The winner is the winner, and the loser is the loser.
The record counts, not the winning percentage.
The way to view the record is: click the avatar in the upper left corner of the main interface, and you can learn the corresponding hero information and winning percentage in the basic information.
The winner seems to be 36 and the loser seems to be 8. In the past, the difficulty of man-machine difficulty seemed to be 17 or 25, but I didn't pay attention to it after modification.
The new hero will have a proficiency bonus, with an extra 25 points per game.
The highest proficiency is not 2000, but 100 (green) +500 (blue)+1000 (purple) +2000 (red)+10000 (full red). Even if you don't pursue full red, you have to play 3600 proficiency to become red.
Many players in the game like to kill people, but in the end they all win a dozen or twenty heads or lose the game. Why? Because people who play this game have a common problem, that is, they like waves. When people from all walks of life get their own heads, they will rob them even if they don't push the tower. In the later period, when people on the other side rely on the development of wild monsters on the front, the balance of victory is not one-sided. Don't blindly ask for the head count. This is a tower pushing game. Only by pushing away another crystal is the ultimate victory.
The glory of the king is a tower-pushing game. Don't lose heart when you fail to score!