What activities should be held in June 1 Children's Day?

First, bead clamping

Fill a big bucket with water, and then put more glass beads in the bucket. The player holds a pair of chopsticks in his hand and puts the beads in the bucket. If you find the specified number 15 within the specified time (one minute), you will get 3 points, 12, 10, 1, and the rest will not score.

Second, see who is a good marksman.

The host set up 9 shooting points in the penalty area on the court in advance, including 0, 30, 45, 60 and 90 * * *. . If the contestants can score 7, they will get 3 points, 5 will get 2 points, 3 will get 1 point, and the rest will get nothing.

Third, guess idioms.

The host wrote an idiom on the blackboard, asking one person to carry the blackboard on his back and the other person (requested by the player) to make a gesture in front, so that he or she could guess. The gesticulator couldn't say a word. Guess 3 gets 3 points, guess 2 gets 2 points, guess 1 get 1 point.

Fourth, compare who has a good eye.

The host prepared some chopsticks and some empty beer bottles. Participants stand on one side of the beer bottle with chopsticks about one meter away from the bottle mouth, aim at the bottle mouth and put down their chopsticks. Chopsticks succeed when they fall into the bottle. Everyone has three chances. Success 1 time, 3 points, failure for three times, 1 point. Note: There are only three points and 1 points in this activity.

Fifth, roll the ball

Stick a cuboid carton on the edge of the table. The width of the carton is a quarter of the width of the table. Participants should stand at the other end of the table as a starting point and not lean forward. They have to roll the ball (table tennis) into the carton * * * five times, four times with 3 points, three times with 2 points, twice 1 minute.

Six, happy hula hoop

Put five empty cans on the ground. The distance between each jar is 20 cm. Participants should stand at a distance of 0.5m from the cans1.5m (the size of the rings should be appropriate) before throwing the rings into the cans. ***5 chances, 2 points for throwing more than three times, 2 points for two times, once 1 point.

Seven, compare who is lucky.

The host should prepare several 10 beads of different colors, including five red ones. The host put the beads in an opaque bag and asked the player to reach into the bag and catch five beads at a time (not many). If four red balls are caught, three red balls will get 3 points, and two red balls will get 1 point.

Eight, using blasting sound to blow out candles

The host prepares six candles to light and some cards. Each card has three questions. Participants draw any card from the cards to answer questions. They need to blow out the candles and ask a few questions with the breath in the answers. The host asked a question, and the contestants needed to blow out the candles with the breath in the answer. For example, the host asked, "What would you do if there were rabbits on the grass?" The respondent blew out the candle with the breath of "jumping". If you can blow out the candle with popping sound after three questions, you will get 3 points, and so on.

Nine: Play table tennis.

The host should prepare four cups of the same height. Each cup should be filled with water and placed vertically. Put a ping-pong ball in the first cup. Participants should blow table tennis from the first cup to another cup, one by one, and can't jump off the cup. If you blow it all at once and the ball doesn't fall, you will get 3 points. Blow to the third cup, you will get 2 points, and blow to the third cup, you will get 1 point.

Ten, the apple of your eye

The host should prepare a ping-pong ball and a ping-pong bat. The contestants put the table tennis flat on the table tennis bat and walked along the table. When you reach the finish line, if you don't concede a goal for more than 15 seconds, you will get 3 points, if you don't concede a goal for more than 15 seconds, you will get 2 points, and if the ball falls, you won't get any points. There are three tables vertically. The contestants walked around the table.

Eleven, with lively gesticulations

The host can prepare a few words in advance or at will. The contestants stood back to back in front of the host. When the host writes on the contestants' backs (by hand), the contestants should write the calligraphy and painting written by the host. If all the answers are correct, you will get 3 points, 2 points for 2 times, 1 time 1 point. (One word at a time. Three chances per person).

Twelve, pinball

The host prepared three ping-pong balls and three small cartons. Three small cartons are laid flat on a table, and the finished product is zigzag in shape. The players stood in front of the table, and the host gave the players three table tennis balls. The player threw the ball to the ground. If the bounced ping-pong ball bounces into the small carton, the player will have three chances. If all bounce, you will get 3 points, 2 points, 1 point.

Thirteen, darts

The host should prepare darts. Each contestant throws three darts at a distance of 2.5 meters from the standard handle, and if the total score is above 20 rings (including 20 rings), 3 points will be scored; The total score of 17 ring and 20 ring (including 17 ring) is 2 points; The total score is above 15 and below 17 (inclusive), and the score is 1. The rest do not score.

Fourteen, recite ancient poems

The host made some ancient poetry topics in advance, and the contestants drew lots to choose and recited the excerpts. If you can recite three poems correctly in a row, you will get 3 points, 2 points, 1 song, 1 point, and the rest will get no points.

Fifteen, stick your nose

The contestants blindfolded and turned three times, sticking the objects in their hands on the "nose" of the painted "face". If it is completely attached to the "nose", he will get 3 points; Half posted on the "nose", get 2 points; Less than half of them were posted on the "nose" and got 1 point. The rest do not score.

Sixteen, Lenovo ABC

The host labels some words or letters in advance, and the contestants draw lots to choose and associate the extracted contents. If three words are done correctly in succession, you will get 1 point, two words will get 1 point, and the rest will not be scored. For example, after the host says the word run, the contestants will do the action of running to connect with the word run.