Encyclopedia of enterprise fun game activity plan 1
I. Theme of the event
Live a healthy life and be happy with you, me and him.
Second, the purpose of the activity
In order to further improve the quality of employees, advocate performance groups, create a harmonious atmosphere and build a successful enterprise, according to the current situation of the company's production situation is not urgent, organize all employees to hold fun sports meetings.
Third, the activity time
_ month (the specific time is finally confirmed according to the adjustment of the site and production conditions)
Fourth, the venue
It is divided into outdoor, factory, indoor and workshop (adjusted according to the weather conditions of the day).
Verb (abbreviation for verb) target audience
All employees of the company (each assembly line, workshop or department can be a team (4 men, 4 women ***8 people), appoint 1 team leader, and the team leader will determine the list of contestants and report the team name to the preparatory group in advance to manage the personnel during the competition.
Organization of intransitive verb activities
(1) Commander in Chief
The General Manager and Commander-in-Chief of the Games is responsible for coordinating with various activity groups, and designating each group leader to award prizes to the winning team.
Person in charge:
(2) Preparatory Group
Responsible for the publicity, organization and arrangement of the sports meeting; Budget, do a good job in the procurement and management of all kinds of materials; Responsible for the photography of the sports meeting; Arrange the contents of sports events and related rules and evaluation methods; Participate in event venue planning; Responsible for the registration of athletes;
Person in charge:
(3) the referee group
It consists of 1 referee and several referees. Referees are responsible for summarizing the results of various sports events and training referees. Referee in principle, a sport must be equipped with two referees, one is responsible for recording the results of the game, and the other is responsible for timing and reaffirming the rules of the game before the game.
Person in charge:
(4) Logistics Support Group
Responsible for cleaning the site, preparing props, maintaining order and emergencies.
Person in charge:
Encyclopedia of enterprise fun game activity plan II
I. Group projects
1, tug of war
Determine the number of people according to the actual situation of each department. Round robin, two out of three.
2.50m synchronized three-legged sprint
Methods: Each group tied their legs together at the starting line to prepare. After giving the order, the one who reached the finish line in the shortest time won.
Leggings must be below the knee and cannot be loosened on the way.
3, 5 minutes to jump rope
Methods: Six people in each team, two rocking ropes and four skipping ropes, must jump in sequence, and adjacent people can jump at the same time, and record the corresponding times. 5 minutes, count the number of people who skipped (not counting those who didn't skip), and the one who skipped more won.
4. Basketball layup relay race
Methods: Each team consisted of 4 people, 2 men and 2 women, 1 team members lined up collectively at one end of the court. After hearing the password, dribble to the opposite basket for layup, and dribble back to the starting basket after hitting the shot. The players meet under the blue, and after the layup is successful, the meeting players start the next round of shooting. The person with the shortest finish line wins.
Second, personal projects.
1, 100 meter dash
At the designated venue, the team members are in place at the designated starting line, set out after hearing the call, and the party with the shortest time to reach the finish line wins.
2. Table tennis men's singles and women's singles competitions: The game adopts the ball counting system of 1 1.
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3, 1 minute shooting: shooting at the designated point, and so on, the number of shots is more.
In order to win, you must not cross the designated blue throwing area when pitching.
4. Back-to-back running with the ball (1 male 1 female): 15m straight turn-back sign, basketball. After hearing the password, the two men turned sideways at the same time and turned back at 15 meters. The two men bypassed the sign and continued to return. If the ball lands halfway, it must be caught in the landing point to continue the game, otherwise it will be regarded as a foul and the result of the game will be cancelled. The winner is the person who reaches the finish line in a short time.
5. Men and women run with the ball 100 meters, and run from the starting point to the finish line with one hand holding basketball or football with a table tennis bat. The person with short time wins.
Award category
Team category: first prize (first place), a bottle of shampoo.
Second prize (second place), a pair of stockings or a pack of washing powder and skin care soap: first prize (first place), a sun umbrella (second place) and a bottle of shampoo.
Third prize (third place), a pair of stockings or a pack of washing powder, and a skin care soap.
Encyclopedia of enterprise fun game activity plan 3
This fun sports meeting aims to strengthen the cohesion of the company team and show the competitive passion of contemporary employees. Carry forward the Olympic spirit and enhance team cohesion. In this dynamic and bright era, wealth comes only when there are challenges. Enrich employees' after-school life and give every employee the opportunity to show themselves and improve communication.
First, the theme of fun games
Entertainment, hand in hand * * *
II. Overall plan of activities
Activity time: 20 _ _ _ _ _ 9: 00 am.
Venue: _ _ Olympic Sports Center
Organizer: _ _ event planning brand
Three. Specific activities and projects
The charm of fun games is fun first, and then there are many activities. In order to play with everyone, it is more important to let everyone have fun and enjoy themselves. The activities include Happy Feet, Helping each other in the same boat, Group Skipping Relay, Crossing the River by Touching the Stone, Sunshine Companion, Good and Fast, Kangaroo Jumping, Happy Table Tennis, Paper-and-Clothes Relay, Helping Boat, Guiding Fairy, Tennis Throwing, Shuttlecock Kicking, Blind People Touching Elephants, Stepping on Mines, Going Forward, Three-legged People and so on.
1, throw the target accurately.
Competition method: each player only throws one round, and each round throws five darts, with the first number of rings. If the number of rings is the same, you can add a dart to determine the ranking.
Rules of the game: toes are not allowed to cross the line when throwing darts. Only five darts are thrown in each round, and multiple darts are invalid.
Step 2 go bowling on foot
Rules of the competition: individual participants, with a distance of 3 meters, are only allowed to kick three times, and the winner is the one who has accumulated the number of bottles poured.
The kangaroo caught the ball
Mode of competition: Each team consists of 1 players, which are located at both ends of the field.
Each player holds the ball (volleyball) with his legs, then jumps to the finish line (25 meters), then passes the ball to the next player, and relays in turn until the last player finishes, and scores according to time.
4, island survival
The rules of the preliminaries are that each group 10 grabs 9 islands. After the music starts, everyone can go around the island. When the music stops, a person will be eliminated, and so on. In the final, there were 5 winners in each group, and the role became famous.
5, jump long rope
Participants: 14 people (including rope throwers) 7 people in each class, divided into two groups.
Referee: One person gives the order and four people time and record it. (divided into two groups)
Competition equipment: long rope. Four stopwatches and a whistle.
Rules of the game: Five people stand in the long rope, and two people throw the long rope. Start counting laps at the start of the race. There is still one minute left in the game. If someone makes a mistake during the jump and the rope is broken, it will not be counted as the number of laps. The game continues. The person who runs the most laps in a minute wins. Ranked in the top three.
6.kangaroo jumps
Number of participants: each class 10.
Referee: One person gives the order and four people time and record it.
Competition equipment: 4 big pockets and 4 stopwatches. Whistle.
Venue: school playground. 20 meters
7.lucky colored balls
Before the start of the competition, four players raised the competition equipment over their shoulders and stood behind the starting line. After the referee gave the order, four players coordinated to make the competition equipment move on the runway, and the competition distance was 100 meters. When any part of any player's body touches the vertical plane where the finish line is located, the timing stops, and the player who takes less time ranks first.
8. 100 meter steeplechase
Before the start of the competition, the four players prepared behind the starting line in turn. After the referee gives the order, the contestant 1 returns to the starting point after passing through the "inflatable hurdle, balance beam, net-drilling channel and diving gantry" in turn. The second player advanced in the same way, ending with any part of the last 1 player touching the vertical plane of the finish line, ranking first in less time.
9. Crazy caterpillar
Before the start of the competition, six players rode on the competition equipment, stood behind the starting line and put their hands on the fixed handles. At the order of the referee, six players coordinated and let the competition equipment move 60 meters on the runway. When the competition equipment used by each team touches the vertical plane where the finish line is located, the time stops, and the one who uses less time ranks first.
Four. Other activities
1, respect the game, respect the referee, respect the opponent, level matching, style matching.
2. The referee must be fair, just and open.
3. Before the competition, each team will interpret the rules of the competition, so that the participants can better understand the competition process and rules.
4. Non-staff and contestants are prohibited from entering the competition venue, which disturbs the competition order.
5. The staff should keep the site clean, and the staff should keep the site clean.
6. Please arrive at the competition venue on time, and those who fail to reach the competition time will abstain.
Encyclopedia of enterprise fun game activity plan 4
I. Purpose of the activity:
Show the good spirit and vitality of all employees. Enhance employees' sense of competition and collective cohesion, harmonize each other's feelings, and move towards the goal of higher, faster, stronger and newer!
Second, the activity time:
March 7th,13: 30 ——17: 00 p.m.
Three. Location:
Zhongzhou park central square, riverside lawn, sunny beach
Four. Personnel arrangement:
1, a chairman of the conference (sk);
2. A Chief Referee (SK);
3. Four referees and scorers (MH);
4. One (MH) comes from the check-in office;
5. A race conductor (MH);
6. A player in the event (MH).
Verb (abbreviation for verb) competition:
1, kangaroo jumps:
Competition mode: The competition is divided into four teams at the same time, and all players participate. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player. Finally, the team that takes the shortest time wins. If there are differences in the number of people in the four teams, the average score will be selected as the judging standard.
Props: The bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 20m, and the width of each runway is1.2m. ..
Detailed rules: during the competition, if you fall, you can get up by yourself, but the bag must always be on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order.
2. Plum blossom pile end water:
Competition mode: The competition is attended by four teams, each team 10, with 5 men and 5 women, and men and women are separated. After the race started, the first man filled his basin with water from the bucket at the starting point, and then ran to the end along the brick path with the basin in his hand. After reaching the finish line, pour the water in the basin into the designated bucket, then return straight with the empty basin and hand it over to the next team member, who will complete the same task. 10 rotation. From the beginning, compare the amount of water at the end after 3 minutes, and whoever wins will lose. Props: Draw clearly marked starting line, finishing line and runway line. The distance between starting point and finishing line is 20m, and each runway is 2m wide. Put 30 bricks at a certain interval and a winding path with certain difficulty in walking, in order to let athletes splash water from the basin for balance control. The interval between the two runways is 1 m, and the bricks must be placed in the same way. Put two buckets of water outside the starting line to ensure that the water at the starting point will not be emptied during the competition time. Put two empty barrels at the finish line to ensure that the barrels will not be full during the game.
3, wisdom tug of war:
Competition mode: the competition is divided into four teams, and every two teams compete, and all the players participate. Before the game, each team will divide the players into any number of three groups and report the number of players after grouping to the referee. After the game starts, the number cannot be changed. Three groups compete at the same time, and more than two groups win. When tug-of-war, you win by pulling the middle line of the rope more than 2 meters.
Props: Three ropes about 20 meters long.
Detailed rules: four pairs draw lots to choose opponents, and the winner of the two teams is the champion; The losers of the two teams competed for the third place.
4. Moving ball:
How to play: Tie some ropes to the drum. Ask each player to pick up a rope and lift the drum; Hit the volleyball with this drum. If the volleyball doesn't land and is more than one meter high, it will keep bouncing, and the team that bounces the ball the most times wins.
Props: four drums with ropes and four volleyball.
Six, entertainment:
1, step on the balloon:
Competition mode: 65,438+00 people participate in the competition each time, regardless of gender. Each player will tie a balloon to his ankle, step on the other player's balloon for 3 minutes within the specified range, and ensure that his balloon will not break. Players whose balloons burst should leave in time and cannot participate in the competition. When the game time is over, the person who keeps more balloons wins.
Props: 20 balloons in each group.
Detailed rules: Voluntary registration is enough for 10 people to start the game.
2. Drink beer:
Competition mode: 5 participants in each competition, regardless of gender. After the referee announces the start, drink all the beer prepared in front of you, and the fastest runner wins.
3. Hula hoop:
Competition method: 5 contestants, male or female, each time. The referee calls for three minutes and then turns the hula hoop.
The one who persists to the end wins.
Seven, scoring criteria:
1, each game is ranked according to the rules; The first place got 10, the second place got 6 points, the third place got 3 points, and the last place got 1 point.
2. After all competitions, accumulate scores and select the top three.
3. The competition process is conducted in strict accordance with the competition scoring standard, supervised by the referee, and 2 points will be deducted for each violation.
4. The whole competition selected a group of best creative awards. The award criteria are as follows:
All kinds of creativity shown by the whole team when they enter the stadium and during the competition;
Abide by the overall mental outlook and competition discipline;
Less violations, obey the referee;
Eight, exercise time flow:
1. Before the competition, teams (4 teams), each team selects the team leader, names the team, trains the team and makes the team flag;
2. Venue layout: Before the competition, MH will arrange11:30—12: 30 in advance;
3. The athletes' admission ceremony; 13:30— 13:40; Play the athletes' March, and each team will enter the competition venue in turn and detour; When the athletes of each team enter the stadium, they will perform impromptu talent shows and various props (such as flowers and balloons). ) can be prepared in advance, athletes can prepare various slogans to improve overall morale; After the teams entered the stadium, they entered the middle of the stadium in order to wait for the announcement of the sports meeting.
4. Statements by referees and athletes' representatives (3-5 minutes)13: 40-13: 45; Select referees and athletes' representatives in advance, and each person is prepared to speak for no more than two minutes;
5. The President of the Games announced the official start of the Games (1 minute); ASK sk leaders to announce the start of the sports meeting; Teams are taken to designated rest areas (four sides of the playing field, one side of each team);
6. Game start time (3 hours) 13: 50 to15: 00; Athletes sign in (2-3 minutes) to understand the detailed rules of the competition; The staff arranged the track; Athletes practice before the game (3-5 minutes); Official competition (10-20 minutes); The referee recorded the results.
7. After the two games, take a break for 30 minutes and play a fun game at 15: 00- 15: 30; Step on the balloon; Drink beer; hula hoop
8. Continue the last two events from 15: 30 to 16: 40;
9, according to the results of the selection, selection of winning teams and spiritual civilization award winners; The results will be counted and announced by the referee.
10, award ceremony (10-20 minutes), the winning team speaks16: 40-16: 55; The chairman of the meeting will present prizes; The representative of the winning team spoke.
1 1, the chairman of the sports meeting commented and announced the end of the sports meeting16: 55-17: 00; 12, the athletes leave.
Nine, venue arrangement:
1, arched door, banner slogan
Step 2 contradict
3. Speakers and whistles
4. Various game props and integral tables
5. Flags of teams
Encyclopedia of enterprise fun game activity plan 5
I. Introduction
This trade union activity is an interesting sports meeting to celebrate May Day. The employees of the company are organized by the trade union group to participate in the competition, and each member of the trade union group cannot participate in more than two projects. The head of the trade union team needs to submit the specific employee list and entries of the team to the trade union before leaving work at noon on Tuesday.
Time: 9: 00 am to 5: 00 pm on May 1 Sunday.
Venue: _ _ County Sports Commission.
Specific team and person in charge:
Staff: trade union members.
Attendance rate: _ _ _.
Statistics: _ _.
Send gifts: _ _ _.
References: _ _, _ _, _ _.
Second, fun sports events
1, table tennis shooting: each trade union group selects four employees to participate in the competition, and each employee has the opportunity to throw table tennis into the plastic trash can, and the shooting interval is 5 meters. Calculate the total number of shots made by four employees and judge one, two and three.
2. Football shooting: Each trade union group selects 3 employees to participate in the competition, and each has the opportunity to score 5 goals. Just kick the football into the goal (the interval is about half the length of the basketball court), calculate the total number of goals scored by three employees, and judge one, two and three.
3. Shuttlecock kicking: Each trade union group selects 3 employees to participate in the competition, counts the number of shuttlecock kicking at one time, and then counts the total number of 3 employees, and judges one, two and three.
4. Jumping rope competition: each trade union group selects four employees to participate in the competition, two of whom are responsible for swinging rope and the other two are responsible for skipping rope. Both employees should be able to jump rope, and both of them should do it at the same time, and the referee is responsible for counting. Each group has two chances, and the larger one will choose one, two and three.
5. In addition to the participating employees, other employees need to be present, and there will be trade unions and trade union leaders present.
Third, prizes.
Each employee participating in the competition can get a prize for each activity, and the prize will be distributed according to the competition list and activities counted by the trade union group. After the competition, please submit the entry list to Romania for prizes.
The results and attendance of this fun sports meeting will be included in the evaluation of the company's trade union group, and all trade union groups are welcome to actively participate.
_ _ County Xianxia Construction Company Trade Union Committee _ April 20, 2008
Recording time of celebrating Labor Day: May 1 day.
Venue: _ _ County Sports Commission
Organization: _ _ County Xianxia Construction Company Trade Union
Activity content:
In order to celebrate Labor Day and enrich the life of employees, the company's trade union organized a fun sports meeting to celebrate Labor Day.
At 9 o'clock, all teams gathered at the football field of the county sports commission and lined up. The trade union gave a closing speech to the sports meeting.
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