Implementation scheme of interesting knowledge contest

Implementation plan of fun knowledge contest 1 1. Purpose of the activity:

(1) In order to improve the knowledge of students in the news center, increase their literary knowledge and improve their literary literacy;

(2) Promote students to actively participate in group activities, enrich their after-school life, build a stage to show their talents, and reflect the characteristics of our news center;

(3) Create a strong cultural atmosphere and carry forward our traditional culture in the study and life of the university.

Second, the theme of the event:

Expand literary knowledge and improve literary literacy.

Three. Name of the event:

Interesting literature knowledge contest

Four. Organizer:

academician press center

Verb (short for verb) Organizer:

News center reporter station

Target audience of intransitive verbs:

All members of the student news center

VII. Time and place:

Need to decide or solve

Eight. Activity form:

In order to strengthen the unity of the news center, the team will be transferred from the scene. Every audience will get a number when they enter the stadium. Before the competition, four teams will be randomly selected from the scene, with three people in each team. The judges participating in the competition are the presidium of the news center and the heads of various departments.

(Suggestion: The participating teams should be selected by Ceng Laoshi, the stationmaster of the reporter station, or members of the presidium. )

Nine, the competition content:

1, China ancient cultural knowledge;

2. China's modern literature knowledge;

3. Knowledge of foreign literature;

4. Life stories of ancient and modern Chinese and foreign literati;

X. Competition process:

The first round:

Break through the strange barrier alone (individual must answer questions)-multiple-choice questions, with 5 points for each question, one question for each player, and the answer time should not exceed 15 seconds. If you answer correctly, you will get extra points, and if you answer incorrectly, you will not be deducted. * * * Four sets of mixed questions, each team chooses one set, and each player takes turns to answer according to the number (for example, Team A No.2, Team B No.2, Team C No.2 ...). No discussion is allowed.

The second round:

* * * Crossing the Danger Pass (compulsory test for team formation)-Question and answer, each question is 10, plus points for correct answers, and no points will be deducted for wrong answers. Each team has 3 questions, and other teams can answer the wrong questions first, with 5 points for correct answers, and no points will be deducted for wrong answers. Team 1 will take turns to answer on behalf of the team. Players can discuss each question and answer each question for no more than 30 seconds.

The third round:

Knowledge trap (team selection)-multiple choice questions, divided into four sets of questions: classical literature, modern literature, foreign literature and celebrity stories. Each group takes turns to choose the topic, and any other group is assigned to answer it (scheme 2: each group has a question to answer, and the right to choose the topic is given to the previous group, for example, 1 group gives the topic to two groups and the second group gives it to them. If the players can't answer, they can ask the players for help. Players will get 10 points for answering a question correctly, and 5 points for answering a question incorrectly, with one question for each team. The time for each person to answer is no more than 30 seconds.

The fourth round:

Race against the clock (teams scramble for answers)-multiple choice questions, with 10 for each question, plus 10 for the correct answer. The total time for answering each question cannot exceed 15 seconds. Wrong answer, overtime or foul will not be deducted, but the opportunity to answer the next question will be lost.

(*** 10 multiple-choice questions, if there is a tie, you can decide the final ranking by adding a title grab. )

XI。 Rules of the game:

1, other players in the first round of individual compulsory questions can't replace or tell them the answer. Otherwise, the question is invalid. If no one answers the contestant, please give a gift (lollipop) to the audience who answers correctly.

2. After the host announces the results of the match, teams can report to the staff after the match if they have any questions about the results. They shouldn't interrupt the host and disturb the order of the stadium. After all, we should give priority to entertainment, relax and relieve stress, and don't do unhappy things when participating in activities.

3. In the fourth round of team competition, each team should abide by the order of the field, sit down immediately after other teams get the right to answer questions, and can't compete with other teams to answer questions. Disturbing the order, the judges may deduct points as appropriate.

Twelve. Award setting and capital budget:

After the final result comes out, it will be evaluated and awarded.

Prize setting:

First place: three notebooks (10 yuan/Ben)

Second place: Three notebooks (5 yuan/Ben)

Third place: Three notebooks (2.5 yuan/Ben)

Fourth place: three ballpoint pens (1.5 yuan/pen).

Audience award: lollipops (several)

Thirteen. Remarks:

In order to increase the interest of this competition, the number of participants was increased to the limit, and a talent show was added in the final.

Interesting knowledge contest implementation plan 2 1. Activity theme: Make knowledge interesting and combine learning with entertainment.

2. Purpose and significance of the activity: knowledge can change fate, but boring learning knowledge makes us have no motivation, makes the way of learning knowledge interesting, and lets us learn more knowledge in entertainment.

3. Activity time:1within 20xx+65438 on the morning of October 25th 1 1:30.

4. Location: Room 9308, No.9 Teaching Building, North China Institute of Water Resources and Hydropower (Longzihu Campus)

5. Organizer:

The first organizer: He Qian.

Main organizer: Zhang Xiaoting Luo Kang Jiang Jian Jian.

General Organizer: Guan Zhong Liu Taikun Cheng Guo Tao Xiangdong

6. Participants: Wang Yiyuan Guan Zhong Lv Liyuan Lu Danjuan Yan Yongjia Yu Zhang Jingxin Hailong Juck Zijian Shao Chenxiao Jingjing Meng Ke Zhao Fanggao Kete Xie Xingyu Yan Haiwei Ji Minglei

7. Activity flow:

(1) The organizer of the event prepared the title of the competition two days in advance and selected the host.

(2) Then, the Propaganda Committee informs the students of the time and place of the activity and the preparatory work that needs to be done;

(3) Before the activity, check whether the topic is correct;

(4) The Propaganda Committee arranges the meeting place in advance before the activity begins;

(5) Organize members to maintain the continuity of the site, and then carry out activities;

(6) After the activity begins, the host takes the stage to read out the rules and items of the activity;

(7) Then ask the participants questions. After the host starts to answer the questions first, the participants stand up and answer first. If the answer is wrong, the next person who stands up answers the question, and so on, and then start the next question after getting the correct answer.

(8) After all the questions are asked, the host summarizes the activities and expresses his feelings;

(9) After the event, the organizer leaves to clean up the site.

8. Notes:

1. You should not disclose any topic before the activity starts:

2. Pay attention to keep a relaxed and humorous atmosphere at the scene.

The implementation plan of the fun knowledge contest III. Theme:

Fun encyclopedia, enjoy it.

Second, the purpose of the activity:

In order to let everyone add a little fun and happiness to their intense study life, show their abilities and talents in knowledge and further expand their knowledge.

Third, the significance of the activity: Entertainment enriches college life, improves the humanistic quality of college students, and provides an opportunity for students in the whole hospital to get to know each other, communicate with each other and compete on the same stage.

Four. Organizer:

Learning Department

Verb (short for verb) Target audience:

All students in xxxx freshmen and sophomores

Sixth, time:

24th night 18:30 Venue: Warm Theater.

Seven. Activity flow:

1. Pre-stage: publicity and registration work

(1), put up posters at the gates of Runyuan, Yuan Ze and Warm Small Theater five days ago.

(2) In the form of in-class notice, the person in charge of each class counts the list of participants in this class and reports it to the learning department: in the form of a team, there are 3 people in each group.

(3) Preparation: Determine the topic, apply for the venue and invite the judges.

2. In the medium term:

(1), players enter the stadium 30 minutes in advance, and the number of people will be determined by drawing lots.

(2) Admission of judges

(3), the official start of the competition, the host opening, introducing the activities and the leaders and judges present.

(4) Competition form: it is divided into four modules: required questions, competition questions, subjective questions and risk questions.

Required questions: 5 questions in each group, with 5 points for each question. Answer in turn. You must answer within 10 second after the moderator finishes reading the questions, otherwise it will be invalid.

Grab the answer: **20 questions, each with 5 points. Players must grab the answer after the host reads the question and says "Start grabbing the answer". The team that successfully grabs the answer must answer within 10 seconds, otherwise it will be invalid.

Subjective questions: **7 questions. Each group chooses one of these seven questions to answer. The judges will grade each question according to the answers, 10.

Risk question: * * *10 question Guess the corresponding thing according to the description. After each description, you can answer. You will get 10 if you answer correctly, and 10 if you answer incorrectly.

The player who scores last wins.

(5) Final statistics scores, first, second and third prizes and certificates.

3. Later period:

(1), the judges leave and clean up the scene.

(2) Summarize the activities and write a newsletter.

Eight, award setting:

First prize 1

2 second prizes

3 third prizes

2 awards for excellence

Implementation plan of fun knowledge contest 4 I. Guiding ideology

In order to stimulate primary school students' interest in learning and studying mathematics knowledge, make students gradually form thinking and good quality of being brave in practice and innovation, expand students' knowledge, improve students' mathematics literacy and develop students' personality, our school decided to hold a mathematics knowledge contest in early February of 20xx.

Second, the purpose of the activity

Through competitions, students' ability to analyze and solve problems, logical thinking ability of inductive reasoning and innovative ability of exploration and practice are improved. Further expand students' mathematics knowledge, let students feel the joy of learning mathematics successfully in the competition, and stimulate students' interest in learning mathematics; At the same time, through the competition to understand the problems and weak links in primary school mathematics teaching, and collect some references for future mathematics teaching.

Three. Participants, content, time and requirements

1. Phase I: math diary, Grade Three.

The second phase: the sixth grade problem-solving contest of the fifth grade mathematics thesis.

2. Specific requirements

(1) Participating grades are organized by class; Diary and composition shall be submitted as electronic documents according to 20% of the class size, and the entry list shall be submitted according to the proportion of 15% in the problem-solving contest.

(2) math diary and the contest of mathematical papers.

Math diary and his essays can write about learning experience, mathematical discovery, law exploration, knowledge application and so on. We should pay special attention to the connection between mathematics knowledge and life, and embody positive themes, such as the fun of learning mathematics, the fun of solving problems, the fun of discovering laws and so on.

(3) Mathematical problem-solving contest

The content is based on the subject knowledge of the fifth and sixth grades, and the requirements are appropriately raised. The competition time is 65438+February 6th afternoon 1: 30, and the venue is in the comprehensive building 3 10.

Fourth, the award setting

There are several student group grade awards, class organization awards and instructor awards, and the winning papers are recommended to relevant students' mathematics newspapers and periodicals.

Verb (abbreviation of verb) division of labor among the staff of the organizing Committee

1. Advisory Group

Ding Dehua Bian Hongxi

2. Panel of Judges

Math diary in Grade Three: Zhang Sheng, Wang Xiaojing and Chen Ping.

Mathematics thesis, grade five: Yu Ming, Cheng Tang.

Sixth grade problem-solving competition: Bian Hongxi, Yan Liu and Huang Jing.

Note: Please refer to the campus platform for the entry form, math diary, thesis and model essay, and ask the relevant math teachers to report to the designated mailbox in time.

Implementation Plan of Interesting Knowledge Contest 5 I. Activity Background:

At present, the fire awareness of college students with a dominant number is not optimistic. These students have accumulated rich cultural knowledge and solid theoretical foundation, but they are generally busy with the accumulation of cultural knowledge, ignoring the improvement of fire fighting quality, and basically have not received due fire fighting safety education and training, and lack fire fighting safety knowledge and disaster prevention skills.

Second, the purpose of the activity:

Improve students' learning enthusiasm, and create a profound learning atmosphere while strengthening the purpose of learning the basic knowledge of fire safety. It can give full play to the specialty of learning, enrich students' after-school life, improve students' enthusiasm for learning fire safety, get a deeper understanding of fire safety knowledge, and add luster to the future society.

Third, the theme of the event

Fire knowledge contest

Four. Target audience:

All the students in the Youth League Committee.

Verb (abbreviation for verb) Activity time:

20xx 1 1.7 (Sunday) 19.

Location of intransitive verbs:

Zhong main building 207

Seven. Activity principle

"Friendship first, competition second", fair, open and just.

Eight, the way of participation

Each team consists of three students in a department. A * * * is divided into six teams.

Nine. Competitive procedure

At the beginning of the competition, the rules of the competition will be announced, representatives and players will be introduced, and judges will be introduced. The competition is about to begin, from required questions to competition questions.

1, required questions: each team member answers one question. (each question 10 points. Correct answer 10 score, incorrect answer does not score)

2. Grab the answer: * * * 20 questions, the answers are announced by the host, and all students present can participate. (each question 10, correct answer 10, wrong answer 10)

3. Risk questions: one * * * six questions, with scores of 10, 20 and 30 respectively. Teams with low scores after two rounds were selected in turn. (The correct answer shall be scored accordingly, and the wrong answer shall be deducted accordingly.)

The competition order of each team will be arranged randomly by the organizer.

All kinds of topics should be sealed with envelopes, which can only be opened when the host announces the start of the game after the game starts.

6. Each team must obey all the judgments and commands of the referee and the host, and strictly abide by the behaviors of the team that have disputes at the scene and affect the normal progress of the game, otherwise, the team that violates discipline will be assessed and its qualifications and achievements will be cancelled.

7. During the competition, other personnel shall not give any hints. Once found, cancel the answer score of this question. In severe cases, the corresponding scores of the team will be deducted.

8. If the scores are the same, the winner will be decided in the form of play-offs.

X. Award setting

* * * The design of this competition: first prize, second prize, two third prizes and three third prizes.