How to evaluate RNG 3: 1 victory over FNC in the quarter-finals?

First of all, congratulations to RNG for becoming the first LPL team to advance to the semi-finals in three years. Every player in RNG has excellent performances, such as Letme's "Ancient Giant Bug", Spicy Pot's "Miracle Snatching Dragon", Xiaohu's signature plane, UZI's record-breaking output, and Xiaoming and Nanny's careful protection of teammates. It is the cooperation of the whole team that makes RNG achieve such good results. As UZI said to Shen Chao in the post-match interview, "Brother S3, what we didn't do, I will help you do it this year!" I hope RNG can go further and better and realize its long-cherished wish.

Of course, FNC's performance also deserves applause. Veteran Suaz may be one of the oldest players in this world series. He entered the World Series with S 1. Seven years later, he still hasn't left this stage, and he has a quite eye-catching performance. Another FNC veteran, Ou Cheng, said in an interview before the game that this might be his last World Cup. 20 12 had a tense competition with dawang Smile on IPL5, and won the title of "Oucheng" for himself. Five years later, the veteran is still fighting on the stage of the World Cup, although he was once troubled by depression before the start of this season.

After being defeated by RNG3: 1, Ou Cheng sat alone in his chair, unwilling to leave for a long time, as if immersed in the bitterness of defeat, which was unacceptable for a while. On the left of the picture is Ou Cheng with his head down, and on the right is UZI interview, a paradise and a hell, which may be the charm of e-sports.

Back in the game, both BO5 teams played some new ideas, showing different understanding of the version.

Analysis of the Key Heroes in Mammy: Protection and Self-preservation

RNG brought us their new weapon-wet nurse. When Lulu was banned, RNG chose to use her against two girls whose previous BO5 was always crushed to death on the ban list, and they also achieved good results in the match stage. Especially when partnering with Bao Xiao, the pushing speed, online endurance and pressing force of the double AOE have brought great pressure to the opponent's cross-country combination.

The wet nurse made three appearances and successfully protected five times, averaging 1.67 times per game. You know, even the average number of girls in the bkx finals is only 1.38. Moreover, it can provide teammates with quite frequent and sufficient life recovery in team battles, so the success rate of team battles has reached 66.7%, which is the guarantee for the team to succeed in large-scale team battles. However, nurses, the heroes with the greatest ability to protect people and poor self-protection, have great limitations. The first is the ability to escape in case of sudden attack. Today, Ming's three wet nurses were attacked by their opponents as many as six times, and the death rate of surprise attack was 83%. It was a black screen to be stuck by their opponents. Three of them were too far ahead online and were attacked by their opponents.

Secondly, it is the initiative in the process of competing for vision. Because there is no displacement skill, the ability to return blood is not used for herself, and there is no real-time hard control, which makes the wet nurse in a passive position when arranging and grabbing the field of vision. The statistics of the four games today:

The average score of the wet nurse (champion) is 1.02, which is 0.32 behind the opponent; The average row of eyes is 0. 16, leading the opponent by 0.06;

The wet nurse (winner) scored 1.72, and the opponent scored 1.85. The average score is 0.25, leading the opponent by 0.07;

Morgana (negative), average score 1.48, opponent1.72; The average row of eyes is 0. 15, 0.07 behind the opponent;

The average score of the wet nurse (champion) is 1.58, which is 0.13 ahead of the opponent; The average score is 0. 12, which is equal to the opponent;

It can be seen that even if the wet nurse leads the economy and wins the competition, there is no way to suppress the opponent's eyes, and many times she will still be in a backward position; And it won't be cheap when competing for vision. It can also be seen from the third game that the average lineup is more affected by the outcome.

Generally speaking, wet nurse is a good choice for incense burner when building a lineup system around ADC at present. She gave up the ability to start a group and took on higher line-to-line risks in exchange for stronger team fighting ability. When the team wants to seek more team battles and end the game with team battles, the wet nurse is an auxiliary hero with high fault tolerance and strong ability to protect the back row.

But if the front row of the team can't resist the first wave of injuries, the weak self-protection ability of the wet nurse will become the breakthrough of the opponent; And he didn't have any other self-protection assistance when he arranged his vision.

Analysis on the Key Competition of "Spark of Wisdom —— See the move and dismantle the move"

In the match between SKT and Rabbit yesterday, we can see that which team gets the small cannon can take the initiative in the early stage-tear down the other team's next tower, and then tear down the tower outside the middle road to expand its economic advantage and compress its opponent's living space.

In the first two games of RNG and FNC, we can also see that RNG chose small guns twice, which soon brought up the rhythm.

In the third game, FNC woke up like a dream, grabbing the hero Bao Xiao in one hand and trying to copy the rhythm before RNG. However, RNG immediately countered and chose the system of "Prince+Garriott+Big Mouth". FNC is also very clear about RNG's thinking. In the fourth and fifth games, FNC chose Naer and Marzaha to fight back-Naer was caught in the sideline and Marzaha could stop the opponent from advancing. RNG left the final draft pick to his assistant and chose Morgana to help counter Marzaha's big move. The trend of this game is already obvious in the BP stage. Let's analyze the BP ideas of both sides.

FNC chooses small guns to push the tower, but when pushing the tower, it is bound to press the line-we choose Prince and Garriott, and we can put pressure on the side at any time, so that small guns will not dare to push the tower. If the cannon is made of iron, it will encounter a storm-like Gank.

RNG's choice of Prince+Garriott is bound to advance in a group-FNC chooses Marzaha, backhand restrains RNG from advancing, and Naer is involved in the side.

After clearing our minds, let's take a look at the wonderful suggestions of both sides in this game.

In the eighth minute, the prince came to the next road and killed Bao Xiao. Bao Xiao, who knows the situation, chose to come to the middle road at 10 minute, holding a group of people to push a tower in Gariot Middle Road-since you want to arrest me, I will push your tower first, so that Gariot in the middle road can't get on the next road. This wave of FNC operation mistakes, Marzaha sent a head, and also let Dazui push off a tower along the way, but FNC resolutely pushed off a tower in RNG Middle Road.

Aside from capps's mistakes, this wave of FNC's decision-making was almost perfect, which caught RNG off guard.

Then the two sides exchanged the next two towers and fought a few small-scale battles. In the 20th minute of the game, FNC was almost even behind RNG 1000.

Subsequently, RNG began to rally, win the dragon and break through the high ground of FNC Middle Road, while Marzaha and Naer of FNC pushed RNG down the high ground as a counterattack. Since FNC is so big, RNG chose to continue to force and kill FNC, trying to end the game in a wave.

At this point, all the scripts are as predicted by BP. Without any accident, RNG will take the game away. But then Jian Zihao made a fatal mistake. He was covered in blood and was stoned to death by Nall, breaking the pace of progress.

The FNC lineup that successfully dragged the game to the later stage gradually began to show its strength-their upper, middle and lower trilateral output ability is good, and RNG's output here is weak except for the big mouth in the later stage, so it is difficult to kill opponents with a good team. FNC's assistant Fan Ma can intervene flexibly, while RNG's assistant Morgana is not so useful in the later period.

In the 35th minute, FNC won the Dragon and successively broke through the three highlands of RNG. Although Prince RNG caught the dragon in the 52nd minute, it was still difficult to reverse the trend.

In addition to the outstanding performance of the veteran sister-in-law, FNC also showed us the idea of playing for Dazui+Garriott-

1. Since Garriott can cooperate with teammates, we will export Garriott before Garriott opens, disabling or even killing Garriott, making Garriott unable to cooperate with teammates.

2. When the big mouth opens the W skill, Fan Ma opens the group to speed up the retreat, pulls the formation without giving the big mouth an opportunity to output, and then calls back.

In the end, FNC won the wonderful battle. Although RNG lost the game, it was hard enough. Even if the three-way highland was breached, it still stubbornly held several waves of offensives and showed the elegance of a strong team.

Around the World Cup edition, on the basis of delicate operation, each team has its own different views and understandings, and the wisdom in each other's brains collides with each other, which is really fascinating.