So how can we avoid drawing white ball players?
First of all, where do white ball players usually come from? Only when we play ordinary games will we get a scout at the end of each game, and the scouts we get are good and bad. Of course, if you draw a one-star scout, then I'm sorry, the probability of drawing a white ball player is 100%, so we won't talk about this one-star scout, but directly talk about scouts with more than two stars.
Let's start with what kind of players scouts can draw.
Five-star scout: the highest black gold player and the lowest white ball player.
Four-star detective: the highest golden ball player and the lowest white ball player.
Samsung scout: the highest silver player and the lowest white player.
Two planet scouts: the tallest bronze ball player and the lowest white ball player.
A planet scout: 100% white ball player.
Then, if you want to reduce the chances of getting a white ball player, you should naturally choose a better scout. Generally speaking, good talent scouts are hard to get in the usual competition awards, and only through auction houses can they get higher talent scouts.
It doesn't matter if you can't find a high-star scout. We can use multiple low-altitude planet probes (at least not as low as one planet probe) together to reduce the probability of a white ball player winning. Just like Araba's composition formula.
We realized the Alaba 100% synthesis through three scouts: the five-star scout area, the five-star scout position LB, and the five-star scout excellent ground pass.
As long as everyone can choose the right players through reasonable scouts, the chances of players will be greatly increased.
Of course, not only scouts can get players, but also football managers. Friends can rest assured that it is impossible for football managers to get white ball players!