Insurance companies will play early.

Modern entertainment can be regarded as a way to make the recipients happy and relaxed by expressing their own and others' emotions or skills. Obviously, this definition is broad, which includes tragicomedy, various competitions and games, music and dance performances and appreciation. Morning games are also an effective way to improve managers. Here, I bring you a complete book of the morning meeting games of the fresh-keeping company. I hope you like it!

Insurance company morning games 1 1. Game name: fun skipping rope.

Teaching aid: a thick rope

Let's all jump over the rope Many things will happen when you play. Different people have different reactions. Why?

This is a typical team activity and needs everyone's cooperation. How to achieve the best cooperation effect? Have you thought about these questions?

Let's play skipping again with these questions.

Objective: To help students cooperate with each other to form * * * knowledge and complete low-difficulty activities.

Rule: Please grab one end of the rope by two people, the others will jump over the rope together, and all personnel will jump over it. How many times can the whole team jump?

Discussion:

1, what was the first sound you made when someone was mixed up?

2. Does the speaker intentionally blame others?

3. Think about whether you inadvertently put pressure on others?

4. What should I do next so that what just happened won't happen?

Note: the venue should be selected on the outdoor grass to avoid falling and injury.

1. Injured knee or foot, as the case may be.

2. Pay attention to the partner's position and distance when combining rope skipping to avoid stepping on the partner or colliding with each other.

3. Different skipping methods can be considered, for example, each student enters in turn.

4. Use two ropes or change the direction of the ropes.

Second, the name of the game: Blindfold Triangle

Teaching AIDS: thick rope, eye mask (varies from person to person)

Playing games blindfolded, can the whole team cooperate happily? Because we are a family and have the same goal, so we can do it!

Objective: To help team members cooperate with each other to form * * * knowledge and complete low-difficulty activities.

Rule: Cover all the players' eyes with blindfolds. Before blindfolding, check the surrounding environment, and then put your hands on your chest to protect yourself and others like a safety bar. The goal is for the whole team to find a long rope and draw it into a regular triangle, with the vertex facing north. When finished, everyone can grab the rope.

Discussion:

1, remember what happened?

2. How did you find the rope?

3. How did you draw it into a regular triangle?

4. Think about the difference between before and after blindfolding? What did others think at that time?

5. What do you think the rope looks like?

6. Is this game similar to work?

7. What is the most valuable game?

8. What would you do if you played it again?

Note: the venue should be selected on the outdoor grass to avoid falling and injury.

Change:

1, you can arrange different formations.

2, the rope can be used (difficult), can't be used (appropriate)

Third, the name of the game: flat knot ring

Props: Prepare several ropes with different lengths (depending on the number of people).

Rules:

1, the trainer will greet the players with a flat knot (note that the flat knot is a slipknot of the rope, and the nodes can expand and contract at will).

2. After the players tie the knot, they form a rope loop and put it on the ground, and then the players put their feet in the rope loop.

3. The trainer reminded the players: "Is your foot in the rope loop? Are you sure it's safe? "

4. After the players are determined, the trainer says "start changing positions", and all the players leave their own ropes and go to other players' ropes; After three times, we began to gradually reduce the number of loops, one at a time, and often reminded the players: "Are your feet in the loops? Are you sure it's safe? " All players are required not to be outside the rope loop (it may be that several people are crowded in a rope loop at the same time)

5. At the end of the day, when there is only one rope loop left, everyone stands in a circle, narrows the circle, and everyone is tightly squeezed together; The first stage of the game is over.

6. The second stage of the game: the trainer keeps narrowing the rope to the limit and asks everyone if they have the confidence to challenge the limit. Players will constantly challenge, and when they reach the limit, they will often produce unexpected results. For example, someone will prompt us whether we can find a new way to challenge the limit. Remember that the trainer should grasp the atmosphere of the players on the court and guide them in time. If the player can't solve the problem, the trainer will announce the solution according to the situation-all players can sit on the ground and put their feet in the rope circle, which meets the requirements of the game: "Feet in the rope circle" Game comments:

The game can be divided into two stages: the first stage can explore the connotation of the game from the perspective of the team. In the second stage, we can explore the meaning of the game from the perspective of innovation.

Fourth, the name of the game: Tree and Squirrel.

Suitable number: more than three people.

Material: None

Applicable object: all students

Time: 5- 10 minutes

Operating procedures:

1, group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2. When the trainer calls "squirrel" and the tree doesn't move, the person who plays "squirrel" must leave the original tree and choose another tree. Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3. When the animal trainer calls "big tree" and the squirrel doesn't move, the player who plays "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.

The animal trainer shouted "earthquake", and all the people who played with trees and squirrels dispersed and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.

Five, the name of the game: Tianlong Babu

Objective: To warm students with warm activities.

Rules:

1, students put their hands on the shoulders of their partners and form a circle.

Step forward under the coach's password.

3. Calculate how many steps * * * can take.

Precautions:

1, pay attention to the pressure on the shoulder. When the pressure is too high, stop and move forward.

2. Avoid falling in a certain direction.

Sixth, the name of the game: step on the balloon

Objective: To enliven the atmosphere and improve the ability of coordination and cooperation.

Requirements: Ten people, half male and half female, one male and one female form one group and five groups.

Steps: Ten employees were selected on site, half male and half female, one male and one female, with three or four balloons tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons from bursting, or at least bursting, so they won.

Seven, the name of the game: how to build trust

Go in pairs with an eye patch.

The first stage: one person walks with an eye mask, and the other person holds hands and can prompt;

The second stage: one person walks with an eye mask, and the other person is around, so he can't touch the body or use language prompts;

The third stage: one person walks with an eye mask, and the other person keeps a certain distance from you, so you can't use words to prompt.

Game description:

1. The continuity and consistency of leadership behaviors and opinions, and maintaining communication are the fundamental guarantee for trust establishment.

2, hands-on teaching-guidance-building trust, authorization, and continuous guidance.

Eight, the name of the game: the blind back lame

Objective: To communicate and cooperate to enliven the atmosphere.

Rules of the game: Six employees, three men and three women, are selected at the scene. The boy is carrying the girl, the boy is blind, and the girl covers her eyes with a scarf, leading the way for the blind, bypassing the roadblock and reaching the finish line. The first one wins. Among them, some items can be placed in roadblocks and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls.

Nine, paste sesame seed cake

Objective: To enliven the atmosphere and improve the reaction ability and flexibility.

Number of people: unlimited

Rules of the game: let all the players form a circle and count off from 1- 100. Two of them, 55 and 95, come out and use scissors and stones to decide whether to win or lose. The loser will chase the winner and start baking cakes.

Ten, tug-of-war competition

Objective: To enliven the atmosphere and cheer up the spirit.

Prop: rope

Number of people: unlimited

Rules of the game: divide the players into two groups, with equal numbers, draw a line in the middle, and the trainer will shout tug of war.

Insurance company morning meeting game 2 game 1:

Trees and squirrels

Suitable number of people: 10 or more.

Materials and Location: None.

Applicable object: all students

Time: 5- 10 minutes

Operation sequence/sequence

1, group in advance, in groups of three. Two people dressed as trees, dealing with each other, reaching out to form a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2. When the trainer calls "Squirrel", the tree will not move, so the person who plays "Squirrel" must leave the original tree and choose another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3. When the animal trainer calls "big tree" and the squirrel doesn't move, the player who plays "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.

The animal trainer shouted "earthquake", and all the people who played with trees and squirrels dispersed and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.

Game 2:

Say it in person.

Rules of the game: arrange all the people in two concentric circles, and rotate with the concentric circles of the song. When the song stops, the two people on the opposite side should talk to each other.

Precautions:

(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate in opposite directions when singing.

(2) Stop turning around at the end of the song, and people on the opposite side should shake hands and say to each other. When the song starts again, the game continues.

Game 3:

"innuendo"

Rules:

1, the host invited 3-4 participants to take the stage.

2. The interviewee stood with his back to the whiteboard.

3. The host writes down topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.

The host pushed the whiteboard to deal with the audience.

5. The moderator asked the following questions:

Would you like to do it?

How many times do you like to do it every day?

Do you prefer to do it alone or with whom?

Do you prefer to do it during the day or at night?

Do you prefer to do it at home or outside?

Respondents must choose an answer for each question. Finally, the host asked the respondent to look at the questions on the blackboard by himself, and the funniest one won.

Scene 4:

"Do you love zoo animals?"

Rules:

1, the host announced that the competition would be held in different districts.

2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. Let's use our heads and tell us what animals we saw. Start with the mainframe, such as "1 zone four legs". Immediately after the area 1, the quadruped "tiger" is said, and then immediately after the area 3, the two-legged animal "eagle" is said. All animals can only use 1 time, and cannot repeat it.

3, so repeatedly, if there is a pause in the process, the host and the audience shout "5, 4, 3, 2, 1" countdown together, and those who are still unable to connect after the completion are eliminated. Always stick to the last zone to win.

4. The host announced the award-winning area and invited the district director to take the stage to receive the award.

5. Precautions: The host should collect and sort out the animal species and the classification of quadrupeds and quadrupeds in advance.

Scene 5:

"flirting"

Rules:

1, the host prepared a set of speeches and corresponding actions in advance (the funnier the better).

Please three men and three women on the stage and form a line.

3. The host called the student 1 aside and taught him information and actions.

4. When the student 1 is familiar with it, he returns to his position and only gives the action to the No.2 student without explanation.

After students No.5 and No.2 understand (perhaps it is better not to understand), continue to perform until No.3, and so on, until the last one.

6. Ask the last student to say what he understands, and then move forward in turn until the student 1.

7. Ask the referee to select an outstanding performer and award the prize.

Scene 6:

"Human body imitation show"

Rules:

1, the host prepared a note in advance with the number 1-9 written on it.

2, the host invited 5-6 participants to play, draw lots to decide the performance order.

3. According to the predetermined order, the host asked each performer to show the self-drawn numbers with their bodies.

The audience voted for the best performance award.

Game 7:

Who is the winner?

Data: 6 people tug-of-war together

Props: Prepare 6 cushions and knots.

Method:

1, 6 people form a circle and sit on the cushion.

2. Grab your own end and start tug-of-war after MC gives the signal. Be sure to sit still.

3. Those who leave the seat cushion or let go of the rope will be eliminated, and the last one who stays will win.

Revelation: the relationship between strength is very complicated, and people with strength may not win.

Game 8:

[Running with a balloon]

In pairs, a man and a woman ran from the starting point to the finish line with balloons back to back. At the end, they will put the balloon on the chair and then sit and explode, and then return to the starting point and continue to hold the balloon. If the balloon hits the ground while running, the two of them have to start over from the starting point. At the same time, which group of balloons bursts the most wins. Generally, the task of exploding balloons is done by Mr. Wang. At this point, Ms. Wang should return to the starting point as soon as possible to prepare the balloon. When running, it is best to put your arms together and hold the balloon all the time.

Scene 9:

"Golden Rooster Independence"

This time, it's really idioms solitaire. However, everyone who participates in the game should put a newspaper (or half a piece is enough) under their feet. When they can't get idioms within the specified time, they should fold the newspaper under their feet in half and stand up. The host opens another idiom for the people behind to pick up. Finally, some people will pick up idioms. Until the end, the person whose feet are always in the newspaper wins.

Scene 10:

[Abstract]

You can choose two rows of people, a group of three, two of whom are blindfolded and feed each other with chopsticks, and the rest can watch.