The rules of kendo competition are as follows. Thank you.

Competition Rules Part I: Shiai (Competition) Chapter I: General Provisions ■ Shiai-jo Requirements 1. The venue should be a wooden floor. 2. The playing field should be a square or rectangle between 9- 1 1m (including the width of ground wire). 3. Draw an intersection in the center of the site, and draw two Shikai-Sen (starting line) on both sides of the intersection, which is equal to the intersection distance. 4. There should be a space 1.5m wide outside the competition venue. 5. The ground wire should be 5- 10cm wide and white. ■ Bamboo Knife Requirements/Competition Bamboo swords can only be made of bamboo or fiber approved by the Japan Kendo Federation. Secondly, it should be noted that: 1. Nothing can't be hidden in the sword except Sakigawa (fixed tip) and Chigiri (iron piece connecting four bamboos). 2. The specifications of bamboo swords conform to the regulations of the Federation. 3. If 3. The sword is round, and its diameter should not exceed 9 cm. ■ Kendo -gu requires kendo equipment to include face (male), armor hand (Kote), trunk (Do) and pendant (Tare). ■ The clothing requirement for kendo is 1. Kendo costumes should include kendo -go and hakama. 2. The name label should be placed outside the tare. 3. Participants should wear red or white cloth (mejirushi) with a length of 70cm and a width of 5cm at the intersection of copper ropes. Chapter II: Rules of Competition (Shiai) Time: A regular game takes 3 or 5 minutes, and overtime takes 3 minutes. When the referee (Su Shen) announces the valid score (Duan Liyang-Hammer) and suspends the game, the timing will be suspended. ■ How to decide the outcome 1. Most competitions are three-point competitions (Sanbang-Shaobu), but sometimes it may be 1 sub-competition (lppon- Shaobu) due to time reasons. 2.3 points, whoever gets 2 points first will win; In addition, if one side scores first and then the other side doesn't score, the one who scores wins. If the two sides can't draw within the legal time, whoever scores first will win in overtime. If there is no overtime, the outcome will be decided by the referee (Hantai); Chusen; Or declare a tie (Hikiwake) ■ Team competition 1. The winner is the team with more winners. If the number of winners is equal, the team with more points wins. If the scores are the same, each side will send a representative to decide the outcome. 2. If the game is played according to the Kaczynuki method, when the two sides fight, the winner can continue to play a game with the other side until one of the teams can beat all the opponents of the other side first, which is the winner. Start, end and pause the game 1. The referee shall announce the start, pause, continuation and stop of the game. Any referee can announce that the game is suspended, and then the referee will announce that it will continue. 3. If the player cannot continue the competition due to accidents and other reasons, the player can raise his hand to signal the referee, tell the reason and ask for a time-out. ■ Yame When the referee calls for a time-out, the players should return to the starting line and wait for the referee's instructions. ■Gogi, this is the time for the referee to pause the game and discuss how to punish. The game needs to return to the midfield (Matsui). ■ Wakare This is used by the referee when the competitor has been fighting for too long. Competitors should immediately separate and return to the middle to be in the middle position. ■ In the case of Chiai, Duan Liyang-Maestro accurately hit the effective part (Maestro-Bu) with a bamboo sword and scored the part. After hitting it, there was a residual heart (praise heart), which was an effective punch (Duan Liyang-Maestro). The part where the bamboo sword is used to hit should be the blade of a single object, which is about the part from the tip of the sword (Jiansen) to the middle knot (Naxue), which is called the effective hitting part. The effective hitting points are Men, Kurt, Dao and Yue. If the opponent stays in the middle of the attack, the attack will have no effect. When the opponent is in the middle stage, hitting the opponent's left hand is not an effective punch. When the competitor punches an effective punch, the referee will shout' men/kote/do/Tsukiali'. At this point, the competitor should return to the center of the field and make a middle box, waiting for the referee to announce the score and continue the game.