Teaching plan of educational game in kindergarten middle class 1 activity name: red and blue devil square
moving target
1. Cultivate children's hand-eye-mouth coordination and reaction ability.
2. Exercise children's ability to explore more than one thing.
3. Cultivate children's imagination and the spirit of mutual cooperation.
Activities to be prepared
6 red and blue devils, 3 music and 3 ropes.
Activity process
First, "looking for a match"
The teacher randomly put the red and blue magic squares in the circle. When the teacher talks about the addition and subtraction formula within 10, such as 2+2, the children of the red team and the children of the blue team should put the correct number of Rubik's cubes in their own circles, which team wins first. This game can not only exercise children's computing ability, but also improve their reaction ability in activities.
Second, "how much"
The teacher put the red and blue magic square into the circle at will, and the children of the red team and the blue team immediately put the red and blue magic square back into their own circle after hearing the music. After the music stops, which team's Rubik's cube is the winning team, which mainly exercises children's cooperation ability and reaction ability.
[Rules of the game]
1. Divide the children into red teams and blue teams before the game.
2. After the game starts, each team of children should put the red and blue devils in their own circle.
Third, "twist"
The teacher instructs the children to arrange the red and blue magic squares in a straight line according to the law and take the S line, which mainly exercises the children's sorting according to the law and physical coordination.
[Rules of the game]
First of all, children should arrange the red and blue magic squares in a straight line according to the laws of red, blue, red and blue ... and there must be a certain interval between each Rubik's cube to walk around the S line.
Fourth, "jump over"
On the basis of the last game, the teacher guided the children to change the red and blue magic squares into the way of putting them according to the red and blue rules, and practiced jumping with both feet, mainly to exercise the children's jumping ability.
[Rules of the game]
Before the second game, children should rearrange the Rubik's Cube at regular intervals according to the law of red, blue and blue. When they see the red Rubik's Cube, they will jump over it with their feet. When they see the blue Rubik's Cube, they will jump over the side of the Rubik's Cube with their feet apart.
Verb (abbreviation for verb) stacking height
The teacher instructed the children to put the red and blue boxes in pairs, practice jumping and exercise their jumping ability.
[Rules of the game]
When children play the third level game, they should put the Rubik's Cube together in pairs, and the children should jump from the front of the Rubik's Cube and cross it.
Sixth, "building castles"
The children of the red team and the children of the blue team build castles with six Rubik's cubes in their own teams. The winning group is the one that is tall and won't collapse, which mainly exercises the children's cooperation ability and rich imagination.
[Rules of the game]
1, the kindergarten teacher once again divided the children into two teams, red and blue, and let the children build castles with their own Rubik's cube.
In the process of building the castle, young friends can't leave the circle of their own team. Let's see that the children of that team built the tallest castle and can finish it as soon as possible.
Teaching plan of goal puzzle game in kindergarten's second day activity
1. Stimulate children's sense of participation and encourage them to perform with their peer teachers.
2. Guide children to learn to compare and correctly say the colors of red, yellow, blue and green.
3. Learn to play games through activities and feel the fun of the game.
4. Improve the agility of children's thinking.
5. Cultivate children's complete and coherent expression ability and ability to judge things.
Activities to be prepared
(1) Some red, yellow, blue and green little star props.
② A number of colored balls, a small basket of red, yellow, blue and green, and a plastic hammer 1 piece.
(3) Little Star's Music
Activity process
Put pictures first, tell the children what color it is, and consolidate their understanding of red, yellow, blue and green colors.
Second, send the baby home:
"Color babies hide everywhere, hide on the ball, make the ball colorful and the ball flies happily." The teacher scattered the ball on the child and asked him to pick it up. "Xingwa is looking for the ball. Let's help her take it home." The child put the ball in the corresponding basket.
Third, look for the color. "Sewa is really naughty and is hiding again." Let's find it together, shall we? "Guide children to find babies of various colors in the activity room, pat them with their hands and tell them what color they are.
Fourth, perform "Little Star"
"The sun went down, little stars came out, and the sky was full of beautiful little stars. Children, please take off two little stars of the same color and dance with us! " The children find the baby star with the same color and say what color it is. Find the right child to perform with the teacher. "Star baby, where are you? Go home quickly. " The baby sent the star baby home.
Send yourself home "We are all colored babies. We are tired after playing for a long time. Go home quickly! " Teacher: "I am Hong Haier, and my home is here!" " "The children were labeled with various colors and found their own homes, and the game was over.
Teaching reflection:
Music wants to show the beautiful scenery with stars shining all over the sky in the dark. Let the children sing the sense of "twinkle, twinkle" in the chorus performance, and pay attention to the rhythm when doing "twinkle, twinkle" with their hands. Being familiar with the 4/4 rhythm and learning to use simple percussion are the key points of this textbook. According to different musical images, it is difficult to encourage children to demonstrate, guide and perform when listening to music and playing rhythm. This game can fully stimulate children's interest and enthusiasm. In encouraging children to imitate others' actions boldly and express music, the teacher's guidance focuses on letting children act according to the rhythm of music without repeating others' actions.
Kindergarten middle class puzzle game teaching plan 3 play:
1. Ask five children to stand by and play the role of "fisherman" with baskets and ponds, and the rest of the children sit around and make a pond.
2. Put the small fish in the pond and let five fishermen observe the position of the small fish.
3. Put blindfolds on five fishermen.
Ask them to jump into the pond and fish.
5. Count after touching, and the winner is the one who touches more.
6. Then change people (the winner can continue to participate in the game) and the game will start again.
Prepare:
Five eye patches, five small baskets, and some plastic fish toys.
Tip:
1. Cultivate children's discrimination and observation.
2. In order to be more interesting and enhance the sense of competition, before the game starts, it can be stipulated how many fish to touch first, and whoever touches the specified number first will be the winner.
Kindergarten middle class puzzle game teaching plan 4 game goal:
1, cultivate children's originality and rich imagination.
2. Let children have a basic understanding of the living places of common animals.
3. Let children feel happy and fun, and they should learn knowledge before they know it.
4. In the activity, let the children experience the happiness of playing with their peers and be willing to play with them.
5. Learn to play games through activities and feel the fun of the game.
Game preparation:
1. Prepare drawing paper, brushes and business cards of various animals (cards without pictures).
2. Arrange the zoo site (trees, grasslands, ponds, mountains, etc.). Can be marked on the ground).
Game flow:
1, the children are divided into two equal teams and sit face to face.
2. The teacher distributes drawing paper, brushes and an animal name card to each child (children are required to read the card by themselves).
Children draw animal images on the drawing paper according to the animal names on the cards.
4. After painting, let the children on the other side tell what animals they drew. If the child is right, the child can go to the decorated zoo and put the drawing paper in the place where the animals usually live; If the opposite child doesn't guess correctly, the child should finish painting again.
The child who enters the zoo first and correctly finds the animal's residence wins.
Remarks:
Teachers can properly guide painting according to different situations of children.
Preparation materials: 10 rice pockets, 20 wide elastic bands and colored cardboard.
Manufacturing method: Take two rice bag lifting rings and connect them with two wide elastic bands to form a stretcher.
Game method:
1. Health activities:
(1) Children are free to use the stretcher and spread their chest with their arms.
(2) Fix one end of the lifting ring puller on the post of the activity field, shoot arrows with one arm, or step on one end of the puller with one hand and pull it on the shoulder hard to practice one-arm muscles.
(3) Play the game of driving a train in pairs.
(4) Put the stretcher horizontally on the ground as an obstacle such as a river, and practice jumping with one leg or both legs.
2. Thinking training activities:
(1) Continuously hang various bail tensioners.
(2) Children jump and touch things, imitating the sounds of animals or the shapes of animals and plants according to the corresponding colors. If you touch the black and white ornaments, you can imitate a Niu Jiao walking back or a zebra running back; If you touch the green ring, you can imitate the willow branches floating back; If you touch the red pendant, you can imitate the flowers and walk back singing the song of red flowers. ...
3. Construction activities: used as isolation belts for roads or finished materials for fenced zoos.
Preparation materials: 2 rice bag handles, 1 piece of yellow satin or cloth, some soft foam and 3 small rubber bands.
Production method:
1. Take out the yellow satin from the discarded tea box, fill the center of the satin with soft foam, and tie the satin out of the fish's eyes on both sides of the soft foam with two small rubber bands.
2. Take the "rings" apart and fix them under the eyes of two fish as the body parts of the fish. At the same time, fill the body part with soft foam and close and fix the "lifting ring".
3. Tie the yellow satin scattered under the "rings" with an L-shaped rubber band to reveal the flowing flying fish tail underneath.
Game method:
1. Health activities
(1) Children practice directional throwing forward, upward and backward with "flying fish with rings"; Or throw in pairs and practice hand-eye coordination.
(2) Lift the "flying fish with rings" above your head and do balance exercises such as walking around things.
(3) In pairs, put the flying fish on your feet, bounce and throw the flying fish, and practice bouncing skills.
(4) Let the fish fly on your knees, and the rabbits jump continuously to practice jumping skills.
2. Role activities: used as finished materials for zoo fish ponds.
3. Performance area activities: as props for children to perform the puppet story of "Goldfish and Farmers".
4. Calculate regional activities: practice counting and classification with flying fish.
Kindergarten middle class puzzle game teaching plan 7 play
1. Two children are sitting face to face, with their hands behind their backs.
Let's read children's songs together and do the corresponding actions. After reading the last word, stretch out your right hand and play the game of "Baojian Hammer".
Attached to the children's song "Golden Apple, Silver Apple"
Golden apples, silver apples,
Up, down, Zuo Zuo, right, right,
Anterior and posterior, bone and bone hammer.
Kindergarten Lesson 8 Puzzle Games Junior High School Activity Objectives:
1. Find and try the counting method of visually observing one part before counting the whole part.
2, interested in counting activities, improve the flexibility of thinking.
3. Improve the agility of children's thinking.
4. In the activity, let the children experience the happiness of playing with their peers and be willing to play with them.
5. Learn to play games through activities and feel the fun of the game.
Environmental creation:
Small gift boxes (equal to the number of children), the Great Wall scenes made by children, and some decorations.
Activity flow:
(a) business inquiry:
1. Set the problem situation and explain the activities and tasks.
2. Children explore counting methods.
(2) communication and discussion:
1, children's comparison and discovery: which method can calculate quickly and accurately.
2. Children's communication counting method.
3. Teacher's summary: The new counting method is to keep the first number in mind and then count down.
(3) Integrated operation
1, explain the task and continue to try and experience new counting methods.
2, observation tour, individual guidance, check the feedback.
3. Once again arouse children's desire to explore new methods.
Teaching plan of puzzle game in Class 9 in kindergarten I. Objectives
1. Guide children to know all kinds of common words on the street.
2. Cultivate children's imagination and coherent language skills.
Second, prepare
A chessboard picture of a street map, a box of digital cards and some chess pieces.
Third, the game process
1. Each person takes a chess piece and puts it on the starting point of the chessboard printed with street graphics. The order of drawing cards is determined by the guessing game.
2. Take out a digital card, put the chess pieces in the corresponding positions on the map, and name the public places. (For example, if the number 3 is drawn, the chess piece moves three squares. The picture or Chinese character in this box is a cinema. The child must say a short sentence explaining where this place is and what he can do. ) All participants draw lots in turn.
If you can't recognize Chinese characters, or can't say complete short sentences, even if you lose, stop drawing cards once. In the end, whoever gets to the finish line first will win.
Four. Tips and suggestions
This game can be played by one or several children or by parents.
Teaching plan of puzzle game in kindergarten middle class 10 goal:
1, let the children practice the way of asking and answering questions. Train children to think quickly.
2. Help children review their understanding of the colors, shapes and characteristics of various things.
How to play:
Two people are opposite, ask and answer. There is a prize for answering 10 questions continuously. For example:
Q: What is white?
A: Dabai.
Q: What is red?
The sun is red.
Q: What is difficult?
A: Steel is very hard.
Q: What is softness?
A: Cotton is very soft.
Q: What can jump?
Frogs can jump.
Q: What will run?
Rabbits can run.
Q: What does it mean to be friendly?
A: oriole is a good singer.
Q: What can keep out the rain?
An umbrella can keep out the rain.
Q: What is sweetness?
Honey is sweet.
Q: Where does it hurt?
A: Bitter gourd is bitter.
Q: What is cold?
A: Ice is the coolest.
Q: What is black?
A: Coal is the blackest.
Dialogue according to the above question-and-answer method is a kind of thinking training and language training for children who ask and answer questions.
Rules:
1. Questions are not limited in content, so you can ask them at will. If you have any questions, you should answer them correctly and appropriately.
2. Reward method: Answer 10 questions continuously to get small red flowers. When there is a mistake, the children on the sidelines help correct it. Puzzle game-I ask you to answer.
Teaching plan of puzzle game in kindergarten middle class 1 1 activity goal
1. Master "Lianliankan" through different forms of the game.
2. Be able to observe the game screen, be good at thinking and be flexible in judgment.
Important and difficult
Activity focus: master the gameplay of Lianliankan game through plane and three-dimensional games.
Activity difficulty: find three points on a line in time and include them.
Activities to be prepared
Material preparation: nine squares, wide space, rattan rings, toys, etc. Experience preparation: children understand the basic gameplay of gobang.
(A warm-up session of the game: Gobang
The teacher asked questions to help the children remember the basic play of gobang.
1. We all played gobang. Who can tell us how to win in gobang?
2. How can we not let ourselves suffer?
(B) the basic part of the game: plane liankan
1. Show the airplane company and ask the children to observe the characteristics.
(1) Please tell me what you see in the picture.
(2) There are only circles here, but no chess pieces. How do I know if I lost or won?
2. Introduce how to play the planar lianliankan game.
(1) The teacher explained the game: put three identical items in a circle, even if they can be connected into a line, it will be over, depending on who.
In the activity, three items are first connected into a straight line.
(2) Question: How are the three projects connected? Please have a try.
(3) Teacher's summary: Plane lianliankan needs 9 circles, and 3 identical objects are connected into a straight line or
Tilting is victory. What should we do if someone else connects two?
3. Children's group challenge game: Lianliankan
(1) Let the children form a group of two voluntarily.
(2) Everyone chooses different toys and is ready to start the game.
(3) Two people fight to see who wins first.
(4) Teacher's summary: How can two people connect a line the fastest?
(3) End of the game: watch the game continuously in three dimensions.
1. Take the whole class to play games outdoors.
(1) The children are divided into two teams voluntarily, and each team chooses a team leader. Each team chooses 1 operation toy.
(2) Introduce outdoor lianliankan games.
The teacher introduced the game: 9 people in each team stand in two teams. After the game starts, the children in each team should discuss how to divide the work. There are no nine laps on the court. We need to put nine circles first, and then play the game. Who is in charge of swinging, who is in charge of putting toys or adjusting the position of toys. The first team to finish three consecutive events is victory.
(3) Children's games and teachers' guidance.
It is suggested that children should pay attention to defense while completing three consecutive readings of their team.
(4) Discussion: What's the difference between playing stereoscopic view and playing plane? What's your problem?
Teacher's summary: Playing educational games can make our children think, and cultivate their attention and observation ability while watching continuously. Group games, everyone works together, and children should play this kind of game more often in the future.
Activity extension: According to the children's mastery of the game, the teacher can change the 9-party liankan to 16 or 25.
Teacher:
1. The game design highlights gameplay, fun, operability and challenge.
In the game of Lianliankan, children feel the joy of the game, and at the same time, children at all levels always operate in activities, or individually or in groups, which embodies the value of everyone. The design of the three levels is becoming more and more difficult, so that children can constantly meet challenges in the game.
Activity reflection
2. This activity is interactive.
When the plane game is changed into a three-dimensional game, the corresponding difficulty of the game increases. At this time, the teacher can provide children with opportunities to interact with the people around them, and the problem will be solved. At the same time, children have another way to ask others for help.
3. The material preparation is simple and easy to operate.
(2) For children:
1. Participate in the game enthusiastically. Children learn how to play games through autonomous learning and group learning. 3. There is division of labor and cooperation among children, which reflects children's awareness of learning. On the basis of this activity, we can change the three-thing-linked view into four-thing-five-thing-linked view according to the ability level of children. Change nine squares into sixteen squares and twenty-five squares. A series of activities can make children like this game more and more, and at the same time they are more willing to participate in various challenging activities.
Teaching plan of puzzle game in kindergarten middle class 12 goal:
1. Know Mandarin and get a preliminary understanding of the main plot of the story.
2. I like listening to stories told by teachers and companions.
Prepare:
Puppet daddy (daddy's big pocket is exaggerated), Xiao Liang, chocolates and biscuits, and the story recording tape Daddy's Big Pocket.
Process:
1, puppet show, get to know the story:
The teacher told a story while demonstrating. "What's in Dad's big pocket?"
2. Appreciate the story and understand the content:
The teacher told the story completely.
Focus on the third paragraph. "Xiao Liang tried to open his father's fist, nothing. What about Xiao Liang? "
Let the children hold the teacher's hand to help understand the meaning of "pull".
"How did Liang Xiao go to kindergarten on the third day?" (Learn to talk about role dialogues)
A dialogue about baby theory. "Will you go to kindergarten as happily as Xiao Liang?"
3. The Imitation Game: Happy to go to kindergarten.
Teachers play different roles, such as father, mother, grandfather and grandmother. Play Xiao Liang with the children.
"Parents" send Xiao Liang to kindergarten, say "goodbye" to "parents" and call "good morning".
Teaching plan of puzzle game in kindergarten middle class 13 game goal:
Adjacent numbers within 1. 10 can be correctly distinguished.
2. Cultivate the flexibility and agility of children's thinking.
Game preparation:
One digital headdress from 1 to 10.
Game play:
1. Children wear digital headdresses, observe each other and know what digital dolls they are.
2. Take the digital doll 5 as an example: children hold hands in a circle, and the teacher counts "one, two, three" in a fixed position. The digital doll 5 pointed to "three" immediately ran to the center of the circle and applauded. Other children walked clockwise and recited children's songs: "one, two, three." I am 5; One two three four five six seven, where is my friend? " After the recitation, digital dolls 4 and 6 quickly ran into the circle, clapped their hands and said nursery rhymes twice: "Three two one, I am 4 (6); 765432 1, I am your little (big) friend. "
3. The game can be played repeatedly.
Rules of the game:
A digital doll must be pointed to "three" by the teacher to run to the center of the circle.
Kindergarten Puzzle Game ―― Fish on a Glass Board
Kindergarten Puzzle Game ―― Fish on a Glass Board
Objective: To understand the attraction of magnets to iron products.
Appliances and materials: glass plate, scissors, magnet, paper clip, wax paper, brush.
Practice and play: first cut the small fish along the outline drawn on wax paper, and then draw the waterline and aquatic plants on the glass plate. Pin the paper clip on the lower part of the small fish, move slowly under the glass plate with a magnet in hand, and the small fish will swim with it.
Because the magnet is magnetic and attractive to iron products, the small fish rises upstream of the glass plate with the movement of the magnet.