1. Activity content: As one of the traditional influential events of xx University of Technology, the Science and Technology Debate Competition has been widely welcomed by teachers and students with its unique charm, and has been a large-scale influential debate competition in our school since its birth. There were more than ***xx games, and the audience was full. The atmosphere of the competition was intense, with a total audience of nearly 10,000 people.
Second, the participants:
Schools (headquarters) of xx University of Technology teamed up to participate in the competition.
Third, the entry procedures:
1. After receiving the notice, all colleges should attach great importance to it, strengthen leadership, and seriously organize and study the rules and regulations of the debate.
2. Each college should set up a debate team in time, set up a team leader, attend the team leader meeting, and draw lots for grouping.
Fourth, the award setting:
There will be a first prize 1 name, a second prize 1 name and two third prizes in this debate. One debater award in each competition. Typhoon. According to the organization of each college, several outstanding organization awards were awarded.
Verb (abbreviation for verb) can develop resources:
1, activity title: the activity can take the name of the enterprise as the theme.
2. Names of relevant awards. Excellent organization award, debater, etc. )
3. The merchants will provide prizes for each team.
4. Distribute the publicity materials of the businesses in each field (about 20 fields).
Description of intransitive verbs:
1. Project budget: 3,000 yuan.
2. Budget details: venue-related gifts, prizes, venue-related miscellaneous expenses and promotional materials production expenses.
2. Campus Culture Week Activity Plan
1. Activity purpose: In the midsummer of May, in order to welcome the campus entertainment competition, enrich the campus theme atmosphere and better display our school's characteristic culture, the network department of the Student Union specially launched the school-wide computer knowledge competition. While enriching students' after-school life, let everyone feel the interest and charm of computer knowledge, stimulate everyone's interest and enthusiasm in learning computer knowledge, and let students have a deeper understanding of computer knowledge.
Second, the theme of the event:
Feel the fun of computer knowledge and show its charm.
Three. Activities and requirements:
1. Activity time: _ _ _ _ _ _ _.
2. Location: _ _ _ _ _ _.
3. Activity form:
Teams are sent to the class to conduct indoor competitions on the spot, and several teams with first, second and third prizes are finally decided according to the number of registered teams (note: only one team can be sent to each class, with a maximum of 3 people per team).
4. Registration method:
Each class will form a team by itself, or through some form of in-class selection, and the final list will be sent by the school Committee of each class to the email address: xxxxxx.
Fourth, the preliminary work arrangements:
1, a large number of computer knowledge materials are collected and sorted out.
2. Publish notices and posters for the competition, and do a good job in the pre-publicity work of the whole department.
3. Invite the judges and guests during the event in advance.
4. Prepare all kinds of supplies, props and prizes needed in the activity.
5. Site arrangement and personnel organization before the event.
Verb (abbreviation of verb) activity flow:
This computer knowledge contest is generally divided into three links, in which the competition process occupies two links, namely the preliminaries and the finals (several teams participating in the preliminaries are selected by doing questions in the preliminaries, and then enter the semi-finals).
1, preliminaries.
Each team will require the department to conduct a written test, and through the level of results, decide the team that will enter the semi-finals. The team that entered the semi-finals passed another round of written test, and the final team was selected from the highest score to enter the finals.
2. Final stage (6 teams).
(1) The first round of answering questions (6 rounds).
At this stage, the host will announce the question. After the host motioned to start answering questions, each team answered questions with their mobile phones, with 30 points for correct answer and 20 points for wrong answer (note: since there is no answering machine, the event organizer uniformly provided each team with a mobile phone of the same model. Before answering questions, you will put all your mobile phones on the table. When you start to answer questions, you can pick up your mobile phone and dial a fixed number to answer questions. If a team picks up or dials a mobile phone before the host signals the start of the competition, it will be regarded as a foul, and 20 points will be deducted to cancel its qualification for answering this question, and other teams will continue to answer the question.
(2) Answer stage (2 rounds).
Each group chooses its own topics (the first round of topics, each group enters this stage in reverse order; In the second round of topic selection, each team will answer within the specified time according to the order of entering this stage. {60 seconds}
(3) Love to fight will win.
(This stage involves certain risks, mainly to give each team a chance to make a final struggle with their own courage and luck. This stage contains three kinds of topics, namely the times; 1, 2, times; 1, 4, times; 1, 5, that is, if the answer is correct, multiply the total score by 1, 2, 1, 4, 1, 5 respectively; If the answer is wrong, 50 points, 80 points and 100 points will be deducted respectively. At this stage, each team has a choice, which can be used or not; Each group chooses topics in the reverse order of entering this stage (real-time grading can be used at this stage to ensure that the remaining groups fully consider whether and how to choose topics).
3. The awarding session.
The host announced the final score of each team and announced the winning team. The winners of the first, second and third prizes will be awarded certificates and prizes by the guests. Before the end of the activity, please make a brief evaluation of the activity.
Intransitive verb budget:
First prize: xx yuan; Second prize: xx yuan; Third prize: xx yuan; Poster display board: xx yuan; Water for delegates and staff (xx bottles): xx yuan; Print answer sheet: xx yuan; Markers (xx pieces): xx yuan; Certificate (xx) and certificate (xx) are RMB.
Total: xx yuan.
Seven. Predictable difficulties, problems and details:
1. The overall layout of the venue, including the seating arrangement of delegates, judges and guests, should fully consider the situation of the venue, the way of facing the audience and the arrangement of raters.
2. In order to ensure the participation and atmosphere of the activity, it is necessary to determine enough leaders to control the atmosphere and rhythm of the activity and ensure that there is no embarrassing silence during the activity.
3. Make sure that there are enough people responsible for maintaining order, distributing gifts, delivering microphones, etc.
4. Predictably, in the middle of the team's answer, the players and the host will be quiet, and there may be commotion in the audience. The host should keep order in time.
5, in order to ensure the normal activities, should ensure timely scoring and passing scores.
3. Campus Culture Week Activity Plan
1. Activity content: In order to better popularize science and technology education, show the scientific and technological achievements of Polytechnic University and the elegant demeanor of various colleges in scientific research, on the occasion of the opening of xx Campus Science and Technology Festival, a popular science carnival will be held to promote the construction of campus science and technology culture and stimulate students' enthusiasm for learning and researching science and technology.
Second, the purpose of the activity:
This paper shows the achievements of various colleges in scientific and technological development and research, with GJ, provincial and municipal scientific research projects of various colleges as the main exhibits, highlighting the achievements of scientific and technological products in practical fields such as industrial development and daily life, as well as outstanding achievements in scientific research theory.
Third, the activity time:
Xx month, xx day.
IV. Form of activities:
1, the activity takes the science and technology booth as the main carrier and the combination of pictures and objects as the main way to show the successful scientific research projects of various colleges.
2. At the same time, invite the IT industry or some science and technology propaganda units to participate in this activity.
3. The product display is provided by the event sponsor.
Verb (abbreviation for verb) activity requirements:
1. Each college prepares pictures and objects of its own scientific and technological achievements, designs booths and makes exhibition boards.
2. The specific materials of the exhibits of each college must be submitted to the School Association for Science and Technology in both written and electronic forms one week before the activity.
3. Each college sends 1-2 staff to explain the display boards and articles in their respective booths on the day of the event.
4. Each college is responsible for the layout of its own booth, as well as the management and handling of exhibition boards and articles in the booth.
5. All colleges should combine the overall publicity plan of the school association for science and technology to do a good job in the publicity of this activity.
6. Each college will send cultural programs to participate in the College Style Competition on the day of the event.
Promotion and sponsorship of intransitive verb activities;
1. Radio station is responsible for the introduction of the event (including the introduction of the event and the necessary publicity of the sponsor) and the general introduction of all scientific and technological exhibits, and broadcasts the progress of the event at any time.
2. The Propaganda Department of the Communist Youth League is responsible for all aspects of interviews, photo collection and news reports.
3. The Foreign Affairs Department of the Association for Science and Technology contacted the major media (radio, television, newspapers and magazines) to participate in this activity and expand the influence of the activity.
4. The event organizer shall set up a product booth at the designated place, and be responsible for the layout and management.
Seven, can develop resources:
1, activity title: the activity can take the name of the enterprise as the theme.
2. Names of relevant awards. (organization award, competition award, etc.). )
3. Provide booths for businesses.
4. Prizes provided by merchants.
5. Distribute commercial publicity materials in competitions and venues.
6, floating ball, banners, posters and other publicity.
Eight. Project description:
1. Project budget: 3,000 yuan.
2. Budget details: venue expenses, related gifts and prizes, venue layout expenses, related miscellaneous expenses and publicity materials production expenses.
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