance, which is actually a written plan of activities related factors. How to make an activity plan? The following is my health knowledge publicity month activity plan, I hope it will help you.

Health Knowledge Publicity Month Activity Plan 1 I. Activity Theme

Sunshine psychological companionship for ten years.

Second, the activity objectives

1. Summarize the achievements of the 10th College Students' Mental Health Knowledge Publicity Month and commend outstanding collectives and individuals;

2. Improve the platform for extracurricular activities of mental health education in colleges and universities;

3. Widely publicize mental health knowledge and create a sunny psychological atmosphere.

Third, the activity time

From April 65438 to June 20, 2005

Fourth, school-level activities

1. The 5th College Students' Mental Health Knowledge Competition of Changsha University of Science and Technology. Popularize mental health knowledge in the form of students' voluntary registration and competition. The preliminaries are organized by the colleges themselves, and the form is self-determined; Semifinals and finals are organized at the school level.

2. Ten-year review of mental health knowledge publicity month. Show the activities of mental health education in the past ten years, show the style of mental health education team, commend advanced units and individuals, and further promote the in-depth development of mental health education in our school.

3. Achievements Exhibition of 10th Mental Health Knowledge Publicity Month. From May 20th to May 25th, the achievements of the 10th Mental Health Knowledge Publicity Month were displayed in the form of square publicity, which stimulated the enthusiasm of students to participate in mental health education activities.

4. Special issue of the 10th Monthly School Newspaper on Mental Health Knowledge Publicity. Make full use of the propaganda function of the school newspaper, comprehensively show the development of activities in the past ten years, attract students to pay attention to mental health knowledge and participate in mental health education activities.

Verb (abbreviation of verb) the requirements of university activities

1. Colleges and universities should give full play to the positive role of mental health knowledge publicity month in college students' mental health education, formulate specific activity plans around the theme of the activity and combine with the actual situation of the college, and report them to the Mental Health Education Center of the Student Affairs Office before April 27.

2. The college should have a main activity, which should spread to the whole school, and be widely publicized by the student affairs office (room) to mobilize the enthusiasm of the students to participate and expand the participation and benefit of the activities.

3. The college should design mental health education activities according to the psychological characteristics of different grades and different student groups to improve the pertinence and effectiveness of the activities. The mental health activities of freshmen in XX University should be combined with the "Sunshine Sailing Plan".

4. The college should further improve the school-level mental health extracurricular education platform, and at the same time play the role of psychological growth consulting room to promote the psychological growth and development of college students.

5. Colleges and universities should make full use of all kinds of media, including websites, blogs, mobile phone messages and other platforms, increase publicity and improve the visibility of activities.

6. All colleges are requested to summarize this activity before June 20th, and report it to the Student Mental Health Education Center of the Student Affairs Office. The summary materials include: 1 paper and electronic summary, activity photos, and the list of activities of the 10th mental health promotion month.

Health knowledge publicity month. Activity background: The annual "5.25" is coming soon, with "smile, slight love and slight success" as the core content, and vigorously promote college students' mental health knowledge. Our college organized the popularization of "mental health knowledge" in the form of a school-wide psychological knowledge competition.

Second, the significance of the activity: enrich college students' after-school life, popularize mental health knowledge, broaden their knowledge, enhance their understanding and attention to psychology, and enhance their comprehensive quality. Help college students to establish mental health awareness, optimize their psychological quality, enhance their psychological adjustment ability and adaptability to social life, and prevent and alleviate psychological problems.

Third, the theme of the activity: "Solve the doubts of the mind and establish a good attitude."

Four. Competition overview:

The competition is divided into two parts: the preliminary written test, which is held simultaneously at the headquarters and Yuzhong campus. The six teams with high scores entered the final, which was divided into four parts and was held in the mock trial of law school.

Verb (abbreviation of verb) I-word duration

Preliminary time: 7: 00 pm on Saturday, May 12.

Final time: May 25th (Friday) at 7 pm.

Location of intransitive verbs

Preliminary competition: public teaching buildings 302 and 304; Final exam: mock trial in law school.

Seven. Activity promotion

A propaganda:

/kloc-set up a stall at the first Muslim gate on April 24, 2000, and conducted a large-scale mental health test.

2. Put up a poster on the publicity column on the first floor of the present teaching.

3. There was a booth in front of Qianhala for two days, and two exhibition boards were put.

(1) There are large posters and banners on the wall of the Muslim canteen.

(2) Prepare about 60 "micro-expression" pictures, which will be explained by students majoring in psychology to those watching.

4, the second stage of publicity:

Interesting questions related to psychology are posted on the pre-Muslim propaganda network, and former students can answer them with questions.

Eight, the game preparation

Prepare competition supplies before May 1, including banners, written test papers, final test questions (paper version and electronic version, one ppt version, ppt version for competition), host, host's words, introduction of teams and leaders, microphone, stereo, mixer, water for guests, bees, marker, A4 paper, scorekeeper, colored paper and plug. VCR, contact classroom, venue layout, PPT countdown, manual grading, certificate, trophy, certificate, answering machine, six notebooks for the final, video psychological drama, stage psychological drama and cultural programs.

Nine, competition process planning:

(a), the preliminary process:

The initial test of Yuzhong campus will be held in public teaching buildings 302 and 304, and the written test will also be held at the same time, and 8 players from each college will participate; Written test time 1 hour; Take the average score of 8 players as the preliminary results of each college, and the top 6 colleges will advance to the final; The competition is absolutely fair, just and open. The college that finally advanced to the finals sent three students to team up for the finals.

(2), the final process:

Relatives and friends of the audience enter the venue 30 minutes in advance, and players enter the venue 20 minutes in advance.

1, go

The host makes an opening speech, and then introduces the guests present and the participating teams (after introducing one team, the team calls its slogan and then introduces the next team).

2. The host reads out the rules of the game.

The rules of the game will be read by the host. After the host reads out the rules, players can ask questions.

Step 3 start the game

The basic score of each team is 100.

Level 1: Determined to win (required questions) 10 minutes

Rules: Required questions * *15, each question is ten points, * * * is the same as the answer, and each question is limited to 10 second. Players will also display the question board at the same time. If you answer correctly, you will get extra points, and if you answer incorrectly, you will not get points deducted. The topic is designed as a simple multiple-choice question.

Level 2: Landing on the beach for 20min.

Rules: There are ***20 questions in this session, 15 simple questions, 5 moderately difficult questions, multiple-choice questions, and each question scores 10, and the answer is terminated. After the host starts to look at the questions, he can answer them first. If the answer is wrong, other teams can continue to answer first. Answer twice without results, the question is invalid, the correct answer is scored, and the wrong answer is not deducted.

The third level: eyeing (watching the video answer) for 25min.

Rules: Play a video (about 5 minutes long), then give the player 5 minutes to list the psychological problems of the protagonist in the play, and then the psychology teacher will grade it. The score range is 10, 20, 30, 40, 50, 60. Ask several psychology teachers to grade the corresponding teams, and then one teacher will comment.

Literary program 15 minutes

The Ministry of Literature and Art produced a music program related to psychology, which included both singing and dancing. ..

Level 4: quick talk (true or false) 15 minutes

Rules: This session is a quick judgment question, and players are required to answer questions within a certain period of time. Players only need to judge "yes" or "no", and each team has 1 minute. If the judgment is correct, they will get corresponding scores. 10 for each question, and no points will be deducted for wrong answers.

Audience interaction in midfield [psychodrama] for 25 minutes

Rule: This year, the Ministry of Literature and Art will produce a psychological drama. After the psychological drama, the host will ask questions, and the students who answer the questions will be rewarded (the prize is to be determined). Then the evaluation teacher will make a comprehensive analysis, and the psychological teacher will give you a psychological counseling in this link.

Level 5: Risk acceleration (trap question) for 20min.

Rules: *** 18 questions in this issue, and 10, 20, and 40 each have 6 questions. If the answer is correct, the corresponding score will be deducted and the answer will start from the question with low score. If the answer is correct, you can choose whether to continue. If the answer is wrong, you will be deducted and stop answering. There will be six types of questions to choose from, and you don't have to stick to one type of questions (the longest waiting time for each type of questions is 30, 20, 10 seconds respectively).

If there is a tie between the four levels, enter the fifth level.

The sixth level: one stroke decides the outcome

* The first scheme: if there is a draw, draw lots to select a team for "fate control", that is, the team has the right to choose its own answer and the answer of the other team. If it answers correctly, the other team will be eliminated; if it answers incorrectly, the other team will be promoted and eliminated. If you choose the other side to answer questions, the other side answers correctly, and the other side is promoted to team elimination. If the other team answers incorrectly, our team will advance.

* Scheme 2: Guanzhong prepares three questions with scores of 10, 20 and 30 respectively. Respondents draw questions without knowing the score in advance, and three teams draw questions at the same time. After the answer, the score will be notified, and the correct answer will be deducted.

There are three difficult questions in this link, multiple-choice questions, and there is luck. The host should explain in advance)

At the end of the game, the host will read out the scores of each team, announce the top three, and then the guests will issue corresponding honorary certificates and trophies.

5. The host announced the end of the game.

X. export

The staff organized an orderly exit.