Chinese chess rules

Article 1: chessboard and chess pieces

1. 1 The chessboard consists of nine straight lines and ten horizontal lines. There are ninety intersections on the chessboard, where the chess pieces are placed and moved.

The place where there is no straight line in the middle of the chessboard is called "river boundary"; The place where there is a crossing line is called "Jiugong".

Nine straight lines, red chess is represented by China number 1-9 from right to left, and black chess is represented by Arabic number 1-9 from right to left.

1.2 There are thirty-two pieces * * *, which are divided into red and black groups, with sixteen pieces in each group and seven pieces in each group. Their names and numbers are as follows:

Red chess pieces: one handsome, two cars, two horses, two cannons, two soldiers and five soldiers.

Black chess pieces: one, two cars, two horses, two cannons, two elephants and five soldiers.

Rule 2: Play chess and eat.

2. 1 In the game, the player holding the red chess goes first, and the two sides take turns to go one by one until the winner is tied and the game is over.

It is the turn of a chess player to move a piece from one intersection to another empty intersection, or to eat the opponent's piece and occupy the fork point, which is considered as a move.

Each side takes a step, which is called a round.

2.2. The movements of various pieces are as follows:

Handsome (general) can only take one step in each move, forward, backward and sideways, and can't get out of the "Nine Palaces". Handsome and handsome will not be allowed to face each other directly on the same line. If one side occupies it first, the other side must avoid it.

Scholars can only take one step along the diagonal of the "Nine Palaces" for each stroke, and they can advance or retreat.

The phase (elephant) can't cross the "river boundary", and everyone can move forward or backward by taking two steps obliquely, commonly known as "the phase (elephant) takes Tian Zi". When there are other fragments in the center of Tian Zi, which is known as the Eye of the Elephant, they will not walk over.

Every time a horse walks, it always tilts (or crosses), and it can advance and retreat, which is also commonly known as the word "horse walks with the sun". If there are other pieces blocking the straight direction (or a horizontal direction), commonly known as "vault leg", you can't walk past.

The car can go straight, straight and sideways at every stop, and the number of steps is not limited.

When the cannon is not eating, it moves like a car.

Soldiers (pawns) are only allowed to take one step forward before crossing the "river boundary"; After crossing the "river boundary", you can take a step forward or every step, but you can't go backwards.

2.3 When playing chess, if there is an opponent's piece in the position where one's own piece can walk, you can eat the opponent's piece and occupy that position. Only when eating cannon, a chess piece (no matter which side it belongs to) must jump out to eat, which is commonly known as "cannon hitting the spacer"

Except Shuai (General), all other chess pieces can be eaten by the opponent or offered to be eaten.

Article 3: Death and deep sleep

1A chess piece of one side attacks the handsome (general) of the other side and tries to eat it in the next move, which is called "general" or "general" for short. "Zhao Jiang" does not need to be declared.

As a "general", the party must immediately "should", that is, use the method of self-defense to solve the state of being a "general"

If you are a "general" and cannot "should", then you are "dying".

3.2 It is the turn of a chess player who has no children to go, even if he is "trapped".

Article 4: Victory, Negativity and Harmony

4. 1 When one party has one of the following circumstances, it is a chess loss (negative) and the other party wins:

4. 1. 1 Shuai (will) be "dying" by the other side.

4. 1.2 After playing chess, the handsome (general) is directly opposite.

4. 1.3 was trapped to death.

4. 1.4 The number of people who should leave before the specified time limit.

4. 1.5 exceeded the judging time limit in the late stage of the competition.

4. 1.6 Playing chess violates the rules of playing chess.

4. 1.7 chess is against prohibition and should be changed instead of changed.

4. 1.8 Three violations in the same game.

4. 1.9 Announce that you admit defeat.

4. 1. 10 refuses to abide by these rules or seriously violates discipline in the competition.

4.2 In any of the following circumstances, it is a draw:

4.2. 1 Simple situation where neither side can win.

4.2.2 One party proposes a draw and the other party agrees.

4.2.3 The moves of both sides are repeated three times, which is in line with the relevant provisions of "Constant Harmony" in the Chess Example.

4.2.4 Abide by the rules of natural rounds, that is, neither side has eaten a piece for 60 consecutive rounds (which can also be reduced according to the competition level).

Article 5. Touch, move and correct mistakes

5. 1 If you touch any piece on your side, you should take it. Unless the touched piece cannot be taken at all according to the rules of chess, you can take other pieces.

5.2 If you touch the opponent's piece, you must eat that piece. Only if you can't eat one of your own pieces can you take another road.

5.3 Touch your own chess piece first, and then touch the opponent's chess piece. The processing sequence is as follows: the former must eat the latter-when it can't be eaten, you must move the former-the former can't move, you must eat the latter with other pieces-other pieces can't eat the latter, so don't move.

5.4 Touch the opponent's pieces first, and then touch your own pieces. The processing sequence is as follows: the latter must eat the former-when it can't eat, it must eat the former with other pieces-when it can't eat, it must move the latter-the latter can't move, so it can move.

5.5 Touch two pieces at the same time, and the processing sequence is the same as 5.4.

5.6 Changing chess pieces must obtain the consent of the opponent in advance, and can only be done during the time of playing chess, otherwise it will be punished as touching chess. If a chess piece obviously touches by mistake, it will not be punished by touching.

5.7 After a game of chess is played, it shall not be changed. When spring moves and takes root, hands leave the chess pieces.

5.8 Correct mistakes such as hanging upside down and being accidentally moved in time, and will not be accepted after the meeting. If an error violates the rules of playing chess, it shall be handled according to 4. 1.6.

Article 6 time arrangement

In the official competition, a special clock with two clock faces is used to accumulate the chess playing time of both sides respectively. Before the competition, it is clearly stipulated that each side must complete a certain number in a certain period of time. Both sides of the game must play chess to ring the bell. If you forget to ring the bell, the referee will not remind you. According to the nature and scale of the game, and to prevent the game from being closed, you can choose the following timing scheme.

6. 1 For the first time, each party must walk for 40 minutes within 90 minutes. You must walk 10 every 15 minutes from now on until the game is over.

6.2 Within the first time limit, both parties must walk for 30 minutes within 60 minutes. After that, you must walk every 10 minute 10 minute until the game is over.

6.3 For the first time, each party must walk for 40 minutes within 10 minutes. After that, you must walk 50 times every 5 minutes until the game is over. -Suitable for fast chess games.

6.4 Each party must walk 30 times every 5 minutes until the end of the game. -Suitable for fast chess games.

6.5 One-time use time of each party is countless times. Those who time out first will be sentenced to negative.

Article 7 records

7. 1 During the competition, both sides should record each round one by one to be clear and accurate. For every four consecutive mistakes, a foul will be awarded.

7.2 If the remaining time limit of one party is less than 3 minutes, the performance of the provisions in 7. 1 can be suspended. However, once we move to the next time limit, we must first fill in the gaps before playing chess.

7.3 At the end of the game, if the referee thinks that a record is not clear and accurate enough, he has the right to ask the parties to correct it after the game.

7.4 If the player refuses to implement the provisions of 7. 1, 7.2 and 7.3, the referee may refer to 4. 1. 10 for a negative judgment.

7.5 Two recording methods can be used: complete recording and abridged recording.

Complete record

Round red and black

1 cannon, two draws, five horses, eight into seven.

2 Malkin three cars, 9 draws and 8 draws.

Three cars, one draw, two guns, eight into four.

Shorthand record

Round red and black

1 cannon 2 5 horses 8 7

Two horses, 2 3 cars, 9 8 cars.

3 cars, 1 gun, 8 4

Article 8 Notes for Chess Players

8. 1 Clothes should be neat and tidy, and the appearance should be generous, and there should be no rude behavior that is unsightly.

8.2 Understand all the rules, competition procedures and articles of association, as well as other temporary supplementary provisions. If there is a problem, don't use "don't understand" as an excuse.

8.3 During the competition, it is forbidden to leave your seat at will, not to talk to anyone, not to consult any materials, and not to analyze and study the situation with chess tools or with the help of paper and pencil.

8.4 It is forbidden to disturb or distract the opponent's attention in any way, and all words and deeds that hinder the normal progress of the game are prohibited.

8.5 If there are any problems during the competition, they should be raised within their own time (except when the opponent fouls). In case of dispute, the referee shall prevail, but the right to appeal to the competition arbitration institution may be reserved afterwards.

8.6 During the game, you must ring the clock with the player's hand, not too hard.

8.7 Abide by the discipline of sports competition, and do not agree to compromise or make peace.

8.8 For players who violate the above terms, according to the seriousness of the case, they can be sentenced to a foul, and even given disciplinary sanctions such as warning, negative judgment and expulsion.

Rule 9 foul

9. 1 In the competition, one of the following situations occurs, which is a foul:

9. 1. 1 Asking questions for no reason or having other behaviors that interfere with the opponent's attention during the playing time.

9. 1.2 During the game, the chess clock is stopped without authorization.

9. 1.3 After the proposal is rejected by the other party, continue to make it.

9. 1.4 proposed that the lottery was limited by nature and was not established after examination.

9. 1.5 touched an immovable chess piece.

9. 1.6 touched the opponent's piece, but there were no other pieces to eat.

9. 1.7 Continuous omission counting and passing regulations.

9. 1.8 violates the relevant regulations in the player's instructions, but the circumstances are not serious.

9.2 When a "foul" is awarded, the referee shall clearly announce it on the spot and record it in time.

Chapter 10 Game over

10. 1 After the game is over, record the result of the game, the time spent by both sides and the foul on the record paper, and the players and referees of both sides will sign on the spot for approval, which means the game is over.

10.2 After the game, the players and referees should leave the field in time (unless there are other tasks at the scene).

Article 1 1 Competition method

1 1. 1 elimination system

The number of participants (teams) is large and the time is tight. The single elimination system, double elimination system or other elimination systems can be adopted as appropriate, and the preliminaries and play-offs can be arranged appropriately.

1 1.2 large circulation system

This system can be adopted when the number of people (teams) is small and time permits. Usually, the system of one game is adopted, and when there are few people (teams), the system of two games can also be adopted.

1 1.3 group round robin system

In the case that the large number of players (teams) is inconvenient to adopt the big round robin system, the "seeds" can be arranged according to the players' achievements or competition results, and divided into several groups for the preliminary round robin, and a certain number of people (teams) from each group can be selected for the final.

1 1.4 overall arrangement system

In the case of many people (teams), short schedule and difficult arrangement of "seeds", the point arrangement system can be considered.

Article 12 Types of group projects

12. 1 independent station personal system

The competition will be staged according to the stage order. When registering, each participating unit must arrange the number of team members according to their own technical level.

In the national competition, the latest published results of the players are used as the basis to measure the technical level of the players. Those with higher grades should be in front. Those who have no grades rank behind those who have.

12.2 substation replacement system

Each participating unit is allowed to add a certain number of substitutes, and the arrangement principle of times is the same as paragraph 12.6438+0. Players in each round can be different, but the order of stages can't be reversed. For example, the game is divided into four teams with two substitutes, and the order of appearance can be 1-2-3-4 or 1-2-3-5 until 3-4-5-6, and each team can choose one of them.

12.3 temporary channel setting system

Before the start of each game, each team will temporarily arrange the number of appearances of its players to play against the players of the other team.

12.4 team cycle system

Suitable for competitions between teams, in which all players of one side play against all players of the other side one by one.

12.5 player total score system

Regardless of the number of matches, the team score is calculated according to the sum of the individual scores of the players of each team.

13 has been confirmed.

13. 1 individual round robin is determined according to the round robin sequence table, in which the former plays red chess in each round.

13.2 In the round robin team competition, the top teams in the round robin sequence table hold red chess in odd numbers and black chess in even numbers.

13.3 arrange the competition by points, and determine the order according to relevant regulations. For the team that "goes first" in the team competition, the odd tables are popular first, and the even tables are followed by black.

13.4 knockout, "guess first". The order of taking the team events is the same as 13.2 and 13.3.

13.5 In two games, whether individual or team, guess in the first game and exchange in the second game.

Article 14 Grade calculation

14. 1 the result of each game, the winner is 1, the loser is 0 and the draw is 0.5.

14.2 The scores of team competitions are respectively "field score" (team score) and "bureau score" (individual score). As a result of each game of chess, the side with more points wins. Score 2 points on site; If the score is less, it is negative, and the score is 0; The scores are equal, each 1 minute.

Determination of Article 15 Ranking

15. 1 In the individual round robin, the ranking is based on individual points, and the points rank first. If the scores are equal, they will be distinguished in the following order: small score, victory, straight win and foul. If they can't distinguish, the rankings are tied.

15.2 in the individual competition of the one-game point arrangement system, the ranking is also arranged according to the number of individual points. If the points are equal, they are distinguished in the following order: opponent's points, victory and foul. If they can't distinguish, the rankings are tied.

15.3 in a round robin team competition, the ranking is arranged according to the number of points scored by each team, and most of them are the first. When the scores are equal, they will be distinguished in the following order: the team's total score, the team's victory, the team's direct victory and the foul. If they can't distinguish, the rankings are tied.

15.4 in the team competition with the one-game integral arrangement system, the rankings are also arranged according to the number of points scored by each team, and most of them are the first. When the scores are the same, they are distinguished in the following order: team opponent score, team general manager score, team victory and team foul. If they can't distinguish, the rankings are tied.

15.5 In the total score system (round robin system or point arrangement system), the players of each team are ranked according to the sum of their personal rankings, with the least ranked first. If they are equal, they will be distinguished according to the order of the highest individual ranking, the second individual ranking and the group foul. If they can't distinguish, the rankings are tied.

15.6 For champions or places that are not suitable for juxtaposition, extra matches shall be arranged before the competition or specified clearly in the supplementary rules.

Article 16 Competition Organization

16. 1 in order to ensure the smooth progress of the competition, we should establish corresponding competition organizations according to the needs of various competitions, engage in the preparations for the competition, formulate relevant articles of association and supplementary provisions, and deal with all problems that are not within the scope of the referee during and after the competition.

16.2 according to the scale and conditions of the competition, the competition organization designates or requires an appropriate number of referees to manage the competition, and designates one referee with higher level as the referee among the referees, and may add one or more referees if necessary.

An arbitration commission shall be established for major competitions.

Article 17: responsibilities of the referee

17. 1 Be familiar with the specific conditions of the competition and draw up necessary supplementary regulations according to the requirements of the competition organization.

17.2 Seriously carry out business study and referee practice, and carefully check the necessary supplies such as the competition venue and equipment.

17.3 strengthen contact with the contestants and describe the spirit of the rules and the degree of law enforcement one by one.

17.4 strictly, conscientiously, fairly and accurately implement the rules and regulations of the competition and make decisions on the problems arising in the competition.

17.5 according to the competition schedule, be responsible for organizing and supervising various competitions and announcing the competition results.

17.6 do your duty to ensure that the venue maintains a good competition environment so that the contestants are not disturbed by the other side or the audience.

17.7 A chess player who violates discipline has the right to give or advise his superiors to give appropriate punishment.

17.8 accepted the evaluation of the competition organization of the organizing committee.

Article 18 Punishment Authority

18. 1 the referee of the supervision bureau has the right to make a "warning" punishment.

18.2 The presiding judge has the right to make a penalty of "disqualification from on-site competition".

18.3 The competition organization has the right to make "delisting" punishment. Those who are removed from the list will be treated as quitting.

When the score of 18.4 is the same, the people (teams) punished by 18. 1 and 18.2 are ranked at the bottom according to their severity and frequency.

Article 19 Venue Environment

19. 1 All participants must keep quiet and maintain good competition order.

19.2 smoking is prohibited in the stadium, and all behaviors that hinder the civilization and hygiene of public places are prohibited.

19.3 when determining the stadium, we should fully consider the scale of the competition, traffic conditions, ventilation, warmth, shading, lighting, no noise interference and other factors.

Article 20 Withdraw from competition

20. 1 Teams or players shall not withdraw without reason. If it is really necessary to withdraw, it is necessary to state the justified reasons to the competition organization and obtain the consent.

20.2 Quit before the game starts. If it's a round robin system, and the rest are even numbers, we have to draw lots again. If it is an integer arrangement system, consider supplementing even numbers.

20.3 If a player (team) withdraws from the round robin competition, the treatment methods are as follows: if less than half of the opponents participate in the competition, all the competition results will be cancelled; If it reaches or exceeds half, its score is valid, and the other games are abstained, and the other side wins.

20.4 In the point-based competition, regardless of whether the competition is over half, the result of the competition is valid, and the opponent who did not play abstained and the other side won.

Article 2 1

The competition starts from 2 1. 1. If one party is late, start his chess club from his turn. Exceeding the prescribed time limit will lead to negative sentences.

2 1.2 if you arrive before the specified time limit (subject to the arrival of seats in the competition), you must fill in the required number of people in the remaining time.

2 1.3 If both parties are late, the time for both parties to be late will be deducted. If one party exceeds the prescribed time limit, it will be sentenced to negative. If both parties exceed the prescribed time limit, they will be sentenced to abstain.

2 1.4 The winner or loser who has no actual competition is indicated by "+"and "-"in the competition score table. In the final statistics, if the absentee is a team, the "+"sign is equal to 2 points; The absentee is an individual, with "+"equal to 1 and "-"equal to 0.

Article 22 Determination of overtime work

22. 1 If the required number of people cannot be reached within the specified time, it shall be regarded as "overtime".

22.2 If a chess clock with an expired sign (flag) is used, the decline of the sign should be taken as the basis for measuring "overtime".

22.3 If a chess clock with no expiration mark is used, whether the minute hand passes through the half of the last minute and whether the second hand passes through the zero position shall prevail. If crossing at the same time, it is regarded as "timeout"; If only one needle passes through and the other needle does not, there will be no "timeout".

22.4 In the course of the game, if there is any problem with the chess clock, it should be raised immediately and replaced by the referee. If there is a big error in the clock face, the referee should clearly show both parties how to adjust it and replace it after reaching an agreement. If the flag is lowered in advance due to the failure of the chess clock, the referee will make a ruling according to the supplementary provisions of the game.

22.5 Although one party made the last move within the specified time limit, it failed to ring the bell in time, or even exceeded the time limit. At this time, unless there are effective victories and results such as death, being trapped, the other side giving up and the other side agreeing to make peace, all other situations should be judged as "overtime".

Article 23. Peace verdict

23. The proposal of1to make peace must be made after playing chess, and you can ring the bell after making peace. Reconciliation must be carried out in turn, and neither party may reconcile continuously. The sponsor may not withdraw the proposal. If the opponent verbally disagrees, or moves out of the round, it is a refusal to draw.

23.2 The chess moves of both sides are repeated, which is in line with the relevant provisions of "not replacing with harmony" in Chess Manual. If this situation continues after repeating the cycle for three times, even if both parties fail to make peace, the referee has the right to make peace.

23.3 If one party proposes a draw of the "natural restriction rule", the referee will make a draw after the bell is stopped and verified. If it is not true, the proposer will be fined and his chess clock will be added for 5 minutes to continue the game. If it is overtime, it will be fined.

In the review round, the maximum number of "generals" of the proposer to the non-proposer is only 10.

When neither party submits the review, the referee can also make a judgment after reviewing the number.

Article 24 Determination of pre-judgment situation

In the game, the two sides repeated the law three times, and one player asked for a verdict. This is the so-called situation where the verdict is pending. Make a ruling according to the following principles:

24. 1 Party's "commander" was immediately sentenced to negative.

24.2 Both parties shall immediately make a settlement to allow or prohibit the law, which is consistent with the unchangeable rules and regulations.

24.3 If one party's law forbids it and the other party allows it, the violation of the law must be changed immediately. If you repeat it, you will be judged negative.

Interpretation of Article 25 Chess Examples

In the 25. 1 game, there will sometimes be repeated situations in which both sides play the same game, and the rules and regulations to deal with this situation are called "chess cases".

25.2 Repeated attacks such as commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, killer-in-chief, etc. are collectively referred to as "forbidden laws".

Idle (including: exchange, offer, stop, follow), count idle, kill idle, capture idle, etc. Whether it is repeated or not, it is collectively called the "permission law".

25.3 Cars, horses, cannons, soldiers crossing the river (soldiers), soldiers, elephants, general operators, handsome (generals) and soldiers crossing the river (soldiers) are not considered as sub-units. Sub-units are referred to as sub-units.

The molecular force value is a measure of the gain and loss of the molecular force, and it is also one of the basis for judging whether to catch the child. In principle, a car is equivalent to two horses, two guns or one gun per horse; Horses and guns are equal; Scholars are equal (like); The number of soldiers (pawns) crossing the river fluctuates, and a few soldiers or a few soldiers do not count.

It is also one of the basis for judging whether to catch a child.

Article 26 General rules of chess

26. 1 Unilateral commanders are not allowed under any circumstances.

26.2 Both parties are allowed to abide by the law, and both parties will not make peace.

26.3 It is forbidden for both parties to abide by the law (excluding one party as a general), and both parties will not make peace.

26.4 If one party's laws prohibit it and the other party allows it, the former should be changed, and if it is not changed, it should be negative.

Article 27 General rules of chess

27. 1 Allow Shuai (General) to ask for the opponent's chess piece step by step and regard it as idle.

Other pieces and the commander (general) grab and eat each other's pieces at the same time or with the help of the commander (general).

27.2 Soldiers (pawns) who grab each other's chess pieces (excluding killers) shall be treated as idle soldiers.

If a long-term fight is formed, it will be handled according to the arrest.

27.3 Occupy the defensive point, immediately form a concise draw, and the incidental catch (image) will be a leisure.

27.4 When a wheel has multiple functions, it should be re-weighed.

If you kill and catch, press to catch; Capture and exchange, press capture, and so on.

Article 28 Interpretation of Terms

28. 1 will

Anyone who directly attacks the handsome (general) of the other side is called a general.

28.2 Killing

Anyone who tries to kill each other in the next photo or consecutive photos is called killing.

28.3 capture

Anyone who can eat the rootless part of the opponent in the next move (including continuous photography or continuous exchange from the next move) is called grasping.

28.4 dozen

Attacks such as killing and catching are collectively called beatings.

28.5 yen

Anyone who can eat the same molecular weight is called invitation exchange, or exchange for short.

28.6 quotation

Those who have no roots to eat, but the seeds of the opposing soldiers will not be killed immediately after eating or suffer the loss of seed value immediately, are called sacrifices.

28.7 block

Anyone who blocks the movement of the opponent's chess pieces without attacking is called blocking.

28.8 Heel

Whoever follows the other side has roots. If you don't rush, you are called following.

28.9 Leisure

All walkers whose nature does not belong to killing and catching are collectively called leisure.

Exchange, dedication, stopping and following all belong to the category of leisure.

28. 10 commander

Those who follow the generals continuously and form a cycle are called "long generals".

28. 1 1 long kill

Any runner who keeps killing and forms a cycle is called "long killing".

28. 12 long grasp

Any runner catches one or more children continuously, forming a cycle, which is called "long catch".

28. 13 long exchange

A traveler sends out redemption invitations continuously, which is called "long redemption". Similar explanations also apply to "long supply", "long blockage" and "long follow-up".

28. 14 long play to long play

The place where the two sides go round and round, step by step, is called "long fight against long fight"

28. 15 Long Beat vs. Non-Long Beat

Where the two sides go round and round, one side hits step by step, and there is no leisure in the middle, and the other side has leisure, it is called "long hitting nonmetal"

28. 16 has roots and no roots

A child whose other chess pieces (including the dark root) are completely protected is called the root; Otherwise, it is called rootless.

Formally, it is a root, but it cannot be completely protected, so it is called a false root or a few roots. False roots and few roots are treated as rootless.

Article 29 the concept of arrest

To constitute a catch, the following conditions must be met:

29. 1 The forms of catching children can be: eating children directly; Be able to eat through continuous photos; You can get through the complete exchange process.

29.2 Catch comes from this move that has just been taken, and the previous move does not exist.

29.3 What is directly or indirectly caught is rootless with force value (including: false rootless).

29.4 After the next attempt to eat or get a child, it will not be checkmate.

Thank you! !