Relay running is the only team event in track and field. Take a team as a unit, each team has 4 people, and each person runs the same distance. There are different opinions about its origin. Some people think that it originated from the torch relay in the sacrificial ceremony of the ancient Olympic Games, some think that it is related to the popular game of "transporting firewood" or "transporting water altar" in Africa, and some think that it evolved from the post station that delivered letters. Next, I'll tell you about the key points and precautions of the 4x 100 relay race. Come and have a look!
Matters needing attention in 4x 100 relay race:
Warm-up before the game
1, just jog and sweat.
2. Do leg press, press the waist, turn around and pat the shoulder. And move related joints, ligaments and muscles.
3. Do two or three 30-meter acceleration runs. The above content is completed 20 minutes before the competition.
Matters needing attention
1, the relay area can be used well, with high speed and as far as possible. When handing the stick, start first and connect the stick with the back to improve the speed.
2. The handover stick should be made clear in advance. After handing over the stick, the running positions of two people should be arranged so as not to bump into each other. You'd better try to run so as not to drop the stick.
3. Encourage each other before the game. The top three players should know that whether you are ahead or behind, you should try your best to run fast and buy time for the teammates behind you. This is a four-person project.
Key points of competition
A stick: You should start quickly. Those who have feelings for firing guns and those who have never heard of guns can't.
Two sticks: relatively weak, use the relay area to make him run less distance.
Three sticks: make a good corner (the best runner is 400)
Four sticks: A person with good sprint performance (the fastest) and strong self-confidence will have little influence on him even if he falls behind, and may often play beyond his limit in the competition.
First, the rules of the game:
1, can't run.
2. The foot can't get out when connecting the rod.
3. Don't cross the road after the start, otherwise the results will be invalid, and you can't cut corners or similar phenomena when running on the way.
When sprinting, the person who steps on the line first wins, not other parts of the body.
The baton must be held in your hand until the end of the game. Anyone who drops the baton should pick it up by himself, and only cross his own runway without affecting others.
6. In all relay events, the baton handover must be completed in the baton handover area. The judgment of "in the baton receiving area" is based on the position of the baton, not on the position of the competitor's body or limbs.
7. Any player must run out from the side of the marking bar after passing the baton, so as not to affect the baton. If he deliberately crosses the runway to block other teams, his team may be disqualified.
8. The track will be decided by drawing lots before the competition.
Second, the competition requirements:
1. Register by class, each class is limited to one team, and each team has 4 people.
2. The competition is divided into three stages: high, middle and low.
Students who take part in the competition must be people who often take part in physical exercise, are in good health and have no diseases.
4. Students must wear sports shoes or sneakers, and it is forbidden to wear sports shoes with nails.
5. There is no pre-run in the race, and the relay runner can only run out after receiving the baton.
6. The results of the same competition are tied.
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