What are the rules of 20 15 CFPL S6 professional league?

rules of a contest/competition

regular season

Single-cycle integral system, single-game BO3 and competition sequence: blasting mode-team competition mode-blasting mode.

First round of the playoffs

Single-loss elimination system is adopted, and single-game BO3 is adopted. The competition sequence is: blasting mode-team competition mode-blasting mode.

The first to eighth places in the regular season are:

First place vs eighth place (the first place gives priority to the BAN3 map, that is, two matching maps are directly selected). Winner a and loser e.

Second place vs seventh place (the second place gives priority to BAN2 picture and PICK 1 picture, and then chooses 1 picture from the remaining two pictures). Winner b, loser F.

Third place vs sixth place (BAN 1 and PICK 1 are preferred for the third place, and then 1 is selected from the remaining three). The winner is C and the loser is G.

Fourth place vs fifth place (the fourth place gives priority to BAN0 picture and PICK 1 picture, and then chooses 1 picture from the remaining four pictures). The winner is d and the loser is H.

The second round of the playoffs (relegation)

The single elimination system is adopted, and the competition sequence is: blasting mode-team competition mode-blasting mode-blasting mode-blasting mode-blasting mode.

Competition: Upper half: Team E vs Team; The second half: team f vs team.

The loser will be demoted, and the winner will retain the qualification of CFPL S7.

Third round of the playoffs (semi-final)

The single elimination system is adopted, and the competition sequence is: blasting mode-team competition mode-blasting mode-blasting mode-blasting mode-blasting mode.

Competition: Upper half: Team A vs Team; Lower half: team b vs team.

Equal division rule

Integral rule: every time you win a small game, you get one point, and the same score is sorted according to the winning or losing relationship. If the relationship between the winners and losers is the same, play a play-off, and the play-off mode is BO 1.

Game settings

1 Select resolution: unlimited, but you can't play in window mode.

2 color depth: only 32BIT can be used. If any player violates the rules of the competition, it will be regarded as violating the rules of the competition and disqualified from the team competition.

3 texture quality: unlimited

4 bullet marks: unlimited

5 bullet dust: infinite

6 hit effect: infinite

7 bullet trajectory: infinite

8 Weather Effect: Unlimited

9 brightness level: Unlimited.

Competition mode rules

Rules for selecting edges and drawings:

Before each game, use melee weapons to challenge. The new transport ship 1 launch, there is no restriction on the types of melee weapons in the challenge.

The winner has the priority to ban the drawing, choose one of the five blasting drawings, and then the loser chooses another blasting drawing.

The losing side can choose the side, and the subsequent games will be conducted according to the principle that the losing side chooses the side in the last game.

Team competition mode:

Map: Desert-1

Number of enemies killed: 150

Resurrection time: 3 seconds

Perspective: first person

Camp selection: in the first round of the same group competition, the winner chooses the camp; The second round was exchanged according to the first round camp.

Conditions for victory:

Give priority to the victory of 150 team. If there is suicide or friendly killing in the game, the team with the highest score wins after the penalty of suicide/friendly killing. If the two teams score the same, overtime will be played.

Play-off: street fighting in annihilation mode (see annihilation mode rules for details)

Suicide/friendly killing punishment:

Every 1 suicide/friendly side, suicide/friendly side will be deducted 1 point, and opponents will be added 1 point. If there are suicides, the number of suicides will be punished after the game, and then the final winner will be judged according to the punished scores. If there is an equal share, there will be an extra match.

The final score of Team A was Team A 150, Team B 140, Team A committed suicide three times in the game, and the final score was Team A 147 (negative 3 points) and Team B 143 points (positive 3 points).

The final score of Team B was Team A 150, Team B 140, Team A committed suicide five times in the game, and the final score was Team A 145 (minus 5 points) and Team B 145 (plus 5 points). ..

The final score of Team C was Team A 150, Team B 140, Team A committed suicide five times in the game, and the final score was Team A 145 (minus 5 points) and Team B 145 (plus 5 points). ..

Non-human disconnects, crashes and quits the game:

If you drop the line or quit the game, the game will not be paused, and the player should quickly re-enter the game to continue the game. If the player cannot enter the competition for a long time (more than 1 min) due to the crash or other uncontrollable reasons, the referee shall immediately suspend the competition and record the score, and continue the competition after the player's machine is restored.

Blasting mode:

Map: Hawkeye, foreign town, satellite base, new black town, submarine.

Rules for map selection: The referee on duty will draw lots before the competition.

Time-out rule: Each team has a time-out opportunity in every blasting match (including the first half and the second half), and each time it is suspended for 3 minutes, the club can send one person into the competition room for tactical analysis.

Number of rounds: 9

Teammate injury: open

Perspective: first person

Play-off: street fighting in annihilation mode (see annihilation mode rules for details)

Camp selection: in the first round of the same group competition, the winner chooses the camp. After the first half, the two sides exchanged camps for the second half; The second round was exchanged according to the first round camp.

Winning conditions: the scores obtained in the first half and the second half add up to grab 65,438+00, and the team that gets 65,438+00 points first wins.

Suicide/Friendly Killing Punishment: None

Non-human disconnects, crashes and quits the game:

If more than 1 person (here refers to the surviving player) falls, crashes or quits the game due to non-human factors in one round, then this round will not be counted and will be played again. If the number of people who fall behind, crash or quit the game due to non-human factors (here, the surviving players) does not exceed 1 person, the game will continue in this round and get points, and the left-behind players will wait for the next round to enter the game.

The mode of annihilation:

Map: street fighting

Number of rounds: 5

Teammate injury: open

Perspective: first person

Camp selection: in the case of a draw in blasting mode, the selection of sides in the play-off will be based on the selection of sides in the first half of this game.

Winning conditions: the team that scores 5 points first wins.

Suicide/Friendly Killing Punishment: None

Non-human disconnects, crashes and quits the game:

If more than 1 person (here refers to the surviving player) falls, crashes or quits the game due to non-human factors in one round, then this round will not be counted and will be played again. If the number of people who fall behind, crash or quit the game due to non-human factors (here, the surviving players) does not exceed 1 person, the game will continue in this round and get points, and the left-behind players will wait for the next round to enter the game.

Competition mode rules

The number of participants is 1 person, and a team of five people can add 1 alternate players and 1 team leader.

Players can bring their own or use the mouse, keyboard, earphone and mouse pad provided by the organizer. Before the game, the players are responsible for debugging the game machine to ensure the normal use of the mouse, headphones and keyboard during the game.

It is forbidden to use any third-party auxiliary software to modify the internal contents of the game, such as window mode, alignment, game interface, sound effects, etc. If any player violates this rule, it will be dealt with as a plug-in, the team will be disqualified and the individual will be banned.

Avengers, Phantom and Thunder characters are not allowed in the game, and any other GP and CF props can be used, but the number of bullets cannot exceed 40 rounds.

During the competition, it is forbidden to use props obtained by non-CF games through formal channels (except official reward props) or unofficially released props.

It is forbidden to use the "all news" chat channel except the team leader during the competition. If a team member chats on the "All News" chat channel, he will be warned for the first time and fined for the second time, with a negative score of 1.

During the game, our players can communicate orally or by using the "Team Information" chat channel.

8 Matching maps can use double penetration points, but not single penetration points. If a player fouls, he will be warned for the first time and convicted for the second time, and will be disqualified from the team competition.

Deliberately using a map BUG during the competition, the first warning, the second fine, and disqualification from the team competition. If the game is pushed out of the map due to a map error, or the game cannot be played, the round will continue without a rematch.

During the 10 match, if the match cannot be played normally due to the hardware provided by the organizer, the player shall immediately notify the referee to suspend the match, and the referee will make a ruling according to the specific situation at that time.

1 1 During the competition, the Organizing Committee will not be responsible for the failure of the competition due to the player's personal factors (such as physical condition), and the player will be treated as a waiver.

In the match of 12, if the team is given two foul warnings, it will be disqualified.

During the 13 match, the team that uses cheaters will be disqualified on the spot, permanently suspended, and the bonus and reimbursement expenses due to the team will be cancelled.

Tencent has the right to use photos, videos, replays and other resources generated by 14 players who participated in the firewire competition, and all players must accept them before entering the competition.

Tencent has the final right to interpret the 15 contest.

16CFPL professional club players are not allowed to participate in the same 100-city league and the national star competition for any reason. If this regulation is violated, the organizing Committee will disqualify the team and have the right to make a permanent ban!

17 in the event of a dispute during the competition, the team leader and team members should unconditionally obey the referee's penalty. If the team disagrees with the judgment made by the referee, it can appeal to the arbitration group of the tournament organizing Committee according to the appeal process.