After revision
Vanity stone
? The magic damage taken by Casadin is reduced by 15%, and the unit collision amount is ignored.
Virtual can't ball Q?
Casadin shoots a dummy ball at the target, causing 80/105/130/155/180 (+0.7) magic damage and interrupting the skill guidance of the target.
The overflowing energy will surround Casadin, providing a shield that can absorb 40/70/100/130/160 (+0.3) magic damage. Shield duration 1.5 seconds.
Damage: 80/105/130/155/180
Shield: 40/70/100/130/160
Mana cost: 70/75/80/85/90
Dressing blade w
Passive: Casadin's normal attack absorbs mana from the void, causing 20(+0. 1) extra magic damage.
Initiative: Cassadine charges his Vanity Blade, causing 40/75/10/145/180 (+0.7) extra magic damage in the next ordinary attack, and recovering 4/5/6/7/8% lost mana.
Active injury: 40/75/110/145/180.
Restoration of basic mana: 4/5/6/7/8%
Heroic Mana Recovery: 20/25/30/35/40%
Energy pulse e
? Casadin will draw energy from every casting nearby, and every skill cast nearby will gain a layer of effect.
When the effect reaches level 6, Casadin can use energy pulses to deal 80/105/130/155/180 (+0.7) magic damage and 30/35/40/45/50% to enemies in the front cone.
Damage: 80/105/130/155/180
Deceleration percentage: 30/35/40/45/50%
Vanity walking river
Casadin teleports to the nearby target area, causing 80/ 100/ 120(+) magic damage to all nearby enemy units when landing.
Every time you cast a void walk continuously within 12 seconds, the mana cost is doubled, and each layer of effect causes an additional 40/50/60(+) magic damage, and up to 4 layers can be superimposed.
Basic damage: 80/ 100/ 120
Damage per layer: 40/50/60
Cooling time: 7/5/3