Three kingdoms killing plan book

Planning of the First "War Cup" Three Kingdoms Killing Competition in xxx College

Objective: In order to enrich college students' after-school life and show their elegant demeanor, the animation club plans to enliven the club atmosphere with a Three Kingdoms Kill Competition, attract more friends who like board games and spend our wonderful time in a happy atmosphere.

Organizer: xxxx Institute of xxxx College

Co-organizers: xxx Department of the Youth League Committee of xxxx College and xxxx Society of XXXX College.

Name of activity: "xx Cup" Three Kingdoms Killing Competition

Venue: 2306, xxxx College

Activity object: all teachers and students of xx College.

Activity form: teams sign up for the competition, and the competition is conducted in the form of team points.

Registration method: teams are the unit, and the captains of each team submit the list of players to the department's community department, and each department selects two teams to conduct the preliminaries, and each department reports to the community department of the College Youth League Committee Office. When finished, they will enter the final stage.

Competition time: preliminaries165438+1October 23rd to 65438+February 3rd.

The final period is from 65438+February 7th to 65438+February 10.

Award setting: xx award, xx award

What you need to know about this game is:

1. This competition adopts the 4V4 points competition. Each side will send four players, and their ID cards will be drawn at one time in the order of drawing lots. After the game, the total score is calculated, and the team with the highest score wins.

2. The teams participating in this competition, except for one team of organizers and teachers, are all departments. Each team has 5-7 people (4 are competitors and the rest are substitutes). When the number of people in the team is less than 4, it is regarded as abstention.

3. The rules of the game are in accordance with the official rules of the Three Kingdoms Kill.

Scoring rules:

Positive victory: both the master and loyal subjects (including loyal subjects who died in battle) scored 5 points.

Victory: All anti-thieves (including dead anti-thieves) get 5 points.

Spy's victory: 5 points for the living spy, 1 point for the dead spy, plus: kill any other character 1 point.

Supplement:

1. Master kills loyal subjects -2 points (points will be deducted even if he loses)

2. Spies get extra points even if they lose (spies can get points if they lose).

3. If you actively violate the default rules of the game: if the loyal minister kills the master, if the spy kills the master in the middle, and so on. -10.

The master won, the thief won, and the mole won.

Master 9+X(X= number of loyalists surviving) 0 3

Loyal ministers still exist.

7 0 0 people died

Anti-thief 0 is alive 12.

9 0 people died.

The mole survived and beat the master 10/ dead 0, alive 5-X(X= the number of thieves who survived)/dead 0 15.

Staff arrangement:

Event leader: xxx

Responsible for cleaning up the site and maintaining the order of the site: xxx, xxx, xx Scorekeeper: xxx.xxx.

Precautionary measures for stadiums:

1. Don't make any noise.

2. The whole process of activities should obey the command of the staff;

3. The audience area and competition area have maintained the good student style of Jianqiao College.

If in doubt, please consult the staff present.

I hope the teacher can approve this activity after reading it.

I am here to convey

welcome

Xxxx society

165438+20081October

This is my game plan. I wonder if I can help you.