Campus theme group day activities

The following are two model essays on campus theme group day activities for everyone. Welcome to browse!

Fan Wenyi

Commemorate the 88th anniversary of the May 4th Movement and carry it forward? May 4th Movement? Spirit. At the same time, it is also to enrich college life and further strengthen exchanges and understanding between students. My class is based on. Unite and help each other to enrich our lives? Objective: To carry out class activities.

Activity theme:? Carry forward the spirit of the May 4th Movement and build a harmonious campus?

Activity purpose: 1. Positive response college? May 4th Movement? Requirements for a series of activities

2. Enrich college life and enhance friendship.

3. Cultivate students' team consciousness.

Activity time: April 20th, xx afternoon 1:00.

Venue: Open space in front of the school library.

Target audience: public management

-The rest of the students are divided into four groups, with 7 people in each group.

The head teacher-Miss Zhang Meili? Supreme referee and host

Preliminary preparation: 1. Publicize and inform students and relevant personnel.

Apply for a venue

3. Designate the relevant person in charge of each link.

4. Buy prizes and props and borrow cameras.

Activity content:

What is the activity? Team competition? Naturally, each team will compete in the form of crossing the checkpoint, and each competition link will have scores. Competition results will be calculated in the form of accumulated points, and rewards will be set according to the scores.

Play a warm-up match before the game starts? Iron spoon wheat

Purpose of the game: to stimulate enthusiasm.

Rules of the game: three people line up as a group, and then the group forms a circle. Call two people out first, one runs and the other is caught. If the runner quickly reaches the first position in any group, the last one in the group will start the race. If he is caught, he will catch another runner. Within the specified time, whoever fails to catch it will be punished, with a time limit of 5 minutes.

The first level: step on the balloon

Activity purpose: 1. Mobilize the enthusiasm of all staff.

2. Enhance the team's sense of honor

Rules of the game: 1. Each person has four balloons tied to his calf, two on each side (one of the four should be written? May 4th Movement? The word balloon, the other three are ordinary balloons.

2. Mix all personnel in the designated area.

At the beginning of the game, everyone should step on the balloons of other teams and keep their own balloons. If you run out of the circle, you will be disqualified for 3 minutes.

4. After the game, according to the team setting, count the total number of balloons left by each team and score them.

Scoring standard: an ordinary balloon 1. May 4th Movement? 2 points for each balloon. If everyone on the team. May 4th Movement? Balloon intact, add 5 points.

The second level: unlucky balloon

Activity purpose: 1. Strengthen the spirit of teamwork.

2. Active team atmosphere

Rules of the game: 1. Each team should be in pairs, with hands tied in front and back to back.

2. Put the balloon between two people's backs and let them use their backs to clip the ball from the starting point to the designated place. If the balloon falls, go back to the original point and clip it again. You can't give up halfway. The competition time is 5 minutes.

Scoring standard: each balloon 1. Each team scores according to the total number of balloons.

The third level: circle.

Objective: Team operation, communication and coordination ability and goal setting.

Rules of the game: 1. Members of each team form a circle hand in hand, and put a hula hoop in one of them. Hula hoop passes through everyone's body, returns to the original point to complete the task, and adopts the timing system.

2. Don't let go in the process.

3. Don't hook the hula hoop with your fingers.

Scoring standard: 1. The time sequence is 5 minutes, 3 minutes, 2 minutes, 1 minute.

The fourth level: tower building

It is not difficult for a person to be creative, but it is rare for a team to give full play to their creativity. Through the practice of team creativity, a creative team was born!

Activity purpose: 1. Let team members be creative when performing team tasks.

2. Let each team member play their respective roles and contribute to the completion of team tasks.

3. Make team members aware of the importance of participation.

Activity equipment: each team has 30 straws, a roll of tape, a pair of scissors and a stapler.

Rules of the game: 1. Distribute the materials to each group and explain that each group should use these materials (straws need to be used up) within 25 minutes to build a tower that they think is the most beautiful. The height of this tower is at least two straws, which requires beautiful appearance, reasonable structure and originality.

2. After completion, each group will put the tower in front of everyone and be judged by the highest referee.

Scoring standard: 5 points, 3 points, 2 points, 1 point in chronological order, plus 5 points for beautiful appearance. If it is not completed within the specified time, score 0.

The fifth level:? Disabled people? translate

Activity purpose: 1. Show the role of Qi Xin's cooperation in the work.

2. Cultivate mutual trust among players;

3. Help team members understand the importance of personal work to improve team efficiency;

Rules of the game: 1. Each team chooses representatives to play blind, dumb, lame and deaf respectively, and chooses one person as the guide. All personnel stand in a straight line in the order of blind-dumb-lame-deaf (a certain distance is needed).

2. At the beginning of the game, the blind man gives the dumb man a balloon with a password in his hand. The guide can indicate the direction of the blind man with words, but not with his hands.

3. The dumb man pricked the balloon after receiving the ball, took out the secret code and described it to the lame man with gestures.

The lame man understood the secret message and wrote it on the note in front of the deaf man.

Finally, the deaf man ran back and told the blind man the secret code and gave the note to the blind man.

Scoring standard: 1. The time sequence is 5 minutes, 3 minutes, 2 minutes, 1 minute.

2. Competition time limit 10 minute. If it is not completed within the specified time, score 0.

3. Five points will be deducted for the wrong transmission of secret language, and 1 point will not be deducted for the note for the blind.

Later work: 1. Exchange of experience: After the game, each person will send a piece of paper and a pen to write down his own experience.

Make ppt

Note: 1. Before the start of the game, everyone draws lots for random grouping, each team chooses a captain, and each team names its own team. Patriotic? For the theme)

2. After dividing into teams, arrange them in order. During the game, after each link, hear the host shout? Return to the team? Hurry up and line up.

3. During the competition, the class teacher is responsible for taking photos, and two raters are responsible for supervising the rules of the competition.

Sports equipment: balloon, rope, pen and paper, adhesive tape, hula hoop, eye mask, straw, scissors, stapler.

Activity preparation: prizes and activities.

Fan wener

? Happy campus? Theme group day activities

I. Background of the event

According to the construction proposed by the Eighth Plenary Session of the Tenth Guangdong Provincial Committee? Happy Guangdong? Spirit, warmly celebrate the 55th anniversary of the founding of our school, strengthen the construction of league members, enhance the cohesion and combat effectiveness of league organizations, unite youth league members to improve their comprehensive quality, and fully activate the league work in our school. The Youth League Committee of our college decided to carry out it in the near future? Happy campus? Theme group day competition.

Second, the purpose of the activity

1.? Happy event?

Happiness is around everyone. What matters is whether you have found its eyes and felt its heart. The purpose of this activity is to let members learn to discover happy things around them, such as the concern between classmates and teachers and the happiness in every little thing. This is the happiness of living on campus. Discover happiness and create a happy campus.

2.? Share it?

Knowing how to share is the happiest thing in life. Put each group in? Happy event? Sharing our activities with other members of the Youth League branch can not only convey happiness to everyone, but also enhance the cohesion of the class, so that members can enhance friendship and get to know each other better during the activities? Happiness? The true meaning of.

3.? Relax?

As a college student, we should not only learn to study, but also learn to enjoy a happy campus life. Relaxing in the busy study and participating in activities with the league members can not only improve the learning efficiency, but also enhance the friendship between students and relax.

Third, the theme of the event

Feel the happiness of campus life, share the happiness and create a happy campus.

Fourth, the form of activities.

1.? Happy event?

Record happiness with photos. Nine study groups in party constitution can freely find a place that makes them feel happiest inside and outside the campus according to their own reality, and take photos with 4? Six photos make up a comic story. The content of each photo should be related. To express the core content of the story, the story must be based on? Happiness? As a major premise, the specific theme can be customized, and the story content is not limited. It can be a touching, funny and interesting story.

2.? Share it?

Hold a sharing meeting in the classroom. Are you online? Happy event? During the activity, nine study groups of the Youth League branch in party constitution filmed a story consisting of four photos, each with a text introduction of 100. In order to let the students know the stories of other groups, this sharing meeting was specially held. Each group presents its own story content in the form of PPT of no more than 3 minutes, and chooses 1 name as the first prize, second prize and third prize by voting. At the same time, prepare cardboard, tape, scissors, etc. And let them post their grades in the classroom for other students to watch.

3.? Relax?

Organize members to carry out collective activities in Sanyuanli campus, relax in the game, enhance the friendship between students and enhance the cohesion of the class. The game includes? How many feet are there? 、? Trees and squirrels? 、? Fifty cents each? 、? Irony? 、? Assassinate agent 007? .

Verb (abbreviation of verb) I-word duration

1.? Happy event? : 2011101October 8? No.20 11year1month 17

2.? Share it? : 20111kloc-0/8+3 or 4 classes in the morning.

3.? Relax? : 201110/3 8 am.

Location of intransitive verbs

1.? Happy event? : On campus, around Sanyuanli.

2.? Share it? : New Teaching Building 203

3.? Relax? : Lisan Campus Playground

VII. Object of activities

All members of the League branch of TCM undergraduate course

Eight. Activity flow

( 1)? Happy event?

1. Identify personnel. The team leader of Team 9 informs the team members and explains the activities, and selects each team member through negotiation, with at least 5 members in each group (including the team leader).

2. Determine the theme and plot of the story. After group discussion, come up with a story that the group thinks is suitable for the theme of the activity.

Shoot. Find a place, take photos and show the core content.

4. Feel happy in the activity and enhance the precious friendship with classmates.

(2)? Share it?

1. Inform the group to make a presentation PPT with photo content, and control the time within 3 minutes.

2. The Youth League cadres are responsible for printing and distributing photos of each group and printing text introduction 100 words.

3. Hold a sharing meeting, and let nine groups send representatives to take turns to show the activities on stage. Voting can be conducted during the exhibition 1 first prize, second prize and third prize.

4. Use cardboard, tape, etc. Let the group post the photos on the wall of the classroom. While decorating the classroom, students can watch the results of other groups.

(3)? Relax?

1. Trees and squirrels

Rules of the game:

(1), group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Counselors or other unpaired students serve as temporary staff.

2. The counselor shouted? The hunter is here? , the tree does not move, hit? Squirrel? Some people must leave the original big tree and choose other big trees again; Counselors or temporary workers will temporarily play squirrels and plant them in trees, and those who are alone will be eliminated.

(3), the counselor shouted? Is there a fire? Squirrels don't move, play? Big tree? Some people have to leave their original companions and regroup into a pair of big trees to enclose the squirrels. Counselors or temporary workers should temporarily play the role of trees, and those who work alone should be eliminated.

(4), the counselor shouted? Earthquake? All the people who play with trees and squirrels are scattered and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Counselors or other unpaired people are also inserted into the team, and those who are alone will be eliminated.

Precautions:

1) Only two trees are allowed? Big tree? There's another one. Squirrel? To classify or arrange in pairs or groups.

2) When changing positions, you can't exchange positions with adjacent groups.

3) Didn't two trees form in the end? Big tree? There's another one. Squirrel? The combination was punished.

4) Pay attention to safety during operation.

ridicule

Rules of the game:

The host should prepare some words in advance. The host said a word, and people who want to participate in the game said it again, for example? Happy new year? Players should say it right away? Happy new year? People who say the wrong thing or live fiercely are eliminated. Start with three words, four words in the second round, five words in the third round, and so on. If there are more than five words, there are probably not many players.

3. Fifty cents each

Rules of the game:

In the game, one yuan for boys and fifty cents for girls.

Before the game started, everyone stood together and the referee stood by. The referee announced the start of the game and shouted out a sum of money (such as 3.5, 6 or 8 fast 5). Once the referee calls out the money, the people in the game will form a small team of that number in the shortest time. For example, if it is 3.5, it needs a small team of three men, one woman or seven women or one man and five women. Please remember to act quickly, because resources are limited and there are few opportunities for average distribution, so comrades who act slowly may be defeated because they are short of a few dollars or a few cents, so it is better to do it when it is time to do it, and it is better to do it first when you see fifty cents. Of course, if you are quick to talk, don't blindly pull people. It is possible that the referee called 3.5 yuan, but your team became 5 yuan. That's when you need to kick someone. If you are hard, you will be hard. Generally, those who are mercilessly kicked out are the poor.

4.3 More than enough

Rules of the game:

1) Divide all the league members into several groups, with 4 members in each group.

2) One hand and one foot each represent one point, that is, one person has four points. When the leader speaks a number, each group should be combined in the fastest time. The slowest is to lose. For example, the leader said: I want 3? There are four people in the group, so there should be three members standing on one leg and one being carried.

Remarks: The leader should calculate a maximum quantity in advance. If there are only three people, the number cannot be greater than 12.

5. Assassination of Agent 007

Rules of the game:

Participants were divided into two groups, and each group was secretly assigned a number, starting with 1 (1-12 for one group and1-12 for the other group).

At the beginning of the game, the students also asked the host, "Who assassinated the spy?" The host will answer: "Assassinate Spy 00x". At this time, everyone who is not number X should immediately kneel down, leaving one 007 standing in each group, and then two people will play a game, making the other person's name clear, and the first one can represent his own group. Then everyone stood up again and started another round: "Who is the assassin?" The host replied, "... to assassinate a spy?