LOL, get a detailed data comparison chart of the old and new versions of Sa Ding Card (typing is ok, I need detailed skill data).

Gacey

After revision

Vanity stone

? The magic damage taken by Casadin is reduced by 15%, and the unit collision amount is ignored.

Virtual can't ball Q?

Casadin shoots a dummy ball at the target, causing 80/105/130/155/180 (+0.7) magic damage and interrupting the skill guidance of the target.

The overflowing energy will surround Casadin, providing a shield that can absorb 40/70/100/130/160 (+0.3) magic damage. Shield duration 1.5 seconds.

Damage: 80/105/130/155/180

Shield: 40/70/100/130/160

Mana cost: 70/75/80/85/90

Dressing blade w

Passive: Casadin's normal attack absorbs mana from the void, causing 20(+0. 1) extra magic damage.

Initiative: Cassadine charges his Vanity Blade, causing 40/75/10/145/180 (+0.7) extra magic damage in the next ordinary attack, and recovering 4/5/6/7/8% lost mana.

Active injury: 40/75/110/145/180.

Restoration of basic mana: 4/5/6/7/8%

Heroic Mana Recovery: 20/25/30/35/40%

Energy pulse e

? Casadin will draw energy from every casting nearby, and every skill cast nearby will gain a layer of effect.

When the effect reaches level 6, Casadin can use energy pulses to deal 80/105/130/155/180 (+0.7) magic damage and 30/35/40/45/50% to enemies in the front cone.

Damage: 80/105/130/155/180

Deceleration percentage: 30/35/40/45/50%

Vanity walking river

Casadin teleports to the nearby target area, causing 80/ 100/ 120(+) magic damage to all nearby enemy units when landing.

Every time you cast a void walk continuously within 12 seconds, the mana cost is doubled, and each layer of effect causes an additional 40/50/60(+) magic damage, and up to 4 layers can be superimposed.

Basic damage: 80/ 100/ 120

Damage per layer: 40/50/60

Cooling time: 7/5/3