Backward dependence on suffix to unlock daquan
The game has two endings. After the game, the subtitle staff table and the words "to be continued" will be scrolled, which is the real ending.
The necessary condition for the opening of the true ending is to hit the memory of each character (except the night), otherwise it is BE.
The question at the beginning of 1. is used to determine the attribute addition point and can be re-selected.
Recommend a little insight, charm and dexterity. In fact, most attribute verification options have no influence on the development of the game, but more information is obtained after successful verification.
2. There is a broken staircase at the beginning of the preface (updated to dexterity 5) which needs dexterity verification. 7. It is not recommended to go. This option has no effect on the ending trend and plot development.
3. Memory opening conditions that are easy to miss: To open the memory, it is necessary to complete all the investigations/explorations of the characters, and some characters have new exploration points in special backtracking. It is recommended to click on all those that have not been seen.
4. In retrospective exploration/general exploration, the old school building/library is a corridor structure, and sometimes it can be explored twice in the same building. Please pay attention.
5. If you get stuck in the map during exploratory backtracking/general exploration, you can't quit until the small clock symbols at the bottom of the map are consumed. You can explore the places you have explored again. (Hold down the F 1 key to quickly skip the conversation)
6. Before the last backtracking, an archive prompt will pop up. Please be sure to file it here. If you missed the exploration/investigation/option before, you can start from here. If not, you can go directly to the ending story. The final disagreement option of the double ending is in the ending plot.
7. If you have completed all the explorations, collected all the memories and played the real ending, you should generally be able to collect all the CG. The common loss of CG is Figure 2 on the second page. The night before, you need to pry the lock to open the door of the tool room, and there will be one more option in the special retrospective; Figure 8 on the second page requires 8 insights to unlock this CG at the end.
8. The position of the cards in each round of lottery is fixed, but different options can be drawn, and the dialogue between the characters with different options is slightly different (but it does not affect the overall plot trend). You can try it on file.