Sushi production activity plan

How to design an activity plan for making sushi? Many people don't know much about it. The following is the relevant model essay I compiled. Welcome to reading.

First, the purpose of the activity.

In order to let the students know more about culture than just books, but go deeper into their daily lives, this activity not only improved their understanding of food culture, but also gave them a sense of happiness and accomplishment in teamwork. Enrich campus life and highlight the youthful vitality of college students.

Second, the theme of the event

Gourmet expert, creative DIY

Three. when and where

Venue: Bishop's Building Square

Competition time: mid-to-late May

Fourth, the competition process.

(1) Competition Form:

The number of participants in the competition is 10. The competition process is divided into three links.

The first link is "sushi kitchen", and the contestants draw lots according to the previous ones.

Make sushi (the name of sushi is named by each group) for 30 minutes, and complete 3 pieces in this 30 minutes. Failure to complete is failure, and then the judges score, and then the judges give points. Full score for each sushi 10, with a maximum score of 30.

In the process of making sushi, the contestants will play spectator games, answer questions with knowledge and answer questions in ten ways, and the person who answers correctly will get a small prize.

The second link is "How much do you know about sushi?" Each player can ask a live audience in pairs, with two people as a group. If you answer one question correctly, you will get extra points, *** 10, with 10 points for each question. Each group will fight for the answer, and the wrong answer will not be deducted, so you can continue to fight for the answer.

The third link is the "Spicy Sushi" game. 10 players are divided into two teams, each with 5 players. On-site random sampling 10 spectators volunteered to participate, with five people as a team and ten contestants as a team. 1 people sent by the two teams should say a paragraph, and each person should say a number (for example, "Eat food on three sides" and "Who wants to eat three sides" in Cantonese. If three people on both sides stand up together, it means that the team has lost, and the losing team will eat mustard sushi. Everyone in the winning team has a prize, with 50 points for each player and 30 points for each player in the losing team.

Bonus points: Each team will select a player, and the organizing committee will answer one or two questions.

(See Annex 1 for the specific competition process)

(2) Award setting: first prize 1 person (team)

Second prize 2 people prize (team)

Third prize, 3-person prize (team)

Excellence Award 4 certificates+prizes (team)

Most creative award 1 certificate+bonus (individual)

Verb (abbreviation for verb) registration work

1) email registration (email address)

2) On-site registration: On-site registration for stalls in the South and North Districts (specific time to be determined).

Six, publicity work:

1) notification notification is in each notification column.

2) Write a notice in all classrooms of the college.

3) Hang banners and post posters (the above should indicate the theme, time, place and form of the competition).

7. Organizer: Food Culture Society of Yangjiang Vocational and Technical College

Sponsor: 172 Campus Activity Network

Eight, object-oriented: students in the whole hospital

Departments and associations can also send teams to participate.

Nine, the main person in charge of the activity:

Feng:

Jan Hao Bin:

Qiu Qiumei:

Xx 24th, two thousand.