Rules of Wushu Sanda Competition

Lead: Sanda is also called Sanshou. In ancient times, it was called fighting, hand fighting and warfare. Simply put, two people fight face to face with their bare hands. The following are the rules of Wushu Sanda competition that I compiled, and I want to help you.

Each game adopts the best of three games system, with a net play of 3 minutes and an intermission 1 minute.

The guarantee that Sanda competition must bring; Tooth protectors, gloves, armor belts and crotch protectors must wear shorts.

Lack of protective gear is against the rules, and the other side wins.

First, the restricted area:

Don't bite and trample on the back of the head, neck and crotch.

Second, the scoring position:

Head, trunk (fist attack does not score), thigh and calf (thigh part above calf does not score).

Disable operation:

Head, elbow, knee and anti-joint movements attack each other.

(1) 2 points.

1. If one party steps down, the other party will get 2 points.

2. If one party falls to the ground, the person standing will get 2 points.

3. Hit the opponent's head and torso with the leg method, and get 2 points.

4. Those who make ten opponents fall to the ground by actively falling to the ground and those who stand by will get 2 points.

5. If you count the seconds once, the opponent will get 2 points.

6. Once warned, the opponent will get 2 points.

(2) Get 1 minute.

1. Hit the opponent's head and trunk with your hand and get 1 point.

2. Hit the opponent's thigh with the leg method and get 1 point.

3. Landing successively, and those who land later get 1 point.

4. If the opponent falls to the ground by taking the initiative, but he can't stand by, he will get 1 point.

5. If you don't stand up for three seconds, your opponent will get 1 point.

If the athlete fails to attack after being assigned to attack for 8 seconds, the opponent will get 1 point.

7. After being advised once, the other party will get 1 point.

(3) Do not score

1. The method is unclear and the effect is not obvious, so it is not scored.

2. Both parties step down or fall to the ground at the same time, and do not score.

3. Take the initiative to fall to the ground with the method, and the other party will not score.

4. Hit each other when fighting, no score.

Article 23 Fouls and penalties

(1) Technical foul

1. Embrace each other passively

2. Raise your hand to ask for a time-out under unfavorable circumstances.

3. Deliberately delay the game time

4. Be rude or disobey the referee in the game.

5. Don't stay on the court or intentionally spit or loosen the protective gear.

6. Athletes don't abide by the prescribed competition etiquette.

(2) Personal foul

1. Attacks opponents before or after the password "Start".

2 hit the opponent's restricted area

3. Hit each other in a forbidden way.

(3) Punishment

1. For each technical foul, it is recommended once.

2. Give a warning every time there is a personal foul.

3. Personal fouls reached 3 times and were disqualified.

4. Athletes who intentionally hurt others are disqualified from the competition, and all results are invalid.

5. Athletes who use illegal drugs or take oxygen during intermission will be disqualified and all results will be invalid.

Article 24 suspension of the game

(1) When an athlete falls to the ground (except voluntarily falling to the ground) or retires.

(2) When an athlete is punished for a foul.

(3) When an athlete is injured

(4) When the athletes cling to each other without attacking or the attack is invalid for more than 2 seconds.

(5) The athlete falls to the ground for more than 3 seconds.

(6) When the athlete raises his hand to ask for a time-out.

(seven) when the referee corrects mistakes and omissions.

(eight) when dealing with problems on the field or finding dangerous situations.

(9) When the competition is affected by objective reasons such as lighting and venues.

(10) When he is assigned to attack for more than 8 seconds and still does not attack.

Chapter VI Awards and Awards Ranking Evaluation

Twenty-fifth evaluation of victory or defeat

(A) the advantages of victory

1. In the competition, the strength of the two sides is very different, and the referee on the stage obtains the consent of the referee. The winner of the competition is the one with strong skills.

2. Being hit hard (except personal foul) 10 second, or being able to stand but unconscious, the opponent is judged as the winner of the game.

In a game, the opponent was forced to count down three times (except personal foul) and was judged as the winner of the game.

(2) Evaluation of the results of each game

1. At the end of each game, the outcome of each game will be judged according to the judgment result of the border referee.

2. In a game, one side is forced to count down for two seconds after being badly hit (except for personal foul), and the other side is the winner of the game.

In a game, one side stepped down twice and the other side was the winner.

In a game, if the two sides are tied, the winner will be judged in the order of thinness, less persuasion and lightness. If the above three situations are still the same, it is a draw.

(3) Evaluation of the results of each game

] 1. The winner of a game is the one who wins two games first.

2. During the competition, if the athlete is injured and cannot continue the competition after being diagnosed by the doctor, the opponent will be judged as the winner of the competition.

3. In the competition, because one side fouled and the other side was injured at first, the offending side was judged as the winner of the competition after being diagnosed by the medical supervisor.

4. The winner of the competition is the one who is injured due to the foul of the other side and confirmed that he can't continue the competition after passing the compulsory supervision and inspection. But you are not allowed to participate in future competitions.

In the round robin, if the number of games won is the same, the winner will be decided in the order of being warned and advised less. If it is the same the first time, play one more game, and so on.

The second is the evaluation of six rankings.

(1) personal ranking

1. The knockout stage will directly produce the ranking.

2. In the round robin, if two or more people get the same score, the nouns will be arranged in the following order.

1. Those who lose less will come first.

2. Those who are warned less are listed in the front.

3. Those who advised less are listed in the front.

4. The light weight is listed in the front (subject to the weight of the lottery)

When the above four situations are still the same, the ranking is tied.

(2) Group ranking

1. Grade score

(1) When the top eight students are admitted at all levels, the scores are calculated as 9, 7, 6, 5, 4, 3, 2 and 1 respectively.

(2) When the top six students are admitted at all levels, they are calculated according to the scores of 7, 5, 4, 3, 2 and 1 respectively.

2. The processing method when the integral is equal.

When the scores of two or more groups are equal, the ranking shall be arranged in the following order:

(1) The team that wins the first place by individual ranks first; If they are equal again, the team that gets the second place according to individuals ranks first, and so on/

(2) The team with fewer warnings ranks first.

(3) The team with fewer suggestions ranks first.

When the above concentrations are still the same, the ranking is tied for Chapter 7 Arrangement and Record (omitted).

Chapter VIII Passwords and Gestures

Chapter IX Sites and Equipment

Article 31 Meeting place

(1) The venue is an annular venue with a height of 80CM, a length of 800CM and a width of 800CM. The desktop is covered with cushions and sheets. The emblem of Chinese Wushu Association with a diameter of 120CM is painted in the center of Taichung, and there is a 5CM yellow warning line on the edge of the table.