How to play werewolf killing?

The mechanism of the werewolf killing game is similar to the killing game with eyes closed in the dark.

But the difference is that the killing game is more competitive (for example, doctors and snipers are antagonistic and restrained).

Killing werewolves is more fun. The game is divided into two camps, the werewolf camp and the villager camp;

The villagers' camp voted to kill the werewolf to win the final victory

The werewolf camp hides among the villagers and wins by killing them at night and voting to destroy them.

(The following part is taken from the legend of MFMX Golden Apple and Werewolf)

Slaughterhouse version of the game, werewolves win when the number of werewolves is over half; Slaughter version of the game, when the villagers or people are completely eliminated, the werewolf wins.

Identity-

Werewolf: It belongs to the werewolf camp. You can hunt a player every night.

Villagers: belong to the camp of villagers. Without any special skills.

Prophet: It belongs to the villagers' camp. You can confirm the true identity of a player every night, but his death doesn't mean that the werewolf won.

Witch: It belongs to the villagers' camp. The witch has two bottles of potions. One is a panacea that can save players who are hunted at night; The other is poison, which can poison a player at night. Witches can learn about the players that werewolves hunted that night. Each agent can only be used once.

Guard: A camp belonging to the villagers. You can guard a player every night. The guarded player will not be hunted by werewolves, but will be poisoned by witches. A guardian can't guard the same person for two consecutive nights, only the next day. You can choose not to keep people, which is called empty keeping. Whether you choose a defensive player or not, you should defend the same player every other day.

Hunter: It belongs to the villagers' camp. When a hunter is killed by a werewolf or voted for execution, he can shoot a living player.

Elder: A camp belonging to the villagers. When the elder was killed by a werewolf for the first time, it was invalid, but when the elder was poisoned by a witch, shot by a hunter, or executed, as a great lesson, the prophet lost his ability to identify himself, the witch lost all his potions, the hunter could not shoot, and the guard could not continue to guard people. If an idiot is resurrected, he will die immediately.

Idiot: It belongs to the villagers' camp. If an idiot is hunted or executed, he can come back to life and speak freely afterwards.

Cupid: It belongs to the villagers' camp by default. The game begins by designating any two players to establish a relationship. One of the lovers died and the other was a double suicide. Cupid can connect himself with other players as lovers. The couple camp determines Cupid's camp, such as everyone's couple or no Cupid belongs to the villagers' camp, the wolf couple Cupid belongs to the werewolf camp, and Jin Roh: the wolf couple Cupid belongs to the couple camp.

Piper: It belongs to the piper camp. The piper can confuse 0 or 2 players every night. When there are no surviving characters who are not confused, the piper wins, and the piper doesn't have to be confused.

Scapegoat: Belong to the villagers' camp. When the execution ticket is tied, the scapegoat will be executed. If the scapegoat dies for this, he has the right to designate the player who has the right to vote the next day.

Thief: If you join a thief, add two more villagers' ID cards. The thief will get two more ID cards, and he must choose one as his identity on the first night. If you don't choose, the thief is regarded as a villager.

Camp objectives-

1. Villagers' camp: All the characters in the werewolf camp and the lovers' camp died.

2. Werewolf camp (terrapin): On the basis of the death of all characters in the couple camp, all ordinary villagers or gods died.

Werewolf camp (slaughter): On the basis of the death of all characters in the couple camp, the number of characters in all villagers' camps does not exceed that in the werewolf camp.

3. Couple camp: all the people in the village camp and the werewolf camp died.

The identity of the game is obtained through a lottery. All identities are confidential and only you can see them.

Choose one of the most experienced people who can play werewolf killing as the referee, and we call it God.

God guides players to play games in the form of instructions every night.

The game is divided into two parts: night and day.

When God announced "Please close your eyes when it is dark", all players closed their eyes.

Then, in turn, God awakens these characters and exerts their abilities:

Thief (first night only) (exchanging identities)-Cupid (first night only) (connecting couples)-

Couples (first night only) (mutual confirmation of each other's position)-guards (guards)-

Werewolves (* * * negotiate and kill)-Witches (use potions)-Prophets (identify themselves)-

Piper (confused)-a person who is confused by the piper (confirm the other party's position).

After that, God announced "Please open your eyes at dawn", and all the players opened their eyes. First, the deceased last night (not to mention the method of death) was announced.

After that, the first player on the left hand side of the deceased began to speak in turn. After the speech, he only ran for sheriff on the first day.

Then stop running for public office; Vote to execute one person every day.

The identity of the executed player will be notified to each player,

Players who die in other ways will not be made public.

Unless you have special skills. (For example, hunters can shoot, idiots can be resurrected, and elders can take away their abilities)

Sheriff:

Before the first daytime voting, there will be an extra voting stage, and the player with the highest number of votes will be elected as the sheriff.

The sheriff's vote is worth 2.5 votes. If there is an equal number of votes when voting for the execution of the death penalty during the day, the vote of the county magistrate shall prevail, and whoever votes for the county magistrate will die.

After the sheriff dies, you can designate a living player to inherit the sheriff, or you can choose this game without a sheriff from now on.

Then repeat night, day, night, day … until one side wins.

Plot introduction:

A long time ago, on the top of the steep cliff of the Rhine,

There is a small village called Dustward.

Not long ago, this small village was attacked by werewolves every night.

Every night, werewolves rob villages,

A villager will be the victim of these werewolves.

However, the villagers will not sit still,

They tried to vote to execute these werewolves who hid among them during the day.

The confrontation between villagers and werewolves has lasted for a long time.

Prophets, witches and hunters in the village also began to show their great power.

The war between man and wolf is imminent.

Did the villagers execute all the werewolves or did the werewolves kill all the villagers in the village?

Everything is in the game "Wolf Man Kill"!

I hope the above is helpful to you.